Game crash after 30 minute or bit more

Got a problem with TTDPatch? Get help here.

Moderator: TTDPatch Moderators

Post Reply
bagdu
Engineer
Engineer
Posts: 8
Joined: 07 Mar 2004 18:33
Location: Brighton
Contact:

Game crash after 30 minute or bit more

Post by bagdu »

Hi there, its me again this time game keep crashing after about 30-45 minutes, did anyone this problem before and can tell me why this happen and how can i fix it,

Thank you

Ismail BAGDU
User avatar
Dan
Route Supervisor
Route Supervisor
Posts: 472
Joined: 11 Oct 2003 19:26
Location: Georgia, U.S.A.

Post by Dan »

It might be the computer or just something you did,
we need more information before we can help you like what patch version etc.
╔═════════════════╗
║░ГЯΔИ$PØЯГ Г¥¢ØØИ!░║
║▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒║
║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║
║▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒║
║░░░░░░░░░░░░░░░░░║
╚═════════════════╝
User avatar
spaceman-spiff
Retired Moderator
Retired Moderator
Posts: 20634
Joined: 28 Jul 2002 07:08
Location: Belgium
Contact:

Post by spaceman-spiff »

Screenshots of the crash, crashlogs (?), patch version, OS version ?????

Your blurry description won't get attention from our patchmakers
Well, back to work, lot's of it in the near future
bagdu
Engineer
Engineer
Posts: 8
Joined: 07 Mar 2004 18:33
Location: Brighton
Contact:

Post by bagdu »

hi there,

i hope this help you to help me
thanks

[info]
//ttdxc=File created by TTDXC 1.89.1
//ttdpatch=With TTDPatch 2.0.1 alpha 19 (Windows) detected.
[additionalc]
freighttrains=off //'freighttrains'=(-Yf) multiplies the cargo carried by cargo trains with the given factor, to simulate very long freight trains. This only affects train acceleration, the trains do not actually transport more. Range 1..100. Default 5. [ttdxconfig]
roadvehs=240
ships=240
trains=240
planes=240
morenews=on
moveerrorpopup=on
debtmax=on
subsidiaries=on
aiboost=off
lowmemory=on
signcheats=on
cheatscost=on
generalfixes=on
diskmenu=on
verbose=on
forcerebuildovl=on
win2k=on
showfulldate=on
plantmanytrees= 3
eternalgame=on
enhancegui=on
morecurrencies= 0
morehotkeys=on
moretownstats=on
buildonslopes=on
buildoncoasts=on
saveoptionaldata=on
loadallgraphics=on
newtrains=on
newplanes=on
newships=on
newrvs=on
electrifiedrailway=on
semaphores=on
errorpopuptime= 10
startyear= 1930
mammothtrains=on
trainrefit=on
nonstop=on
loadtime=on
fullloadany=on
selectgoods=on
multihead= 35
enginespersist=on
presignals=on
extpresignals=on
signal1waittime=70
signal2waittime=20
signalsontrafficside=on
fastwagonsell=on
manualconvert=on
tracktypecostdiff=on
unifiedmaglev= 1
keepsmallairport=on
moreairports=on
planecrashcontrol=48
planespeed=on
rvqueueing=on
newrvcrash=1
morevehicles= 1
autorenew=-6
forceautorenew=on
servint=450
showspeed=on
gotodepot=on
feederservice=on
gradualloading=on
newagerating=on
spread=100
largestations=on
longbridges=on
extradynamite=on
officefood=on
bribe=on
stableindustry=on
noinflation=on
morebuildoptions= 15
largertowns= 4
bridgespeedlimits= 90
mountains=0000
curves=0000
disasters=255
towngrowthlimit= 80
towngrowthratemode= 2
tgractstationexist=5
tgractstations=10
tgractstationsweight=55
tgrgoodsinoptim=20
tgrgoodsinweight=20
tgrmailinoptim=25
tgrmailinweight=10
tgrmailoutweight=10
tgrpassinmax=5000
tgrpassinweight=40
tgrpassoutweight=40
tgrtownsizebase=60
tgrtownsizefactor=63
towngrowthratemax=600
towngrowthratemin=20
tgrfoodinoptim=20
tgrfoodinweight=30
tgrfoodinmin=80
townminpopulationsnow=90
tgrwaterinmin=80
tgrwaterinoptim=20
tgrwaterinweight=30
townminpopulationdesert=60
tgrfizzydrinksinoptim=30
tgrfizzydrinksinweight=30
tgrsweetsinoptim=20
tgrsweetsinweight=20
newperformance=on
newspapercolour= 2000
sharedorders=on
showprofitinlist=on
sortvehlist= 30
moresteam= 23
abandonedroads=on
moreindustriesperclimate=on
newstations=on
buildwhilepaused=on
maprefresh= 10
networktimeout= 10
toylandfeatures= 3
stretchwindow= 1280
canals=on
bagdu
Engineer
Engineer
Posts: 8
Joined: 07 Mar 2004 18:33
Location: Brighton
Contact:

Post by bagdu »

sorry i forgot the say

game starts fine a bit later (like 30-45 minutes) its close itself and back to windows

ismail bagdu
SHADOW-XIII
Tycoon
Tycoon
Posts: 14275
Joined: 09 Jan 2003 08:37

Post by SHADOW-XIII »

does the crashing happen always the same time ?
maybe give us savegame from the point, just before the crash
what are you looking at? it's a signature!
User avatar
Bastiaan
Chairman
Chairman
Posts: 781
Joined: 12 Feb 2004 19:34
Location: Zwolle (NL)
Contact:

Post by Bastiaan »

I think I have the same problem! I haven't got this before. The following happens:
I play some minutes (15-45 min) and then I have a black screen for some seconds. Then the game turns automatically to Windows with the "invalid process"-error (in Dutch: "ongeldige bewerking").

I have it only with patch 2.0.1 alpha 19 and never with the earlier patches. So maybe it's a bug in this patch...? :?

Who can help me?

Bastiaan
Prof. Frink
Tycoon
Tycoon
Posts: 3849
Joined: 20 Jan 2003 14:51
Location: Broadstone, Dorset
Contact:

Post by Prof. Frink »

Do you have any crashlogs?

Does it always happen at the same gamedate?
SHADOW-XIII
Tycoon
Tycoon
Posts: 14275
Joined: 09 Jan 2003 08:37

Post by SHADOW-XIII »

newstations=on
try to turn if off (there is a bug in alpha 19)
what are you looking at? it's a signature!
Post Reply

Return to “Problems with TTDPatch”

Who is online

Users browsing this forum: No registered users and 5 guests