New Temperate carriage (Done)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
Born Acorn
Tycoon
Tycoon
Posts: 7571
Joined: 10 Dec 2002 20:36
Skype: Bornacorn
Location: Wrexham, Wales
Contact:

New Temperate carriage (Done)

Post by Born Acorn » 14 Feb 2004 14:56

following the 'dash closely, I made a new passenger carriage that fits in with most temperate trains except the manely morel :?

screenie

EDIT by Dinges: You can also get it here: http://ttdgraphics.cjb.net/graphid.php?id=55
Attachments
temperatecarriage.zip
(12.85 KiB) Downloaded 176 times
SCR1.gif
SCR1.gif (98.14 KiB) Viewed 4314 times
Last edited by Born Acorn on 16 Feb 2004 12:03, edited 2 times in total.

User avatar
Louie Armstrong
Tycoon
Tycoon
Posts: 4053
Joined: 03 Dec 2003 23:02
Location: Buckingham, Buckinghamshire - England

Post by Louie Armstrong » 14 Feb 2004 15:47

very nice. i always wondered why the original carriage only had like 3/4 windows and looked so childish, if u get my drift

Official TT-Jewel Staite FanClub
Official TT-Ellen Page FanClub
Official TT-Hayley Williams FanClub
Official TT-generic yet cute emo woman FanClub
jonty-comp wrote:I accidentally wedged my frigate between some rocks. D:

User avatar
Born Acorn
Tycoon
Tycoon
Posts: 7571
Joined: 10 Dec 2002 20:36
Skype: Bornacorn
Location: Wrexham, Wales
Contact:

Post by Born Acorn » 14 Feb 2004 15:58

I always enjoyed the look of the dash/sprinter in the game and wanted carriages similar to it. It looks really nice between the DMU ends of the dash :)

User avatar
krtaylor
Tycoon
Tycoon
Posts: 11773
Joined: 07 Feb 2003 01:58
Location: Washington DC, USA
Contact:

Post by krtaylor » 14 Feb 2004 17:27

Nice, and it looks round like an Amfleet car. With red white and blue stripes it would in fact make a great Amfleet car, which we could use in the US set. Would you like to adjust the livery and lt us include it? Proper credit will be given of course.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there

User avatar
Born Acorn
Tycoon
Tycoon
Posts: 7571
Joined: 10 Dec 2002 20:36
Skype: Bornacorn
Location: Wrexham, Wales
Contact:

Post by Born Acorn » 14 Feb 2004 17:29

sure thing, I just need a pic of the car, because I have never seen it before and could get the stripes wrong! :shock:

User avatar
krtaylor
Tycoon
Tycoon
Posts: 11773
Joined: 07 Feb 2003 01:58
Location: Washington DC, USA
Contact:

Post by krtaylor » 14 Feb 2004 17:30

Pop on over the the US set thread. And take a look at the link in my sig, it has a complete list with photos of all the trains in the set, including the Amfleet cars, and reference links.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there

User avatar
Born Acorn
Tycoon
Tycoon
Posts: 7571
Joined: 10 Dec 2002 20:36
Skype: Bornacorn
Location: Wrexham, Wales
Contact:

Post by Born Acorn » 14 Feb 2004 17:38

something like this? or thinner/more windows?
Attachments
amfleet.GIF
amfleet.GIF (18.15 KiB) Viewed 4256 times

User avatar
krtaylor
Tycoon
Tycoon
Posts: 11773
Joined: 07 Feb 2003 01:58
Location: Washington DC, USA
Contact:

Post by krtaylor » 14 Feb 2004 18:03

Looks good to me, although, can you get a picture in the game? I'm not sure about the roof. The Amfleet car doesn't have a black roof, it's silver/aluminum all the way 'round.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there

User avatar
Born Acorn
Tycoon
Tycoon
Posts: 7571
Joined: 10 Dec 2002 20:36
Skype: Bornacorn
Location: Wrexham, Wales
Contact:

Post by Born Acorn » 14 Feb 2004 18:27

Your the boss! :D

User avatar
Born Acorn
Tycoon
Tycoon
Posts: 7571
Joined: 10 Dec 2002 20:36
Skype: Bornacorn
Location: Wrexham, Wales
Contact:

Post by Born Acorn » 14 Feb 2004 18:45

This?
Attachments
amfleet2.gif
amfleet2.gif (106.29 KiB) Viewed 4216 times

User avatar
krtaylor
Tycoon
Tycoon
Posts: 11773
Joined: 07 Feb 2003 01:58
Location: Washington DC, USA
Contact:

Post by krtaylor » 14 Feb 2004 18:52

Hmm. That doesn't look as good as the side view you had.

