[OTTD] 2cc TrainsInNML
Posted: 12 Jan 2014 09:17
Important message:
Original post:
Hi all,
The old 2ccTrainSet is a great set, but the main coder has not been seen in quite some time and nobody seems to understand the code left behind, making it near impossible to improve the set. Therefore I made an attempt to code it again from scratch in NML and hopefully in such a way that more people can understand and work on it. This conversion is mostly complete, and the focus is now more towards adding new features.
The DevZone-project can be found here and you can download this set from here. Most vehicles from the old set have been included since the 28th of May (version v5261 and newer).
Some Q and A stuff that might be interesting:
Q: Will this set be compatible with the old set?
A: No, that would require such an amount of work because it is very easy to break stuff, that it would be easier to start from complete scratch and not consider compatibility. However, I will try to keep vehicle properties the same as much as possible.
Q: I want to help, what can I do?
A: You could just play with this set and report any problems you find. You could also translate this set to your language using the web translator or sending the file directly to me.
Q: I want feature X or Y, can it be included?
A: As the current conversion to NML is more or less complete, it is time to look at new features. Currently planned are:
===Transportman wrote: 23 Feb 2020 18:203.0 has been released, no changes compared to 3.0-RC1. With that I will stop development of this set, I just don't have the motivation to continue on it.Transportman wrote: 18 Jan 2020 19:38 I just released a new version (3.0-RC1) with two small fixes compared to the previous release. It is on BaNaNaS.
Somewhere next month I intend to make it a full release.
Original post:
Hi all,
The old 2ccTrainSet is a great set, but the main coder has not been seen in quite some time and nobody seems to understand the code left behind, making it near impossible to improve the set. Therefore I made an attempt to code it again from scratch in NML and hopefully in such a way that more people can understand and work on it. This conversion is mostly complete, and the focus is now more towards adding new features.
The DevZone-project can be found here and you can download this set from here. Most vehicles from the old set have been included since the 28th of May (version v5261 and newer).
Some Q and A stuff that might be interesting:
Q: Will this set be compatible with the old set?
A: No, that would require such an amount of work because it is very easy to break stuff, that it would be easier to start from complete scratch and not consider compatibility. However, I will try to keep vehicle properties the same as much as possible.
Q: I want to help, what can I do?
A: You could just play with this set and report any problems you find. You could also translate this set to your language using the web translator or sending the file directly to me.
Q: I want feature X or Y, can it be included?
A: As the current conversion to NML is more or less complete, it is time to look at new features. Currently planned are:
- Even more vehicles
- Vehicle animations