Dutch Station Addition Set, version 0.8 released on Bananas

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YSH
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Re: Dutch Station Addition Set, version 0.7 released on Bana

Post by YSH »

Quast65 wrote:Is it still WIP?
It was, but not anymore:
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Re: Dutch Station Addition Set, version 0.7 released on Bana

Post by Quast65 »

Again great work!
But a couple of comments:

- The end of the roof of low building on the left, is that the same grey as the other edges of the roofs? It sticks out a lot now.
- The shading of the roofs, some sun-facing ones are lighter (the tops of the towers and the roof of the main building), I think the other sun-facing parts should have that same color. And the flat roof, should have a slightly darker shade than the sun facing ones, but not as dark as the shadow sides.
- The windows look good, but shouldn't the four main entrances have a lighter shade too (between the two towers)?
- Also the clocks and the ornament between the towers look like they have the same shading in both views, they should maybe be a bit lighter in the sun-facing view.
- And I am not too sure about this, but the brown in the sun-facing parts may just need to be one shade lighter, there is not a big difference between sunny and shadow side now. If it is not too difficult you might try this out. Might look ugly though.

So, a bit of finetuning is still necessary I think, but the finished product is coming very close!! Keep up the great work! :bow:
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Re: Dutch Station Addition Set, version 0.7 released on Bana

Post by YSH »

The top of the roof is actually a light grey, but I don't like the way that looks.

Some small changes with shading, as suggested:
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Re: Dutch Station Addition Set, version 0.7 released on Bana

Post by Quast65 »

Nice, only thing I now have to say, is that I think that the ornament between the towers looked better with the color that you did earlier, its too bright now I think.
Sorry for that, sometimes you have to see a different version to see that a previous version was better ;-)
Other changes are great!
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Re: Dutch Station Addition Set, version 0.7 released on Bana

Post by YSH »

I have toned it down a bit, but the old version was perhaps a bit too dark. This is what it's supposed to represent:
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Re: Dutch Station Addition Set, version 0.7 released on Bana

Post by Quast65 »

Excellent work!! :bow:

I've made the low building one segment longer, that way the station exactly fits on a 7x1.
I've also made the Metro station a bit smaller, previous version looked too large.

Looks like this ingame:
DSAset85.png
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Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
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Re: Dutch Station Addition Set, version 0.7 released on Bana

Post by YSH »

Great!

About modality without using too many ID's, is it possible to make it such that if you create a 6x1 tile station, you just get the main building, 7x1 also the small building on the left, 8x1 also on the right (as existed until the 1920's) etc.?
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Re: Dutch Station Addition Set, version 0.7 released on Bana

Post by Quast65 »

YSH wrote:Great!

About modality without using too many ID's, is it possible to make it such that if you create a 6x1 tile station, you just get the main building, 7x1 also the small building on the left, 8x1 also on the right (as existed until the 1920's) etc.?
Not a bad suggestion (except for the 8x1, that is not possible, max length of a station in the menu is 7), however I am not really sure if it is possible to code it in such a way that you can have variable graphics for the different sizes.
As far as my knowledge goes for the code, I think the spritesorter selects the sprites in the order as they are drawn, see this example:
DSAset87.png
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As you can see it extends from nr1 outwards. So your suggestion would work for the yellow numbers, but not for the green ones (as those start with the low building).
Again, this is as I understand the code right now, if it is possible to have other graphics at different lengths than that would be great, maybe someone is able to answer that question?

My solution for now would be to have the main building exactly 5 or 6 tiles long (6 would be best, as it is almost 6 now and I think it deserves to be big) and have the low building as a seperate 1 tile add-on, so it can be placed at either side and made as long as you want. But that would mean a redesign of the main building.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
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Re: Dutch Station Addition Set, version 0.7 released on Bana

Post by Eddi »

well, you can have length 8 stations by drag&drop.
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Re: Dutch Station Addition Set, version 0.7 released on Bana

Post by Quast65 »

Eddi wrote:well, you can have length 8 stations by drag&drop.
Yes off course...
But as far as I know that won't give you a different starting graphic (YSH's suggestion for the 8x1 would mean it starting with a low building in both views). And If the station becomes longer than the number of graphics you had drawn, it will copy the last one over and over again. That would work for one of the views (the low building may be extended as far as one would like), but that doesn't work for the other view (as the high building would be copied over and over again)
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

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Re: Dutch Station Addition Set, version 0.7 released on Bana

Post by jor[D]1 »

Not sure, but the Canstation set has one which can be dragged longer then 7. Always the Parking is extended and repeated, not the building.
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Re: Dutch Station Addition Set, version 0.7 released on Bana

Post by Quast65 »

jor[D]1 wrote:Not sure, but the Canstation set has one which can be dragged longer then 7. Always the Parking is extended and repeated, not the building.
Yes, there are more sets than can be dragged longer then 7 (ISR stations for example), but the point is that it is always the last graphic that has been drawn that will be extended (or multiplied so to say). In the case of the Canset the parkingspace. In this case it would be the high building that would be extended in one of the views.

