RASH - Getting Started

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colossal404
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RASH - Getting Started

Post by colossal404 » 02 Feb 2014 18:30

I'm about to start a new project, I think it will be easy to guess what is it about:
Can anyone guess the type from the picture? Or is it too generic now?
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ISA
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Re: RASH - Getting Started

Post by ISA » 02 Feb 2014 19:11

reminds me something from North America :roll:

Edit: no side views yet
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colossal404
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Re: RASH - Getting Started

Post by colossal404 » 02 Feb 2014 19:27

ISA wrote:Edit: no side views yet
Whoa, that looks amazing!
Why don't you finish and code it? It's wonderful! :D (side views should be much easier than diagonals [at least for me])
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Re: RASH - Getting Started

Post by ISA » 02 Feb 2014 19:46

colossal404 wrote:(side views should be much easier than diagonals [at least for me])
I made it like a week ago ;) and I would always draw side views first for vehicles (think how much You actually see side views in game).


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colossal404
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Re: RASH - Getting Started

Post by colossal404 » 02 Feb 2014 21:12

andythenorth wrote:Pete 379?

Feel like GPL-ing the sprites? :wink:
Yes, You're right! :D (altough it started as a Linerunner from GTA:SA)

And yes, I have all of my sprites licensed under GPL. :)
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Re: RASH - Getting Started

Post by NekoMaster » 02 Feb 2014 22:03

Ha, if collosal is starting up another truck set, maybe I might get my long nose/north american trucks for once :P
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colossal404
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Re: RASH - Getting Started

Post by colossal404 » 02 Feb 2014 23:07

Annnd even coding gets started, I compiled a very early grf, just to see the truck's dimensions in game.
rash1.PNG
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rashw.GRF
only for goods, no special features, no proper specs
(3.38 KiB) Downloaded 119 times
Can anyone can help me with the original (1987) specifications of the Peterbilt 379? I don't find what engine was the original and how much cargo could it transport...
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Re: RASH - Getting Started

Post by kamnet » 02 Feb 2014 23:15

You can always contact the folks over at Big Lorry Blog, if they can't find it directly, they can find somebody who can!.

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Re: RASH - Getting Started

Post by Eddi » 03 Feb 2014 09:22

colossal404 wrote:And yes, I have all of my sprites licensed under GPL. :)
it should say that in each file.
You might not exactly be interested in Ferion, but if you are, have fun :)

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Re: RASH - Getting Started

Post by planetmaker » 03 Feb 2014 09:44

Eddi wrote:
colossal404 wrote:And yes, I have all of my sprites licensed under GPL. :)
it should say that in each file.
That's by no means a requirement. All it needs is a statement of the author "I do release this under GPL". Which this is.

It's nice to have it stated explicitly as it makes it then easy to see even without this posting, though.

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Re: RASH - Getting Started

Post by Eddi » 03 Feb 2014 10:09

planetmaker wrote:That's by no means a requirement.
it's not a requirement, it's a suggestion...
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
and this is especially helpful if individual files are published outside of a full repository/package (like, single attachments in a random thread)
You might not exactly be interested in Ferion, but if you are, have fun :)

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colossal404
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Re: RASH - Getting Started

Post by colossal404 » 04 Feb 2014 23:53

Tonight's features:
-Code prepared for future FIRS and ECS support,
-Wood graphics
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Re: RASH - Getting Started

Post by colossal404 » 07 Apr 2017 19:35

Oh, three years have passed, and I didn't do a thing to this grf... Okay.
But nowadays as I see Neko started his own road vehicles set I get the inspiration to code the already drawn vehicles. Don't get me wrong, I don't want to "steal" the grf users from his set, but some motivation can do a miracle to anyone's mood for work. I don't have any concrete plans with this set, anyone can use my drawings if want (my sets are under GPL2), but I just wouldn't like to draw partial work in anyone's set, because the drawing styles won't match.

Enough speak for now, there's the grf:
The trucks use the same trailer, only a few variants are drawn, so not all cargoes covered! All of them (all 4, yay!) are refittable, FIRS compatible (as I know, there might be new cargoes since I last search after it), and has some choice in trailers for some cargoes.
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colossal404
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Re: RASH - Getting Started

Post by colossal404 » 10 Apr 2017 16:07

Livestock, oil, milk and fuel trailers done.
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Re: RASH - Getting Started

Post by NekoMaster » 11 Apr 2017 06:34

It would be nice if someone did up a realistic 2cc North American set, though you might find that if you do North American buses that after the 80's the market seems to become Dominated by Canadian made buses from MCI, New Flyer, and Nova bus.

Also my set will be more Generic, kind of like Andythenorths Road Hog set, though I'll probably have a little more variety with the trucks. I'm almost done the buses, I just have one more Early bus to do for the 1930's generation based on a Mack AL Bus (unless I find something better for a short early bus from the late 20's to the early 40's)
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Re: RASH - Getting Started

Post by wallyweb » 14 Apr 2017 12:02

colossal404 wrote:Livestock, oil, milk and fuel trailers done.
I like where you are going with this. :D

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colossal404
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Re: RASH - Getting Started

Post by colossal404 » 14 Apr 2017 18:38

wallyweb wrote:I like where you are going with this. :D
Thanks! :wink:

NekoMaster wrote:Also my set will be more Generic
This will be sort of generic too, because I use the same trailer for all of them. This way they won't get unique graphics for everything, which is a big gameplay lost, but this speed up the process a lot.


Anyways, some new things:
Peterbilt 352 & 362, Western Star 4900 and a huge log on a trailer:

Edit: BTW, I didn't find data from the Western Star, can anyone tell the year it got in production?
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Re: RASH - Getting Started

Post by wallyweb » 14 Apr 2017 20:14

colossal404 wrote:Edit: BTW, I didn't find data from the Western Star, can anyone tell the year it got in production?
1967 sounds like a good year. 8)

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