OpenGFX Mars Xtended
Posted: 03 Mar 2014 00:06
So with Zephyris' permission/encouragement, I'm hereby announcing OpenGFX Mars Expanded. What is it? It's a few NewGRFs designed to be used with OpenGFX Mars.
I hereby present a link to the OpenGFX Mars Xtended (Extended) #openttdcoop pages, where you can download the current alpha version of the rv set. Links to the repositories of future sets will be posted here.
CLICK HERE TO DOWNLOAD THE LATEST "Mars Xtended RVs" TEST NEWGRF!
CLICK HERE FOR "Mars Xtended RVs" GPL SOURCE ACCESS!
The vehicles in these GRFs will be designed in such a way as to look similar to the main OpenGFX Mars vehicles, but with some added flair. There will be several "eras" and "interludes" for vehicles, with the beginning and end of each era overlapping with the beginning and end of each interlude.
Pre-1944 (steam era), 1930-1959 (diesel interlude), 1945-1969 (atomic era), 1960-1979 (jet interlude), 1970-1989 (star battle era), 1980-1999 (cyber interlude), 1990-2004 (e-Ra), 2000-2009 (iNterlude), 2005-2014 (Metro Era) and "The Weirdening" (2010+).
The following are planned:
RVs - Currently has a small steampunk era goods truck and an atomic era tanker truck
Eye Candy Cars - Will be a challenge to draw due to the small size and complexity of planned vehicles
Guide Rail Trams - Trams designed for running on pavement (pavement will be sprited to be beneath non-road tram tracks in place of dirt) and following a single electric guide rail
Trains - Not sure about this one, I guess we'll see how many trains end up in OpenGFX Mars
Ice Ships - Basically massive amphibious tracked units designed for the "polar" region where the seas get frozen over.
Airships - Mostly zeppelins and blimps. Possibly "Rocket Planes" too, but I'm not sure how realistic that would be.
NewObjects - Futuristic buildings as NewObjects, designed to hook up to the modular buildings of the main set. Will require someone with NFO coding skill (why is such a new feature relying on NFO?!).
Also, this set is open to contributions! If you can draw, feel free to post your graphics here, and I will properly credit you in the following post and in the "finished version" thread. Please remember that graphics should be of vehicles designed to function on Mars, and take note of the four design eras. For the eras and interludes, take inspiration from works of fiction and old "Popular Mechanix" magazine covers.
Examples:
Steam Era - 20000 Leagues Under the Sea, a google image search result of any airtight steampunk vehicle (none of those wooden ships with propellers and balloons instead of sails)
Diesel Interlude - Sky Captain and the World of Tomorrow, The Sky Crawlers
Atomic Era - Fallout 3 or Fallout: New Vegas, The Jetsons
Jet Interlude - Captain Scarlet, Thunderbirds, Star Wars (The Naboo vehicles from "The Prequel Trilogy")
"Star Battle" Era - Supertrain, Star Wars ("The Original Trilogy")
Cyber Interlude - Blade Runner, Total Recall (especially the Mars segments)
e-Ra - Cubix: Robots for Everyone, Batman Beyond, Civilization: Call to Power (& "Call to Power II")
iNterlude - Most of the robots in WALL-E (excluding WALL-E himself, funnily enough), post-2000 concept cars, anything smooth and curvy with shiny white/black color and glowing blue bits, anything with brushed aluminum
Metro Era - Not quite sure, but try to stick to "simple shapes and single-color rectangles" like some sort of real-world "Microsoft Metro"
The Weirdening - Anything cool we can't put elsewhere
If you still can't make heads or tails of the eras and just want to draw in "original OpenGFX Mars style", I'll put the vehicle in the jet interlude, star battle era or cyber interlude, depending on how the graphics come out.
If you can't draw, but can code, the nml is available so you can go over it and maybe make it more efficient. And if you can't do either, fear not, just post an image of a futuristic vehicle you'd like to see in the sets, and we'll try and work something out.
Anyway, let me know what you think of this project below.
I hereby present a link to the OpenGFX Mars Xtended (Extended) #openttdcoop pages, where you can download the current alpha version of the rv set. Links to the repositories of future sets will be posted here.
CLICK HERE TO DOWNLOAD THE LATEST "Mars Xtended RVs" TEST NEWGRF!
CLICK HERE FOR "Mars Xtended RVs" GPL SOURCE ACCESS!
The vehicles in these GRFs will be designed in such a way as to look similar to the main OpenGFX Mars vehicles, but with some added flair. There will be several "eras" and "interludes" for vehicles, with the beginning and end of each era overlapping with the beginning and end of each interlude.
Pre-1944 (steam era), 1930-1959 (diesel interlude), 1945-1969 (atomic era), 1960-1979 (jet interlude), 1970-1989 (star battle era), 1980-1999 (cyber interlude), 1990-2004 (e-Ra), 2000-2009 (iNterlude), 2005-2014 (Metro Era) and "The Weirdening" (2010+).
The following are planned:
RVs - Currently has a small steampunk era goods truck and an atomic era tanker truck
Eye Candy Cars - Will be a challenge to draw due to the small size and complexity of planned vehicles
Guide Rail Trams - Trams designed for running on pavement (pavement will be sprited to be beneath non-road tram tracks in place of dirt) and following a single electric guide rail
Trains - Not sure about this one, I guess we'll see how many trains end up in OpenGFX Mars
Ice Ships - Basically massive amphibious tracked units designed for the "polar" region where the seas get frozen over.
Airships - Mostly zeppelins and blimps. Possibly "Rocket Planes" too, but I'm not sure how realistic that would be.
NewObjects - Futuristic buildings as NewObjects, designed to hook up to the modular buildings of the main set. Will require someone with NFO coding skill (why is such a new feature relying on NFO?!).
Also, this set is open to contributions! If you can draw, feel free to post your graphics here, and I will properly credit you in the following post and in the "finished version" thread. Please remember that graphics should be of vehicles designed to function on Mars, and take note of the four design eras. For the eras and interludes, take inspiration from works of fiction and old "Popular Mechanix" magazine covers.
Examples:
Steam Era - 20000 Leagues Under the Sea, a google image search result of any airtight steampunk vehicle (none of those wooden ships with propellers and balloons instead of sails)
Diesel Interlude - Sky Captain and the World of Tomorrow, The Sky Crawlers
Atomic Era - Fallout 3 or Fallout: New Vegas, The Jetsons
Jet Interlude - Captain Scarlet, Thunderbirds, Star Wars (The Naboo vehicles from "The Prequel Trilogy")
"Star Battle" Era - Supertrain, Star Wars ("The Original Trilogy")
Cyber Interlude - Blade Runner, Total Recall (especially the Mars segments)
e-Ra - Cubix: Robots for Everyone, Batman Beyond, Civilization: Call to Power (& "Call to Power II")
iNterlude - Most of the robots in WALL-E (excluding WALL-E himself, funnily enough), post-2000 concept cars, anything smooth and curvy with shiny white/black color and glowing blue bits, anything with brushed aluminum
Metro Era - Not quite sure, but try to stick to "simple shapes and single-color rectangles" like some sort of real-world "Microsoft Metro"
The Weirdening - Anything cool we can't put elsewhere
If you still can't make heads or tails of the eras and just want to draw in "original OpenGFX Mars style", I'll put the vehicle in the jet interlude, star battle era or cyber interlude, depending on how the graphics come out.
If you can't draw, but can code, the nml is available so you can go over it and maybe make it more efficient. And if you can't do either, fear not, just post an image of a futuristic vehicle you'd like to see in the sets, and we'll try and work something out.
Anyway, let me know what you think of this project below.