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Re: Indonesian Road Vehicles Set (IRVS)
Posted: 15 Aug 2013 19:01
by TinyMusic
YNM wrote:Also, you should consider your sprites wrt to other aspects in OTTD, like buildings. Your sprites are as high as a full house in comparison.
I suggest resizing them and fix any mistakes that came up
Re: Indonesian Road Vehicles Set (IRVS)
Posted: 16 Aug 2013 00:56
by Eddi
it's not really a question of "why", but "it's possible, so people will do it"
Re: Indonesian Road Vehicles Set (IRVS)
Posted: 16 Aug 2013 03:47
by YNM
UseYourIllusion wrote:YNM wrote:Also, you should consider your sprites wrt to other aspects in OTTD, like buildings. Your sprites are as high as a full house in comparison.
I suggest resizing them and fix any mistakes that came up
Sometimes he also stil get the perspective a tad bit wrong, so resizing will just damage it further.
Still, I waiting for his fixed graphics.
Re: Indonesian Road Vehicles Set (IRVS)
Posted: 17 Aug 2013 08:22
by SkiddLow
Re: Indonesian Road Vehicles Set (IRVS)
Posted: 17 Aug 2013 13:26
by SkiddLow
ISUZU GIGA
- GIGA.png (12.07 KiB) Viewed 5469 times
Intro : 2011
Power : 2400
Speed : 35 m/s
Retired : N/A
Capacity : 35 Cargo Industries/35,000 Liter (Including FIRS Support)
And Now Revised Graphic
- ERTIGA.png (5.63 KiB) Viewed 5469 times
Suzuki Ertiga
Intro : 2012
Power : 2000
Speed : 25 m/s
Retired : N/A
Capacity : 8 Passengers
Re: Indonesian Road Vehicles Set (IRVS)
Posted: 17 Aug 2013 15:00
by YNM
Could you please also post things like vehicle power (in hp) etc ? The speed should be in km/h for best results.
Anyway, why does the Isuzu Giga have different graphic length for box version and pick-up version ? Does this comply with their actual lengths in real life ?
Re: Indonesian Road Vehicles Set (IRVS)
Posted: 20 Aug 2013 09:17
by SkiddLow
Toyota Avanza/Daihatsu Xenia
- AVANZ.png (5.93 KiB) Viewed 5349 times
Intro : 2004
Withdrew : N/A
Speed : 26 m/s
Cap. : 8 Passengers
Nissan Juke (The Mini-SUV)
- Juke.png (5.36 KiB) Viewed 5349 times
Intro : 2011
Withdrew : N/A
Capacity : 4 Passengers
Speed : 32 m/s
Re: Indonesian Road Vehicles Set (IRVS)
Posted: 20 Aug 2013 10:03
by YNM
Quite busy right now, can't really promise anything around coding.
Anyway, I still seeing nonpersistent templates for diagonal, vertical, and horizontal views - I need you to make something persistent on size - a metre in real life worth less than a single pixel in game.
Re: Indonesian Road Vehicles Set (IRVS)
Posted: 08 Sep 2013 01:34
by SkiddLow
Should get the new Developers here to create
Re: Indonesian Road Vehicles Set (IRVS)
Posted: 08 Sep 2013 01:57
by YNM
I may still continue the coding, as it's just copy-edit-paste. But YOUR CURRENT graphics, that's HORRIBLE to code.
Re: Japan Set Development
Posted: 13 Sep 2013 13:53
by SkiddLow
I However about the HiAce Graphic, this.
- HiAce Generasi 5.png (3.72 KiB) Viewed 5050 times
Re: Japan Set Development
Posted: 13 Sep 2013 14:08
by YNM
Some coding-grade graphics at last
Re: Japan Set Development
Posted: 13 Sep 2013 14:28
by TinyMusic
SkiddLow wrote:I However about the HiAce Graphic, this.
HiAce Generasi 5.png
Great job, I would really like you to make some more Toyota cars (eg. Avanza)!
Re: Indonesian Road Vehicles Set (IRVS)
Posted: 13 Sep 2013 15:03
by YNM
Well, after he revised one of his graphics, I totally loved it. I mean, well, still one view was wrong, but even the difference is just 3 px, so I shortened them a bit
And here's how they looks like in-game, with boundingboxes :
The palletted, rearranged graphics :
- hiAce.png (1.74 KiB) Viewed 5034 times
The GRF (If you want to try it) :
- IRVS.grf
- (2.11 KiB) Downloaded 2117 times
Re: Indonesian Road Vehicles Set (IRVS)
Posted: 13 Sep 2013 15:03
by YNM
The .nml and .lng :
- IRVS.nml
- (2.57 KiB) Downloaded 175 times
Re: Indonesian Road Vehicles Set (IRVS)
Posted: 13 Sep 2013 15:31
by kamnet
Sill much too large, even if OpenTTD's scale is pretty variable, his minivan is larger than most 100+ passenger buses.
This would probably be easier if he could import his graphics as 32bpp at 4x zoom, and then render them zoomed out for the 8bpp view.
Re: Japan Set Development
Posted: 13 Sep 2013 15:52
by STD
UseYourIllusion wrote:SkiddLow wrote:I However about the HiAce Graphic, this.
HiAce Generasi 5.png
Great job, I would really like you to make some more Toyota cars (eg. Avanza)!
Really cool work
Re: Indonesian Road Vehicles Set (IRVS)
Posted: 14 Sep 2013 01:05
by Eddi
you can also make 8bpp sprites at 4x zoom.
Re: Indonesian Road Vehicles Set (IRVS)
Posted: 14 Sep 2013 01:27
by YNM
Somebody (via PM) had suggested to make them at 2x zoom, but it'd require 1x zoom sprites.
Only if there's a way around this...
Re: Indonesian Road Vehicles Set (IRVS)
Posted: 30 Sep 2013 14:18
by SkiddLow
Specify of AGYA/AYLA (see info from irvs :
http://irvs.wikispaces.com/Agya
Intro : 2013
Withdrawal : N/A
Speed : 24 m/s
Capacity : 4 Passengers