Underground Stations/Switches/Signals
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Underground Stations/Switches/Signals
Greetings,
I know there is a topic for underground signals, so please don't burn me down to my socks immidiately, but give me a chance to explain...
I used to play "Locomotion" a similar game in every sense of the word, exept for one crucial "little" difference; one could build almost anything below ground that one could build above it.
Ofcourse an underground airport wouldn't make any sense (Would be hilarious though), but one could use this i.e. to create an underground METRO in a huge metropolis instead of using trams or busses.
Using rails, maglev, monorails or even vacuumtrains underground would IMHO make gameplay a lot more "multidimensional" as one could, as we do in Real Life, build stations underground in large metropolitan areas.
Ofcourse this would come at a cost, but this would really, really make the whole game much more fun. And don't get me wrong, it's fun already, but it would (IMHO) just bring it to the next level, quite literally.
I did search for patches, and yes, I have found some attempts to do this, but nothing even came close to a proper working, well, something if anything at all.
I'd love to hear if this is a future plan or that it's not possible at all.
And yes, I know similar suggestions have been made for (parts of) this idea, but none seemed to have put 1 and 1 together... Unless I missed something.
Anyway, I hope I have brought an idea to OpenTTD...
Keep up the good work! Love it!
I know there is a topic for underground signals, so please don't burn me down to my socks immidiately, but give me a chance to explain...
I used to play "Locomotion" a similar game in every sense of the word, exept for one crucial "little" difference; one could build almost anything below ground that one could build above it.
Ofcourse an underground airport wouldn't make any sense (Would be hilarious though), but one could use this i.e. to create an underground METRO in a huge metropolis instead of using trams or busses.
Using rails, maglev, monorails or even vacuumtrains underground would IMHO make gameplay a lot more "multidimensional" as one could, as we do in Real Life, build stations underground in large metropolitan areas.
Ofcourse this would come at a cost, but this would really, really make the whole game much more fun. And don't get me wrong, it's fun already, but it would (IMHO) just bring it to the next level, quite literally.
I did search for patches, and yes, I have found some attempts to do this, but nothing even came close to a proper working, well, something if anything at all.
I'd love to hear if this is a future plan or that it's not possible at all.
And yes, I know similar suggestions have been made for (parts of) this idea, but none seemed to have put 1 and 1 together... Unless I missed something.
Anyway, I hope I have brought an idea to OpenTTD...
Keep up the good work! Love it!
Re: Underground Stations/Switches/Signals
if you had been searching carefully you would know this has been suggested several times
the answer is simple, it requires too much of a recode/remake blah blah etc.
try it yourself, see where you get.
the answer is simple, it requires too much of a recode/remake blah blah etc.
try it yourself, see where you get.
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1000th Post at Wed Feb 08, 2012 8:43 am
2000th post at Sun Apr 14, 2013 10:22 am
All comments from me may or may not be true and do not take them word-for-word
Feel Free to join me and some other people in The Nations Game - its actually quite fun.
1000th Post at Wed Feb 08, 2012 8:43 am
2000th post at Sun Apr 14, 2013 10:22 am
Re: Underground Stations/Switches/Signals
I don't pretend to be a coder, I merely tried to combine several ideas I had found into a more, well, comprehensable, and maybe an even more, well, doable package.
Don't get me wrong, here, as I'm an idiot when it comes to making/programming games, but making them changes/add-ons individually would be more trouble then to, well, incorporate the whole deal?
Aw, well, if it's not possible then it's not possible, but it would have been awsome.
Don't get me wrong, here, as I'm an idiot when it comes to making/programming games, but making them changes/add-ons individually would be more trouble then to, well, incorporate the whole deal?
Aw, well, if it's not possible then it's not possible, but it would have been awsome.
Re: Underground Stations/Switches/Signals
It's *possible* - anything's possible in an open-source game, even if it means rewriting the whole thing from scratch - but it would require days or weeks of work by someone who already knew about the insides of OpenTTD in detail. The devs just don't have that much free time (they're not paid to work on itbjornthv wrote:Aw, well, if it's not possible then it's not possible, but it would have been awsome.


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Re: Underground Stations/Switches/Signals
I believe it is somewhat planned, but it would require a new map array and while several people have had a go (see http://www.icosahedron.de/openttd/git/newmap.git for 1 example) none have been finished to the extent that they have been implemented
... Yet
... Yet

