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PostPosted: Fri Mar 26, 2004 4:10 am 
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This is my first own building, so don't complain. I wasn't even going to post it but some people asked. replaces the modern stadium.

Image

http://home.student.utwente.nl/m.j.a.plass/korb1w.grf

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PostPosted: Fri Mar 26, 2004 4:14 am 
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since the stadium doesn't have any construction sprites, it kinda plops out of nowhere =]

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PostPosted: Fri Mar 26, 2004 5:57 am 
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Looks really nice.

cu, Spaceball

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PostPosted: Fri Mar 26, 2004 11:02 am 
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Ooh! looks really nice. It even blends in in the environment! (wasn't really sure which building it was until i reread the topic :) This can't be said of the graphics of all other artists :)

Maybe it only needs something on the roof, cause it's kindof empty ('kaal').

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PostPosted: Fri Mar 26, 2004 12:03 pm 
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Also the walls could be somehow more lively. I guess there could be something hanging from a window somewhere or something like that. Some nice accent in the wall would be nice anyway :)

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PostPosted: Fri Mar 26, 2004 2:25 pm 
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That looks very nice :) but I think the building is too large compared to it's height. The dithering look very good, so keep on track with that.

Here are some good website to gather up some ideas: :wink:
http://skyscrapercity.com/
http://skylinecity.info/ (a lot of dutch skyscrapers)


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PostPosted: Fri Mar 26, 2004 3:42 pm 
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Dakkus wrote:
Also the walls could be somehow more lively. I guess there could be something hanging from a window somewhere or something like that. Some nice accent in the wall would be nice anyway :)


Yes, you could have that big banner of Elliot Carver like in "Tomorrow Never Dies." :lol:

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PostPosted: Fri Mar 26, 2004 7:12 pm 
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maybe we could animate it so it rips it half and smashes a window.

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PostPosted: Fri Mar 26, 2004 7:14 pm 
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Born Acorn wrote:
maybe we could animate it so it rips it half and smashes a window.


:lol:

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PostPosted: Fri Mar 26, 2004 11:41 pm 
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the strange thing is that is the only part of the movie I remember! :lol:

anyways, that is an exceptionaly good skyscraper, but maybe for next movie make the left side more darker as the sun in TTD is on the right

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PostPosted: Sat Mar 27, 2004 2:19 am 
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I'll touch it up sometime soon.

Born Acorn: left side darker? I sampled the colors from existing sprites, this is exactly as dark as ttd buildings...

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PostPosted: Sat Mar 27, 2004 3:05 am 
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Korenn wrote:
I'll touch it up sometime soon.

Born Acorn: left side darker? I sampled the colors from existing sprites, this is exactly as dark as ttd buildings...


No, what he means is, the left side needs to be darker than the right side, because it is in shadow. Light in TTD comes from the right.

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PostPosted: Sat Mar 27, 2004 1:42 pm 
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krtaylor wrote:
No, what he means is, the left side needs to be darker than the right side, because it is in shadow. Light in TTD comes from the right.


yes I got that. What I meant is, it is already darker than the right side, in exactly the same way as normal ttd buildings.

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PostPosted: Sun Mar 28, 2004 3:16 pm 
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I meant the lower part.
Very bottom

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PostPosted: Sun Mar 28, 2004 3:39 pm 
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Hey Korenn, I tidied the GRF up a bit for you. Now it looks better in the graphics window:


Attachments:
korb1w.grf [9.34 KiB]
Downloaded 234 times
SCR18.png
SCR18.png [ 35.4 KiB | Viewed 5915 times ]

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PostPosted: Sun Mar 28, 2004 6:21 pm 
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heh thanx

I was gonna do that myself, but it's too much of a bother to find the ascii values for the entire string :/

this saves me work \o/

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PostPosted: Sun Mar 28, 2004 6:31 pm 
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Korenn wrote:
heh thanx

I was gonna do that myself, but it's too much of a bother to find the ascii values for the entire string :/

this saves me work \o/

You'll need perl
Code:
#!perl -w

use strict;


sub mhex($)
{
   my($num)=(@_);
   my($d,$r,$str);
   $str="";
   $num=0 if ($num<0);
   return "00" if ($num==0);
        while ($num>0)
        {
           $d=$num/16;
           $d=~s/\..*$//;
           $r=$num-$d*16;
           if ($r<10)
              { $r=chr($r+48); }
           else
              { $r=chr($r+55); }   
           $str=$r.$str;
           $num=$d;
   }
   $str="0".$str if (length ($str)<2);
   return ($str);
}

sub main()
{
        print("String2hex convertor.\n\nUsage: Str2hex from [to]\n\n");
   my($name,$to,$res,$str);
   $name=$ARGV[0];
   $name="!-!" if ($name eq "");
   $to=$ARGV[1];
   $to="!-!" if ($to eq "");
   open(FFILE,"<$name") || die "Can\'t open $name\n";
   while(<FFILE>)
   {
      chomp;
      s/^\s+//;
      s/\s+$//;
      unless ((/^(#|\;)\s+/) or ($_ eq ""))
      {
         s/\t/ /g;
         s/\s+/ /g;
         $str=$_;
         $res=$res."# ".$str."\t\t";
         for (my($i)=0;$i<length($str);$i++)
         {
            $res=$res.(mhex(ord(substr($str,$i,1)))." ");
         }
         $res=$res."00\n";
      }
      else
         { $res=$res.$_."\n"; }
   }
   close (FFILE);
   open(FFILE,">$to") || die "Can\'t write to $to\n";
   {
      print FFILE $res
   }
   close (FFILE);
}

main();


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PostPosted: Sun Mar 28, 2004 6:51 pm 
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Or this:
Code:
#!/usr/bin/perl -l
print join " ", map { sprintf "%02x", ord } split //, "@ARGV";


You use it like
Code:
perl charcode.pl I want this string in hex! >> file.nfo


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PostPosted: Sun Mar 28, 2004 7:39 pm 
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Any programming language would do, really...

In delphi:
Code:
unit Unit1;
interface
uses
  SysUtils, Forms, StdCtrls, Classes, Controls;
type
  TForm1 = class(TForm)
    Edit1: TEdit;
    Edit2: TEdit;
    Button1: TButton;
    procedure Button1Click(Sender: TObject);
  end;
var
  Form1: TForm1;
implementation
{$R *.dfm}
procedure TForm1.Button1Click(Sender: TObject);
var i: integer;
begin
Edit2.Text:='';
for i:=1 to Length(Edit1.Text) do
  Edit2.Text := Edit2.Text + #32 + IntToStr(Ord(Edit1.Text[i]));
end;

end.


the result would be
83 107 121 115 99 114 97 112 101 114
in the event of the word 'Skyscraper'.

Ofcourse, this isn't in hex, because I wasn't sure if that would be needed or not :roll:

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PostPosted: Sun Mar 28, 2004 7:45 pm 
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Now to make it really convenient, just go to http://www.ttdpatch.net/cgi-bin/str2hex.pl


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