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Subsidy Knockout
Posted: 17 Mar 2013 15:32
by elleshar
This'd be mainly for online play, but would add a nice twist to the game, if say the active players were forced to get one subsidy per year, or durations to be customizable, but there would only be one less subsidy per active players, therefore should any payer be inactive they would most likely be eliminated at the end of the subsidy turn.
Perhaps to make things easier all subsidies should be issued on the same date and for the same duration, with only offers included or retracted subsidies removed as per player numbers.
Basically its musical chairs
Of course all players could try to get all subsidies, which would also make this kind of a death-match, since its last active player standing.
Re: Subsidy Knockout
Posted: 17 Mar 2013 16:17
by oberhümer
A game script might be able to do that (where has the documentation gone anyway?
https://secure.openttd.org/nogo/ -> 404).
Re: Subsidy Knockout
Posted: 17 Mar 2013 16:35
by Alberth
Have a look at NoCarGoal and/or SiliconValley game scripts
As for the docs,
http://nogo.openttd.org/api/ works for me, why are you using https at a weird hostname?
Re: Subsidy Knockout
Posted: 17 Mar 2013 17:19
by oberhümer
Re: Subsidy Knockout
Posted: 18 Mar 2013 21:47
by Aphid
You know, this sounds like a fun idea. Although 'subsidies'? I think we can be more original...
I'm thinking along the lines of
- A script that lets the user define some time interval T, a startup time S, as well as a bitmask for which goals to include.
After letting everyone build up for a couple years (S years in more specific terms), the fun begins.
Every T years, the script comes up with a new 'random' goal, awarding a certain amount of points to companies based on relative performance at the end of the interval. Each new goal awarding more points than the last. The bitmask allows the user to select which goals he wants in the game. Of course the script will check for viability as well. In principle the bitmask can even be made changeable in-game. Of course T and S cannot.
Then, at the end of each k'th interval a company is eliminated, with k some integer (1, 2, 3, etc.). Alternatively the game is played for K intervals.
I think I'm going to have some fun with this

Re: Subsidy Knockout
Posted: 19 Mar 2013 09:39
by elleshar
Good stuff then
However without knowing about how to code stuff, the subsidy route could perhaps also be included as an optional toggle.
Re: Subsidy Knockout
Posted: 07 Aug 2015 02:47
by elleshar
So its this now the busy bees script?
Re: Subsidy Knockout
Posted: 07 Aug 2015 05:21
by Alberth
Busy Bee only gives you assignments to do, Bee Reward gives you some money if you complete a goal.
Neither script forces the player into anything though.