Emperor' Screenshots
Posted: 18 Sep 2013 19:53
Hello,
As it seems lately it is a new type of fashion to make your own screenshot topic on the TT-Forums, I rather make my own as well. However I put in a few other things as well. Since I'm playin the game since it came out in 2004 and have build up some experience with the game I might as well post a few important links with some of my own mods and topics as well. These can help you with some problems and to give the game more fun:
"Problem with Bridges"
If you have a problem with bridges or other things to add to the game you can take some time to check my old topic on "Problem with bridges". A detailed topic which can be of some use for newbies or people who need help with adding stuff to their game:
http://www.tt-forums.net/viewtopic.php? ... th+bridges
"The Long Station Patch"
A brilliant patch for Locomotion created by Banjobeni and Crispy. Crispy gave me permission to upload it here on the forums. With it you can create much, much longer stations in your game and this topic gives a lot of details of how to get it running:
http://www.tt-forums.net/viewtopic.php?f=38&t=50627
"The Empty Region"
One of my small mods, start your game with an empty region. Might be usefull for people who want to start a completely new map with nothing in it. You can find the topic and download here:
http://www.tt-forums.net/viewtopic.php?f=40&t=66159
"City Oil-Well"
This is one of my smaller mods wich makes the oilwell available as a city-building. Now you can save another industry-slot by not using the Oilwell Industry but a city-like oilwell. People who use my mods, sometime mention that I use too many industry-buildings...so here's your chance to save another one:
http://www.tt-forums.net/viewtopic.php?f=40&t=70020
"City Flour-Mill"
This is one of my smaller mods wich makes the flourmill available as a city-building. Now you can save another industry-slot by not using the Flourmill Industry but a city-like flourmill (Just like you see sometimes in real cities. My hometown of Zoetermeer also has a working flourmill in the older part of the city). Here's another chance to save one more slot:
http://www.tt-forums.net/viewtopic.php?f=40&t=70681
"The Food Mod"
My Food-mod is an extensive mod for foodproduction and transport. The Food-Mod has now been released and is available to you all. Also, a scenario with both the Valuables-Mod V4.0 and the Food-Mod can be found here:
http://www.tt-forums.net/viewtopic.php?f=40&t=66368
"The Valuables Mod V4.0"
The Valuables mod is my biggest (and most succesfull) mod so far. Information and download can be found in the topic. It's a mod that brings all kind of valuables to the game. There are a few members from the tt-forums who helped me a lot with this mod, after all it was a worth it. Also, a scenario with both the Valuables-Mod V4.0 and the Food-Mod can be found here:A truly must have mod for Locomotion:
http://www.tt-forums.net/viewtopic.php?f=40&t=65622
"Screenshots"
Now that I have showed you my most important topic's on to the screenshots. I have already posted a lot of screenshots spread over the entire topic, but from now on I will post most of my screenshots here. The first scenario that I truly liked was The Serpent scenario (made by Zimmlock) and I have a real history on this one. I used to work a lot with US trains, but since a few months I'm playing scenario's with a lot of European (mostly German) trains. This version of the Serpent is using both the Valuables Mod and a BETA-version of the Food Mod:

I started this scenario in the woods. The lumber is transported to the papermill.

A lot is happening on this screen. The lumber is being delivered here. At the Gold and Silvermill and the Steelmill a little further coal, iron ore, raw gold and raw silver is delivered. The line which runs next to the coast is mainly used for oil, chemicals and furtilizer transport.

This is the mainstation for the oil, chemicals and furtilizer (which is delivered at the farms for the production of Grain and Grapes). The chemicals are transported by ship to the Factory at the main distribution-center.

The silvermines are on the other side of the map, this is the main loadingstation for the raw silver. It is being served by 12 trains, in the center small minecarts bring the silver to the mainplatforms.

Here's the main goldmine, also on the other side of the map. Most trains are being loaded with raw gold here, but some are only loaded half. The other half is loaded at the main silvermine so raw gold and raw silver gets delivered at the same time at the mill. This station is also served by 12 trains.

Most of the oil is transported from this region of the map. There are a total of 4 stations at 4 different oilfields. There's also a coalmine and an iron ore mine in this region. A lot of traffic is passing by at this point...

One of the four oilfields. This station is being served by 4 trains.

At this moment the map only has two passenger stations. This is one of them. There are two passengertrains, they carry passengers, mail and money. The wagons are still pulled by steam-locomotives (not that it is needed, but I like steam), later on the stations are connected wit the town in the center and other side of the map and served by ICE-trains. The other station on the bottom is for the delivery of Grain, Grapes and Meat from the farms. It's not fully operational as not all of the lines have been build yet...Food is being produced here.

The other passenger-station on the route. Two tracks end here, the other two are for the later ICE-trains and are going to the other side of the map. At the large station below Gold and Silver bars are delivered and paper from the papermill. This is where the National Bank is build and where money is produced.

The large Diamond-mines in the center of the map. These raw diamonds are transported to the Jewelry-factory at the distributioncenter. The station is not completely ready, but it's functional. At the moment this station is served by 10 trains.

The first of 3 farms that are being served. While furtelizer is delivered at the farm, grain and grapes are produced here. These are delivered to the brewery. The station is not completely done yet but also operational.