Here we run into problems because the sprites are so small. There isn't really enough room in a diagonal sprite for all three stripes, which are not very wide on the real thing. I would say, eliminate the center white stripe (on the diagonal view), and the blue stripe should be darker if possible. The rest of the side of the traincar should be lighter silver in color. The roof seems about the right color. It's really hard to get these things right but you're on the right track. What does it look like in the game going horizontal? Maybe next time you can take a picture of the train rounding a corner, so we can see the car from several angles.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there

User avatar
Born Acorn
Tycoon
Tycoon
Posts: 7571
Joined: 10 Dec 2002 20:36
Skype: Bornacorn
Location: Wrexham, Wales
Contact:

Post by Born Acorn » 14 Feb 2004 19:22

This? :?:
Attachments
amfleet3.gif
amfleet3.gif (132.17 KiB) Viewed 4195 times

User avatar
krtaylor
Tycoon
Tycoon
Posts: 11773
Joined: 07 Feb 2003 01:58
Location: Washington DC, USA
Contact:

Post by krtaylor » 14 Feb 2004 19:38

Very very close. Make them one pixel shorter (take that row of white pixels off the top), and make them one pixel longer at each end. And, what do they look like on an angle?
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there

User avatar
Born Acorn
Tycoon
Tycoon
Posts: 7571
Joined: 10 Dec 2002 20:36
Skype: Bornacorn
Location: Wrexham, Wales
Contact:

Post by Born Acorn » 14 Feb 2004 20:02

these two piccies?

:idea:
Attachments
amfleet5.gif
amfleet5.gif (100.42 KiB) Viewed 4173 times
amfleet4.gif
amfleet4.gif (100.75 KiB) Viewed 4175 times

User avatar
Louie Armstrong
Tycoon
Tycoon
Posts: 4053
Joined: 03 Dec 2003 23:02
Location: Buckingham, Buckinghamshire - England

Post by Louie Armstrong » 14 Feb 2004 20:08

Looking godd acorn, keep up the good work

Official TT-Jewel Staite FanClub
Official TT-Ellen Page FanClub
Official TT-Hayley Williams FanClub
Official TT-generic yet cute emo woman FanClub
jonty-comp wrote:I accidentally wedged my frigate between some rocks. D:

User avatar
Born Acorn
Tycoon
Tycoon
Posts: 7571
Joined: 10 Dec 2002 20:36
Skype: Bornacorn
Location: Wrexham, Wales
Contact:

Post by Born Acorn » 14 Feb 2004 20:17

more new improvedness!

Will resume soon, need break :)
Attachments
amfleet8.gif
amfleet8.gif (106.96 KiB) Viewed 4159 times
amfleet7.gif
amfleet7.gif (106.92 KiB) Viewed 4159 times
amfleet6.gif
amfleet6.gif (106.96 KiB) Viewed 4161 times

User avatar
krtaylor
Tycoon
Tycoon
Posts: 11773
Joined: 07 Feb 2003 01:58
Location: Washington DC, USA
Contact:

Post by krtaylor » 14 Feb 2004 20:18

Even closer. I think this is the last round:

1. The roofline is spot-on.

2. In the vertical view, the cars need to be longer so you can't see their doors. This is a very common problem on TTD passenger trains and there's no reason for it. In real life you can see maybe the top pixel's-worth of the door, no more. So make them taller so they cover up the door of the car behind.

3. In the horizontal view, they still aren't quite long enough. Make them two pixels longer. There should be very little space between them, one pixel, two at the most.

4. In the diagonal view, you can clearly see the rearmost door of each car, but not the front one. I think this is because you are using two lines to outline the rear door, which doesn't leave space for the front door. How about using only one line to define each? It's much too small to actually draw the door, you have to just hint at it. And the line of the door should be curved to underscore the fact that the whole car is tubular.

Almost there, great! These cars are enormously common so it's important to get them right.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there

User avatar
Born Acorn
Tycoon
Tycoon
Posts: 7571
Joined: 10 Dec 2002 20:36
Skype: Bornacorn
Location: Wrexham, Wales
Contact:

Post by Born Acorn » 14 Feb 2004 21:28

I can't make em longer though? then the doors disappear in game

User avatar
krtaylor
Tycoon
Tycoon
Posts: 11773
Joined: 07 Feb 2003 01:58
Location: Washington DC, USA
Contact:

Post by krtaylor » 14 Feb 2004 21:44

Yes you can make the longer. The problem is (I bet) that you are doing a direct sprite replacement for the old passenger cars, and those sprites are set to a certain size. If you try to use a larger size of sprite, the extra gets chopped off. But, you can use the sprite info to TELL the game to make the sprite larger, and then it works. That's how, for instance, the ICE doesn't have gaps between the cars.

Why don't we move this discussion into the thread for the US trainset, where it really belongs. I know the length problem can be fixed, I'm just not sure exactly how, but people there will be able to help.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there

User avatar
Endre
Tycoon
Tycoon
Posts: 1645
Joined: 20 May 2003 17:11
Location: Budapest - Theresienstadt, Hungary

Re: New Temperate carriage (Done)

Post by Endre » 16 Feb 2004 19:48

Born Acorn wrote:following the 'dash closely, I made a new passenger carriage that fits in with most temperate trains except the manely morel :?
screenie
Thanks, that's similar even to Hungarian express passenger train carriages!
Indivisibiliter ac inseparabiliter

Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Google Adsense [Bot] and 7 guests