EDIT: The issue is not with the end graphic, but with the starting graphic. The 8x1 would need a different startinggraphic than the 7x1, the question is, is that possible. I don't think so.

EDIT2: In either case, the main building (without the low part) would need to fit exactly on the tiles, as it is now it is a couple of pixels too short. So it would need a resizing.

EDIT3: I've looked a bit closer at the building and it would be possible to make it exactly fit on a 6x1, it would mean that the low building is only 1 segment long, but that can be included as a seperate unit. That way it is also possible to make the 8x1 like YSH suggested (with a low building on both sides) I think I will go for that.
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Re: Dutch Station Addition Set, version 0.7 released on Bana

Post by Michi_cc »

Quast65 wrote: As you can see it extends from nr1 outwards. So your suggestion would work for the yellow numbers, but not for the green ones (as those start with the low building).
Again, this is as I understand the code right now, if it is possible to have other graphics at different lengths than that would be great, maybe someone is able to answer that question?
Just look at the VarAction 2 page for stations. Clever use of mainly the 4x vars (and 66-68) ccombined with callbacks 14 and 24 means you can code whole stations with just a single station tile that changes the graphics based on its surroundings. Varying graphics by platform length might get a bit tricky if you don't want an once-built tile to ever change, but I think accepting this isn't a big deal.

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Re: Dutch Station Addition Set, version 0.8 released on Bana

Post by Quast65 »

Version 0.8 has been released on Bananas!

Changes from previous version:

*Single sided platforms:
-Footbridge
-Dark shelter
-Platform end, with ramp and fence

*Island platforms:
-Footbridge
-Dark shelter
-Platform end, with ramp and fence

*Normal platforms:
-Footbridge
-Dark shelter
-Platform end, with ramp and fence

*Non-track stations:
-Amsterdam CS
-Amsterdam CS, low building extension

*Non-track tiles:
-Stairs to tunnel
-Fake tunnel

*Metro-stations:
-Amsterdam (Weesperplein) station (single track, no track)

*Waypoints:
-non-platform footbridge

*fixes:
-Pylons on tracked tiles
-Graphics of Sextant changed to original graphics by ths

Enjoy!!
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

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Re: Dutch Station Addition Set, version 0.8 released on Bana

Post by STD »

Thank you very much :D . Cool work, Quast65 :)) .
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Re: Dutch Station Addition Set, version 0.8 released on Bana

Post by rbos86 »

:bow: :bow: :bow:
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rbos86' Unrealistic Dutch games -thread, on the other hand,is this button
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Re: Dutch Station Addition Set, version 0.8 released on Bana

Post by jor[D]1 »

Great update!
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Re: Dutch Station Addition Set, version 0.8 released on Bana

Post by Quast65 »

Thank you all for your kind comments!! Enjoy!
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

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All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Re: Dutch Station Addition Set, version 0.8 released on Bana

Post by Zuu »

I like the station set, and wanted to try them out in my game. In bananas it is named as an add-on set, so I wanted to check in the readme if it needs some other set to appear before in the NewGRF list. When doing so I noticed a slight issue that I would like to point out:

I want to highlight that you might want to consider to include manual line breaks in the readme at eg. 80-100 chars or so. The screenshot show the default size of the readme viewer in OpenTTD: (as you see, it doesn't soft break long lines)
Unnamed, 17th Jan 1950.png
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kyosuke1989
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Re: Dutch Station Addition Set, version 0.8 released on Bana

Post by kyosuke1989 »

What a beautiful station set you have created, Quast65. :) Since this station set is GPL'ed, i think Finnish Rail Infrastructure and Stations Set could use your code and some of graphics as basis of Finnish Stations set. Would really help out, since i've heard that the station-coding using NFO is the hardest thing to code.
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