The main-distributioncenter. A lot is happening here. The raw diamonds are delivered, waste is delivered from the towns, chemicals from the chemical-factory, steel from the mill. Paper, Jewelry, Goods and Food are being produced and from here they will be delivered over the entire map by truck and train when this map is done.
That's it for now...I'll see you at the next part of screenshots !
As it seems lately it is a new type of fashion to make your own screenshot topic on the TT-Forums, I rather make my own as well. However I put in a few other things as well. Since I'm playin the game since it came out in 2004 and have build up some experience with the game I might as well post a few important links with some of my own mods and topics as well. These can help you with some problems and to give the game more fun:
"Problem with Bridges"
If you have a problem with bridges or other things to add to the game you can take some time to check my old topic on "Problem with bridges". A detailed topic which can be of some use for newbies or people who need help with adding stuff to their game:
http://www.tt-forums.net/viewtopic.php? ... th+bridges
"The Long Station Patch"
A brilliant patch for Locomotion created by Banjobeni and Crispy. Crispy gave me permission to upload it here on the forums. With it you can create much, much longer stations in your game and this topic gives a lot of details of how to get it running:
http://www.tt-forums.net/viewtopic.php?f=38&t=50627
"The Empty Region"
One of my small mods, start your game with an empty region. Might be usefull for people who want to start a completely new map with nothing in it. You can find the topic and download here:
http://www.tt-forums.net/viewtopic.php?f=40&t=66159
"City Oil-Well"
This is one of my smaller mods wich makes the oilwell available as a city-building. Now you can save another industry-slot by not using the Oilwell Industry but a city-like oilwell. People who use my mods, sometime mention that I use too many industry-buildings...so here's your chance to save another one:
http://www.tt-forums.net/viewtopic.php?f=40&t=70020
"City Flour-Mill"
This is one of my smaller mods wich makes the flourmill available as a city-building. Now you can save another industry-slot by not using the Flourmill Industry but a city-like flourmill (Just like you see sometimes in real cities. My hometown of Zoetermeer also has a working flourmill in the older part of the city). Here's another chance to save one more slot:
http://www.tt-forums.net/viewtopic.php?f=40&t=70681
"The Food Mod"
My Food-mod is an extensive mod for foodproduction and transport. The Food-Mod has now been released and is available to you all. Also, a scenario with both the Valuables-Mod V4.0 and the Food-Mod can be found here:
http://www.tt-forums.net/viewtopic.php?f=40&t=66368
"The Valuables Mod V4.0"
The Valuables mod is my biggest (and most succesfull) mod so far. Information and download can be found in the topic. It's a mod that brings all kind of valuables to the game. There are a few members from the tt-forums who helped me a lot with this mod, after all it was a worth it. Also, a scenario with both the Valuables-Mod V4.0 and the Food-Mod can be found here:A truly must have mod for Locomotion:
http://www.tt-forums.net/viewtopic.php?f=40&t=65622
"Screenshots"
Now that I have showed you my most important topic's on to the screenshots. I have already posted a lot of screenshots spread over the entire topic, but from now on I will post most of my screenshots here. The first scenario that I truly liked was The Serpent scenario (made by Zimmlock) and I have a real history on this one. I used to work a lot with US trains, but since a few months I'm playing scenario's with a lot of European (mostly German) trains. This version of the Serpent is using both the Valuables Mod and a BETA-version of the Food Mod:
I started this scenario in the woods. The lumber is transported to the papermill.
A lot is happening on this screen. The lumber is being delivered here. At the Gold and Silvermill and the Steelmill a little further coal, iron ore, raw gold and raw silver is delivered. The line which runs next to the coast is mainly used for oil, chemicals and furtilizer transport.
This is the mainstation for the oil, chemicals and furtilizer (which is delivered at the farms for the production of Grain and Grapes). The chemicals are transported by ship to the Factory at the main distribution-center.
The silvermines are on the other side of the map, this is the main loadingstation for the raw silver. It is being served by 12 trains, in the center small minecarts bring the silver to the mainplatforms.
Here's the main goldmine, also on the other side of the map. Most trains are being loaded with raw gold here, but some are only loaded half. The other half is loaded at the main silvermine so raw gold and raw silver gets delivered at the same time at the mill. This station is also served by 12 trains.
Most of the oil is transported from this region of the map. There are a total of 4 stations at 4 different oilfields. There's also a coalmine and an iron ore mine in this region. A lot of traffic is passing by at this point...
One of the four oilfields. This station is being served by 4 trains.
At this moment the map only has two passenger stations. This is one of them. There are two passengertrains, they carry passengers, mail and money. The wagons are still pulled by steam-locomotives (not that it is needed, but I like steam), later on the stations are connected wit the town in the center and other side of the map and served by ICE-trains. The other station on the bottom is for the delivery of Grain, Grapes and Meat from the farms. It's not fully operational as not all of the lines have been build yet...Food is being produced here.
The other passenger-station on the route. Two tracks end here, the other two are for the later ICE-trains and are going to the other side of the map. At the large station below Gold and Silver bars are delivered and paper from the papermill. This is where the National Bank is build and where money is produced.
The large Diamond-mines in the center of the map. These raw diamonds are transported to the Jewelry-factory at the distributioncenter. The station is not completely ready, but it's functional. At the moment this station is served by 10 trains.
The first of 3 farms that are being served. While furtelizer is delivered at the farm, grain and grapes are produced here. These are delivered to the brewery. The station is not completely done yet but also operational.
The main-distributioncenter. A lot is happening here. The raw diamonds are delivered, waste is delivered from the towns, chemicals from the chemical-factory, steel from the mill. Paper, Jewelry, Goods and Food are being produced and from here they will be delivered over the entire map by truck and train when this map is done.
That's it for now...I'll see you at the next part of screenshots !