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Re: CivilAI

Posted: 01 Feb 2021 01:35
by openttdfan2020
Mr Pikka,
I just wishing there's new Freight and Passenger Train AI.
Can you make a Passenger And Freight Train AI and name it "Freight&PassengerAI"

Re: CivilAI

Posted: 10 May 2021 02:35
by PikkaBird
Version 33:
Bug fixes:
Ships:
- Fixed crash when checking for ferry route but no ferries are available (reported by 2TallTyler and Timberwolf)

Version 34:
Features:
Trains & Road Network:
- Pre-surveying of routes added, to avoid wasting time trying to path routes which are too long, hilly or wet.
Road Network:
- Building the intercity road network has been re-enabled, with the pre-survey feature.

AI script error

Posted: 17 Aug 2021 03:58
by kcl504sandboxgamer
Screenshot_2021-08-14-08-48-39-156_org.openttd.sdl.jpg
I didn't understand the bug
(772.95 KiB) Not downloaded yet
One day when I started a game with CivilAI, NoNoCAB and NotPerfectAI on Android, and I absolutely build nothing to just observe their activities, and an error message shown up, though the game remained functional and didn't crash.

Re: CivilAI

Posted: 18 Aug 2021 01:47
by Droideka30
I'm observing the same bug, "Couldn't find library 'Pathfinder.CRoad' with version 4".

Re: CivilAI

Posted: 18 Aug 2021 11:28
by PikkaBird
You'll have to find the missing library and download it too.

If you use the ingame content download, it should download it automatically with the AI, but that may not be a thing on Android.

AI won't fund industry

Posted: 24 Aug 2021 10:47
by rodie9k
I'm trying to get CivilAI v34 to fund new industries on a blank map, but the AI does nothing after the game starts.

I've adjusted the following settings:
- competitor difficulty is hard
- maximum loan $4 billion
- primary industry construction is "as other industries."
- industry density is funding only

what else to try so the AI funds industries? is there a game script or other AI that would work? sorry if this is a repost, search gave no solutions

Re: AI won't fund industry

Posted: 10 Sep 2021 15:46
by Wormnest
First of all, questions about a specific AI are usually noticed faster if you post them in the thread about that AI.

In general: I don't know about CivilAI but most AI's probably don't handle funding industries. As far as I can remember my AI's WormAI and NoNoCAB don't. Most probably expect relevant industries to be present at game start.

There might be some other AI's that do funding, but I don't think there is a list available which do or don't, so you will have to try that yourself.

Re: AI won't fund industry

Posted: 14 Sep 2021 07:26
by kamnet
Wormnest wrote: 10 Sep 2021 15:46 First of all, questions about a specific AI are usually noticed faster if you post them in the thread about that AI.
Topic is now moved ;)

Re: CivilAI

Posted: 14 Sep 2021 20:11
by PikkaBird
The question was answered on Discord back when it was asked, ie, it is not possible for CivilAI or any other AI to fund new industries.

Re: CivilAI

Posted: 02 Jan 2022 16:10
by PikkaBird
v36 adds New Road Types support. Let me know if it works and if I broke anything.
Unnamed, 1940-05-13.png
Unnamed, 1940-05-13.png (116.33 KiB) Viewed 7609 times
Version 36:
Features:
Road Network:
- Added New Road Types compatibility.
- AI can now build NRT roads.
- AI will upgrade older NRT roads when building routes.

- Various other bug fixes and tweaks.

Version 35:
Bug fixes:
Trains:
- Fixed crash when trying to remove track owned by another player.

Re: CivilAI

Posted: 09 Jan 2022 01:45
by PikkaBird
Version 37:
Tweaks:
Road Network:
- AI will avoid building vehicles and roads incompatible with default town roads (eg trolleybuses).
- AI will only upgrade roads which it owns.

Re: CivilAI

Posted: 05 Sep 2022 17:31
by openttdfan2020
Maybe this Newgrf will simulate this old abandoned tracks.

When Company's Railway tracks having major problems, cannot to be solved. It will replace the tracks with disused tracks. Just like simulation of abandonment/disusement of railroad grade.

viewtopic.php?t=61595

Re: CivilAI

Posted: 11 Mar 2023 13:23
by xarick
Got a weird crash, the error log doesn't fit.

EDIT: After looking at the code, seems to be an issue detecting a junction. It's walking the maglev tiles which are from another company. In the screenshot, Pink is FastPTPAI, Pale Green is CivilAI with electrified railway.

Re: CivilAI

Posted: 30 Jan 2024 17:50
by McBorer
Great 'city growing' AI. I often play with RVG game script with one can create pax/cargo subsidies for served towns. Can you add some kind 'fulfilling/getting subsidies' to it? Please, please, please.