[Spring 2013 PP] Birth of an Empire Scenario Template
Posted: 18 Jun 2014 10:19
Allow me to introduce to you my first-ever scenario, Birth of an Empire.
Birth of an Empire is staged in the year 1860. You, and possibly other entrepreneurs, will be bringing modern progress to a vast area which has largely missed out on the first stage Industrial Revolution, but is now ready to enter into the second stage. You find that nearly all of the towns are small and rural, and only a few urban centers of between 1000 and 2000 people. The economy is largely driven by agriculture. This land has vast untapped resources, though. Fertile farmlands and vast reserves of oil, coal, iron and timber await to be reaped. Accessing these reserves will not be an easy task for you, however. The landscape is wide and challenging, with coastlines, plains, mountains and valleys. A crude network of roads connects some, but not all, of the towns in the land, and most of the discovered reserves are not connected at all. You will have to carefully invest in infrastructure and slowly grow and improve your infrastructure in order to reap the bounty. There are only a few secondary industries for processing food, and there is no heavy industry infrastructure at all. Rest assured, though, that there is so much available that once you are able to reach it, you could see potential profits for centuries! Watch your wealth accumulate, or start investing it back into the lands and transform this poor, rural area into the model nation of the future!
Version 1, released June 19, 2014
This update (noted by date) includes replacing North American Roads v1.1 with v1.0, which is functionally equivalent, and replacing the Windows version of North American Building Set with the DOS version. Links to these two files are now included.
This is a semi-finished scenario template. By that, I mean that before you can play the scenario you will need to customize it in the scenario editor. Some basic NewGRFs are included in order to set the economy and infrastructure. It is not advised to remove these NewGRFs or else the game may become permanently corrupted!. However, no NewGRFs have been selected for any types of vehicles, NewObjects, Game Scripts or other enhancements. You will need to provide these in order to turn this into your own unique gaming experience.
REQUIRED OPENTTD VERSION: This scenario is only compatible with the Spring 2013 Patch Pack version 2.1.143 or newer in order to take advantage of the many features available in this patch pack. You will also need to enable the scenario editor. Please see the noted previous and continual warnings regarding changing NewGRFs.
All of these NewGRFs should be available either via the in-game content download system (BaNaNas), via GRFCrawler, or otherwise found on tt-forums. If you cannot locate one, however, please do not post here, instead send me a PM. I will help you locate the missing file and then update the post here with a link.
This scenario is being released completely untested. After working on it for months, it has reached a point where I am ready to put it out there and see what people think. I mostly created it just to see how nice of a sandbox landscape I can create. I have no idea if this will be too difficult to master, maybe I don't have enough infrastructure to make it possible to be competitive, maybe it's too easy at this point, maybe I need to add some NewGRFs. I just don't know what will happen, but we shall find out, won't we?
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Historical Releases & Changelog
Version 1 - Released June 18, 2014
Birth of an Empire is staged in the year 1860. You, and possibly other entrepreneurs, will be bringing modern progress to a vast area which has largely missed out on the first stage Industrial Revolution, but is now ready to enter into the second stage. You find that nearly all of the towns are small and rural, and only a few urban centers of between 1000 and 2000 people. The economy is largely driven by agriculture. This land has vast untapped resources, though. Fertile farmlands and vast reserves of oil, coal, iron and timber await to be reaped. Accessing these reserves will not be an easy task for you, however. The landscape is wide and challenging, with coastlines, plains, mountains and valleys. A crude network of roads connects some, but not all, of the towns in the land, and most of the discovered reserves are not connected at all. You will have to carefully invest in infrastructure and slowly grow and improve your infrastructure in order to reap the bounty. There are only a few secondary industries for processing food, and there is no heavy industry infrastructure at all. Rest assured, though, that there is so much available that once you are able to reach it, you could see potential profits for centuries! Watch your wealth accumulate, or start investing it back into the lands and transform this poor, rural area into the model nation of the future!
Version 1, released June 19, 2014
This update (noted by date) includes replacing North American Roads v1.1 with v1.0, which is functionally equivalent, and replacing the Windows version of North American Building Set with the DOS version. Links to these two files are now included.
This is a semi-finished scenario template. By that, I mean that before you can play the scenario you will need to customize it in the scenario editor. Some basic NewGRFs are included in order to set the economy and infrastructure. It is not advised to remove these NewGRFs or else the game may become permanently corrupted!. However, no NewGRFs have been selected for any types of vehicles, NewObjects, Game Scripts or other enhancements. You will need to provide these in order to turn this into your own unique gaming experience.
REQUIRED OPENTTD VERSION: This scenario is only compatible with the Spring 2013 Patch Pack version 2.1.143 or newer in order to take advantage of the many features available in this patch pack. You will also need to enable the scenario editor. Please see the noted previous and continual warnings regarding changing NewGRFs.
- REQUIRED NEWGRFS
- FIRS Industry Replacement Set 1.3.0
- Early House 2.0 beta r707
- Polish Building Set v4
- Swedish Houses Set v1.1.1
- NLHS Dutch Houses v0.1.01
- Real Arcade Town Set v0.2
- w2w (wall to wall) building set
- UK Town Set v2.2
- Town and Industry - UK Houses
- North American Building Set (DOS version)
- Urban Renewal Set beta2
- US Town Names 1.0
- OPTIONAL NEWGRFS
- OpenGFX+ Trees v0.8.0
- OpenGFX+ Landscape v1.0.1
- North American Roads v1.0 (DOS version)
All of these NewGRFs should be available either via the in-game content download system (BaNaNas), via GRFCrawler, or otherwise found on tt-forums. If you cannot locate one, however, please do not post here, instead send me a PM. I will help you locate the missing file and then update the post here with a link.
This scenario is being released completely untested. After working on it for months, it has reached a point where I am ready to put it out there and see what people think. I mostly created it just to see how nice of a sandbox landscape I can create. I have no idea if this will be too difficult to master, maybe I don't have enough infrastructure to make it possible to be competitive, maybe it's too easy at this point, maybe I need to add some NewGRFs. I just don't know what will happen, but we shall find out, won't we?

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Historical Releases & Changelog
Version 1 - Released June 18, 2014