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OpenTTD 1.4.0-beta5
Posted: 25 Feb 2014 11:47
by planetmaker
Here is the
next beta release of the upcoming stable branch. There's a number of new feature, especially related to game scripts. But you now can also go BIG, maps up to 4096 x 4096 tiles are now feasible.
The list of fixes is also quite notable. Among them crashes related to threaded drawing. We also hope to have fixed a nasty desync bug which could occur with earlier releases related to bancrupting or autocleaned companies. A full list of changes can be
found here.
Please test also this new beta extensively and help to make the 1.4.0 release the best release ever

If you find any bugs, please
report them to our
bug tracker. If you have questions, please make use of our
forums.
If your the translation into the language of your choice is lacking, now is a good time to bring it into good shape (see our
web translator and the
FAQ for how to apply)
Only this way you can make sure that the final 1.4.0 will have a full and complete translation. At his point I'd also like to draw your
attention to the ongoing
vote for the new title game.
Enjoy,
Your OpenTTD team
Re: OpenTTD 1.4.0-beta5
Posted: 25 Feb 2014 11:56
by TinyMusic
4096 * 4096 maps? When did that first came into trunk?
Re: OpenTTD 1.4.0-beta5
Posted: 25 Feb 2014 12:08
by Transportman
TinyMusic wrote:4096 * 4096 maps? When did that first came into trunk?
About 2 weeks ago, in r26319.
Re: OpenTTD 1.4.0-beta5
Posted: 25 Feb 2014 15:03
by Wahazar
Transportman wrote:TinyMusic wrote:4096 * 4096 maps? When did that first came into trunk?
About 2 weeks ago, in r26319.
And GetTransportedGoodsIncome is still from 256x256 version?
Re: OpenTTD 1.4.0-beta5
Posted: 25 Feb 2014 15:12
by planetmaker
McZapkie wrote:Transportman wrote:TinyMusic wrote:4096 * 4096 maps? When did that first came into trunk?
About 2 weeks ago, in r26319.
And GetTransportedGoodsIncome is still from 256x256 version?
Honestly, I don't see any upcoming change there.
Re: OpenTTD 1.4.0-beta5
Posted: 25 Feb 2014 19:26
by FLHerne
Changelog wrote:- Feature: [NewGRF] Extend object variable 0x60 to also return the view [FS#5696] (r26316)
- Feature: Allow map sizes up to 4096x4096 (r26319)
Nice!
That's one small but useful-in-context thing, and another big but mostly useless* one.
1.4.0 seems to be absorbing some of the 'big' patches that have been the mainstay of the various patchpacks- CargoDist, larger maps, (still-broken) timetable separation - any chance of extra heightlevels/infra-sharing/daylength?
*Well, except for LAN multiplayer.
Re: OpenTTD 1.4.0-beta5
Posted: 25 Feb 2014 19:31
by Eddi
not for 1.4, but maybe 1.5.
heightlevels: probably, if someone pushes it enough.
infra-sharing: not in its current form. maybe a full rewrite.
daylength: really unlikely to ever work properly.
Re: OpenTTD 1.4.0-beta5
Posted: 26 Feb 2014 14:24
by TinyMusic
How about stuff like
24 hour daylength and departure boards? Can that be added?
Re: OpenTTD 1.4.0-beta5
Posted: 26 Feb 2014 15:05
by Eddi
everything can be added, given that:
a) it's working properly (including what it's doing is remotely fitting the game's style)
b) it's finished
c) it fulfills quality requirements
d) it is actively being maintained
as it turns out, however, patches like these often fail at a,b,c and d simultaneously.
Re: OpenTTD 1.4.0-beta5
Posted: 26 Feb 2014 16:40
by Simons Mith
The link to bugs.openttd.org in the beta-5 announcement has a spurious extra quote mark in it.
Re: OpenTTD 1.4.0-beta5
Posted: 26 Feb 2014 17:20
by planetmaker
Simons Mith wrote:The link to bugs.openttd.org in the beta-5 announcement has a spurious extra quote mark in it.
Thanks. Fixed.
Re: OpenTTD 1.4.0-beta5
Posted: 27 Feb 2014 02:10
by Protoford
May I just install it on top of my 1.3.3 version, or should it have it's own install folder?
1.3.3 runs well on my iMac, Linux virtual machine, and Win8.1 system now.
Re: OpenTTD 1.4.0-beta5
Posted: 27 Feb 2014 07:50
by Alberth
Separate installs are preferred, that way you don't mix up versions of data files.
If you're worried about sharing downloaded things, you might want to read the readme, about how OpenTTD looks for its data.
Re: OpenTTD 1.4.0-beta5
Posted: 09 Mar 2014 08:55
by slaca
Can I use the original TTD graphics for this version? When I choose tdd graphics I get an error message, rivers looks weird and some icons are missing.
Re: OpenTTD 1.4.0-beta5
Posted: 09 Mar 2014 12:04
by Lord Aro
Can you show a screenshot of this? It sounds like you only upgraded the binary (openttd.exe) and not the rest of the files (openttdw.grf and *.lng files among others)
Re: OpenTTD 1.4.0-beta5
Posted: 09 Mar 2014 17:24
by slaca
It happens in newest nightly and in beta5 version too.
Re: OpenTTD 1.4.0-beta5
Posted: 09 Mar 2014 17:33
by Brumi
It looks like the nightly/beta is trying to use the openttd.grf which belongs to the latest stable version. Normally I don't have this problem, but if I replace openttd.grf with an older one, I get the same results as you.
Try re-downloading the nightly/beta. You may want to separate the files associated with the different versions by copying openttd.cfg next to the executables.
Re: OpenTTD 1.4.0-beta5
Posted: 09 Mar 2014 17:55
by slaca
Thx, I deleted the openttdw.grf from documents\content_download\, and it works now. Is there a statistic anywhere about how many percent of players use the original graphics or the ogfx? I'm just curious.
Re: OpenTTD 1.4.0-beta5
Posted: 09 Mar 2014 18:28
by Rubidium
slaca wrote:I deleted the openttdw.grf from documents\content_download\
That file must never have been there. The files that come with OpenTTD must never be placed in a global location; if you do it with the language files you'll get a similar issue. The file being in such a global location already implies that you did copy the files to that location manually.
Re: OpenTTD 1.4.0-beta5
Posted: 09 Mar 2014 18:44
by slaca
I did copy all of my grf files from my outher pc. Probably that was the problem.