Hi everybody, I am a newbe on this forum, but I play OpenTTD from a long time.
I am wondering if it is possible to modify values of the basic vehicles such as speed, capacity and so on.
If yes, could you explain me very well how to do that?
Thanks a lot
How to modify vehicle values
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How to modify vehicle values
Last edited by planetmaker on 22 Jul 2013 09:09, edited 1 time in total.
Reason: changed title to sth meaningful. Please use speaking titles instead of just 'question'
Reason: changed title to sth meaningful. Please use speaking titles instead of just 'question'
Re: Question
It's called making NewGRFs. I've never done it (since I can't draw or code), but you start reading this:aaron.strandberg wrote:Hi everybody, I am a newbe on this forum, but I play OpenTTD from a long time.
I am wondering if it is possible to modify values of the basic vehicles such as speed, capacity and so on.
If yes, could you explain me very well how to do that?
Thanks a lot
http://www.tt-wiki.net/wiki/NMLTutorial
Formerly known as UseYourIllusion.
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Re: How to modify vehicle values
Where can I find the basic set of Vehicles?
Re: How to modify vehicle values
That would be the base graphics set that you are using, OpenGFX. I'm no expert, but you can find the code somewhere, edit it, and compile it as a NewGRF file.
Formerly known as UseYourIllusion.
Java Scenario Found Here - Version 2 out
[tweɪ̂ pû tɕʰì wɔ̀ mǐlɤ lû tɕʰìŋ nì pɑ́ŋmɑ̌ŋ]
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- planetmaker
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Re: How to modify vehicle values
No, you can't do that with base sets. Base sets only contain graphics for the vehicles. All their properties are hard-coded within OpenTTD. And can be overridden or disabled by NewGRF code. For a minimal NewGRF which for instance just changes speed of a vehicle you can borrow exactly 0 bits from a base set.UseYourIllusion wrote:That would be the base graphics set that you are using, OpenGFX. I'm no expert, but you can find the code somewhere, edit it, and compile it as a NewGRF file.
The properties of the default vehicles are also described in the general NewGRF documentation (NFO or NML), though. And there's an NML tutorial, too as there are many projects on the DevZone
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