FIRS Industry, food problem

Got a problem with OpenTTD? Find some help here.

Moderator: OpenTTD Developers

sereszoli1991
Engineer
Engineer
Posts: 11
Joined: 20 Feb 2014 12:45

FIRS Industry, food problem

Post by sereszoli1991 »

Hi, it's my first time to use FIRS and I noticed a problem. Every cargo is transported from a industry, except food.

As you can see in this screenshot, trucks and a train are waiting to load the food, but it's not loading (their are there for over a year!), but the industry is producing food, and there tonnes of food waiting to be loaded.

What's hapening? It's a bug, or I missed something?
Attachments
Snapshot_2014-02-20_144621.png
Snapshot_2014-02-20_144621.png (259.03 KiB) Viewed 1300 times
kk.png
kk.png (281.07 KiB) Viewed 3771 times
Kogut
Tycoon
Tycoon
Posts: 2493
Joined: 26 Aug 2009 06:33
Location: Poland

Re: FIRS Industry, food problem

Post by Kogut »

Click the little yellow plus. Maybe you enabled cargodist?
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
User avatar
Phreeze
Director
Director
Posts: 514
Joined: 12 Feb 2010 14:30
Location: Luxembourg

Re: FIRS Industry, food problem

Post by Phreeze »

check the trains wagons: can they carry FOOD ? maybe they are NOT refittet and are still GOODS wagons ?
sereszoli1991
Engineer
Engineer
Posts: 11
Joined: 20 Feb 2014 12:45

Re: FIRS Industry, food problem

Post by sereszoli1991 »

They are refitted to transport food. But I didn't know anything of that PLUS sign. So the next thing is to learn about cargodist, because I think there's the problem
sereszoli1991
Engineer
Engineer
Posts: 11
Joined: 20 Feb 2014 12:45

Re: FIRS Industry, food problem

Post by sereszoli1991 »

It there any possible way to switch off cargodist, in-game?
User avatar
planetmaker
OpenTTD Developer
OpenTTD Developer
Posts: 9432
Joined: 07 Nov 2007 22:44
Location: Sol d

Re: FIRS Industry, food problem

Post by planetmaker »

sereszoli1991 wrote:It there any possible way to switch off cargodist, in-game?
yes, check the advanced settings. It has it's own major section there.

That applies only to 1.4.0-betas and nightly OpenTTD. If you play 1.3.3 or earlier, you will not have cargodist.
sereszoli1991
Engineer
Engineer
Posts: 11
Joined: 20 Feb 2014 12:45

Re: FIRS Industry, food problem

Post by sereszoli1991 »

Got it. Thank you so much. :)
User avatar
keoz
Transport Coordinator
Transport Coordinator
Posts: 321
Joined: 16 Jul 2009 10:04

Re: FIRS Industry, food problem

Post by keoz »

sereszoli1991 wrote:It there any possible way to switch off cargodist, in-game?
To put it simple, if you want to disable cargodist only for industrial cargos, you set the distribution for "other cargo class" to "manual". If you want completely disable cargodist, you set each cargo class to "manual".

As a side note: perhaps, cargodist should be disabled in the default configuration. I couldn't play without cargodist, but it's probably something that a new player doesn't want to learn immediately.
Patch - Let's timetable depot waiting time with the Wait in depot patch.
GameScript - Searching a new way to make your cities growing ? Try the Renewed City Growth GameScript.
My screenshots thread.
Eddi
Tycoon
Tycoon
Posts: 8272
Joined: 17 Jan 2007 00:14

Re: FIRS Industry, food problem

Post by Eddi »

it is disabled by default.
User avatar
keoz
Transport Coordinator
Transport Coordinator
Posts: 321
Joined: 16 Jul 2009 10:04

Re: FIRS Industry, food problem

Post by keoz »

Eddi wrote:it is disabled by default.
Ok, my bad. False assumption by me.
Patch - Let's timetable depot waiting time with the Wait in depot patch.
GameScript - Searching a new way to make your cities growing ? Try the Renewed City Growth GameScript.
My screenshots thread.
sereszoli1991
Engineer
Engineer
Posts: 11
Joined: 20 Feb 2014 12:45

