Problem with houses in NML
Posted: 21 May 2013 18:08
I am trying to code some houses in NML. But the graphics will not show up properly, even in a minimal test case (files attached).
Here is the NML code:
The relevant part of the resulting nfo code then looks like this
What is the purpose of line 7? It result in the house graphics getting replaced with random garbage. (If I delete that line, the grf is fine.) I am using NML version 2071. Any ideas what is going on?
Here is the NML code:
Code: Select all
grf {
grfid: "DP\20\13";
name: string(str_grf_name);
desc: string(str_grf_desc);
version: 0;
min_compatible_version: 0;
}
template template_house(x,y){
//xpos, ypos, width, height, xoffset, yoffset
[x,y,68,71,-33,-40]
}
item(FEAT_HOUSES, item_testhouse){
property {
substitute: 06;
name: string(str_testhouse);
override: 06;
probability: 15;
years_available: [0,2000];
availability_mask: [ALL_TOWNZONES, ALL_CLIMATES];
}
}
spriteset(spriteset_testhouse, "gfx/buildings.png") {
template_house(0, 0)
}
spritelayout spritelayout_testhouse {
ground { sprite: GROUNDSPRITE_NORMAL;}
building { sprite: spriteset_testhouse;
recolour_mode: RECOLOUR_NONE;
}
}
item(FEAT_HOUSES, item_testhouse){
graphics {
default: spritelayout_testhouse;
}
}
Code: Select all
4 * 6 01 07 01 FF 01 00
5 sprites/nmlhouse.png 8bpp 98 8 68 71 -33 -40 normal chunked
6 * 18 02 07 FF 01 8D 0F 00 00
00 00 00 80 00 00 00 10 10 10
7 * 27 02 07 FF 89
1A 20 00 00 00 00 \2sto
1A 20 FF 00 00 00 \2rst
0C 00 FF FF 00 00
00 FF 00
8 * 7 03 07 01 00 00 FF 00