Re: FIRS Industry, food problem

Post by sereszoli1991 »

I have all the cargo on manual, still problem at food transporting; i gave it time, 2 years to see if things change.
I am new to the forum altough I've been playing from 2005 TTD and then OpenTTD. :D
User avatar
PikkaBird
Graphics Moderator
Graphics Moderator
Posts: 5602
Joined: 13 Sep 2004 13:21
Location: The Moon

Re: FIRS Industry, food problem

Post by PikkaBird »

Post a savegame. Otherwise we're all just guessing.
User avatar
YNM
Tycoon
Tycoon
Posts: 3574
Joined: 22 Mar 2012 11:10
Location: West Java

Re: FIRS Industry, food problem

Post by YNM »

What's different between "Lakefield Milk Products" and "Lakefield Milk Products Loading" ? Are you sure that the truck loads at that station which it's window showed ?

Also, mind you that once you turned off CargoDist, most probably those cargoes already waiting with a destination won't automatically load onto the trucks, if they have different destination that the truck destination.
YNM = yoursNotMine - Don't get it ?
「ヨーッスノットマイン」もと申します。
Transportman
Tycoon
Tycoon
Posts: 2781
Joined: 22 Feb 2011 18:34

Re: FIRS Industry, food problem

Post by Transportman »

YNM wrote:Also, mind you that once you turned off CargoDist, most probably those cargoes already waiting with a destination won't automatically load onto the trucks, if they have different destination that the truck destination.
As of r26341 that should no longer be the case. Waiting cargo should then be rerouted during the recalculation of the link graph.
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML
sereszoli1991
Engineer
Engineer
Posts: 11
Joined: 20 Feb 2014 12:45

Re: FIRS Industry, food problem

Post by sereszoli1991 »

Here's a savegame :D

I use two stations. First station is by the road, there are going are vehicles with raw material and unload it. The Loading station it's just for final product vehicles that go via that Loading and get to the other part of the main station which is not by the road. Because of this, vehicles that wait to full load don't block the station for vehicles that unload the raw material
Attachments
US, 18th Nov 1810.sav
(389.02 KiB) Downloaded 45 times
User avatar
PikkaBird
Graphics Moderator
Graphics Moderator
Posts: 5602
Joined: 13 Sep 2004 13:21
Location: The Moon

Re: FIRS Industry, food problem

Post by PikkaBird »

So... what version of OpenTTD are you using? :) I can't open your savegame.
User avatar
YNM
Tycoon
Tycoon
Posts: 3574
Joined: 22 Mar 2012 11:10
Location: West Java

Re: FIRS Industry, food problem

Post by YNM »

Uh, are you using some kind of patchpacks that alter cargo handling or what ?

Can't be loaded even using r26368 (which is the latest as I type)
YNM = yoursNotMine - Don't get it ?
「ヨーッスノットマイン」もと申します。
sereszoli1991
Engineer
Engineer
Posts: 11
Joined: 20 Feb 2014 12:45

Re: FIRS Industry, food problem

Post by sereszoli1991 »

I use r25493M. Sorry for late response guys! :(
User avatar
WWTBAM
Moderator
Moderator
Posts: 3689
Joined: 02 Apr 2005 07:01
Location: Sydney NSW Antipodea
Contact:

Re: FIRS Industry, food problem

Post by WWTBAM »

Where did you get it from? Which patchpack or patch thread?
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
sereszoli1991
Engineer
Engineer
Posts: 11
Joined: 20 Feb 2014 12:45

Re: FIRS Industry, food problem

Post by sereszoli1991 »

i really don't know from where i got it...i was desperate for a opentdd with day lenght and i got this, about a year ago...
it says in the exe properties : File version 1.3.0.25493, Product version r25493m
Post Reply

Return to “OpenTTD Problems”

Who is online

Users browsing this forum: No registered users and 4 guests