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Re: Underground Stations/Switches/Signals
I still wouldn't expect a million underground layers with freeform, smooth curves and variable slopes. This is OpenTTD and not OpenLocomotion after all.
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Re: Underground Stations/Switches/Signals
I, too, would like underground capabilities, but I took the "easy" (read: hackish) way out and just made "fake" subways that are really road vehicles. A fairly close implementation of "all-underground" subways working within current OTTD restrictions, but with a few drawbacks.
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Re: Underground Stations/Switches/Signals
I'm not suggesting something like OpenLocomotion, I'm merely pointing at the potential, and something that would be an asset to the game; After all in Real Life we use this subterranean "layer".Michi_cc wrote:I still wouldn't expect a million underground layers with freeform, smooth curves and variable slopes. This is OpenTTD and not OpenLocomotion after all.
But yeah, I understand the arguments against it; Time is, after all, a precious commodity that developers (among others) don't have in abundance.
If I had that commodity in abundance I would definitely learn code and help a hand, but to each his own talents.
And please don't get me wrong, I love the game...
Re: Underground Stations/Switches/Signals
And if we can find a way to do this, then that, too, would be OpenTTD.Michi_cc wrote:I still wouldn't expect a million underground layers with freeform, smooth curves and variable slopes. This is OpenTTD and not OpenLocomotion after all.
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Re: Underground Stations/Switches/Signals
If I remember correctly, the biggest problem was a control interface. So, if you can come up with that in a way which is consistent with the rest of openttd and it doesn't hamper game play, the devs can actually implement it.
No new map array is needed; there's just a need for a mechanism to keep track of multiple tiles stacked on top of each other. Quite a difference, don't you think?
No new map array is needed; there's just a need for a mechanism to keep track of multiple tiles stacked on top of each other. Quite a difference, don't you think?
Re: Underground Stations/Switches/Signals
I'm no expert on this, but i think you just contradicted yourself...Expresso wrote:...No new map array is needed; there's just a need for a mechanism to keep track of multiple tiles stacked on top of each other....

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Re: Underground Stations/Switches/Signals
My answer would be : Its not impossible, its only takes a longer time... to rewrite the code from scratch, maybe.
TBH, OpenTTD maps is likely not a 3D one, so its not possible to have multilayered things and such. Even bridges can't be built under another bridge, which imply that bridge and tunnels are just a "warp" in path - transporting something from a special block to another special block that is straight.
Aanyway, if you wanting somebody to try it, theres already one : [urlhttp://www.tt-forums.net/viewtopic.php?p=1056091#p1056091[/url]
I believe if he suceed, it can be extended to variable tunnels too - endless possibilities !
TBH, OpenTTD maps is likely not a 3D one, so its not possible to have multilayered things and such. Even bridges can't be built under another bridge, which imply that bridge and tunnels are just a "warp" in path - transporting something from a special block to another special block that is straight.
Aanyway, if you wanting somebody to try it, theres already one : [urlhttp://www.tt-forums.net/viewtopic.php?p=1056091#p1056091[/url]
I believe if he suceed, it can be extended to variable tunnels too - endless possibilities !
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Re: Underground Stations/Switches/Signals
would it be an idea to make it possible to build a tunnel with a corner, just like bridges selecting te area you want, and then press a specific button to make a corner.
Maybe you should try something else, or at least, think in a different way. like someone with autism, it could be usefull.
Re: Underground Stations/Switches/Signals
unfortunately you can't do that either, due to similar problems...
"O2 is for noobs, real people breath O3" ~ said sometime by Me
All comments from me may or may not be true and do not take them word-for-word
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1000th Post at Wed Feb 08, 2012 8:43 am
2000th post at Sun Apr 14, 2013 10:22 am
All comments from me may or may not be true and do not take them word-for-word
Feel Free to join me and some other people in The Nations Game - its actually quite fun.
1000th Post at Wed Feb 08, 2012 8:43 am
2000th post at Sun Apr 14, 2013 10:22 am
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Re: Underground Stations/Switches/Signals
hmm, that's a shame
Maybe you should try something else, or at least, think in a different way. like someone with autism, it could be usefull.
Re: Underground Stations/Switches/Signals
I found a working REAL underground solution in russian openttd forum.
http://forums.ttdrussia.net/viewtopic.p ... 53834dd521
It's a fully working patch on version 1.2.3, and you get 3 levels underground! There's a new special station which connects all levels.
(I couldn't port it to the new 1.3.0
)
http://forums.ttdrussia.net/viewtopic.p ... 53834dd521
It's a fully working patch on version 1.2.3, and you get 3 levels underground! There's a new special station which connects all levels.
(I couldn't port it to the new 1.3.0

- Attachments
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- screenshot from the author.
(Don't afraid, the patch speaks english! ;) - ottdunderground.png (2.69 MiB) Viewed 1458 times
Re: Underground Stations/Switches/Signals
Maybe the dev can? Would be awsome... As this is starting to look like the thing we all wished for, with both signals, curved tracks and connections with the above world...ipsirc wrote:I couldn't port it to the new 1.3.0![]()
I don't speak Russian, so a badly (google) translated e-mail might not get the message across, but I think it's clear that it CAN be done after all.
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Re: Underground Stations/Switches/Signals
Looks like two separate screenshots to me. I remain to be convinced.
EDIT: Or should I say, an additional viewport taking a screenshot of somewhere else on the map
EDIT: Or should I say, an additional viewport taking a screenshot of somewhere else on the map
Re: Underground Stations/Switches/Signals
I compiled & tried it myself. Here's a screenshot: Ikarus 263 at underground and Ikarus 396 on the surface. There are 3 stations, which are connected between levels. Okie, the 1x1 station grf is so ugly, but it's fully working.SquireJames wrote:Looks like two separate screenshots to me. I remain to be convinced.
EDIT: Or should I say, an additional viewport taking a screenshot of somewhere else on the map
Re: Underground Stations/Switches/Signals
that looks awesome
if someone could get it in English lol
if someone could get it in English lol
"O2 is for noobs, real people breath O3" ~ said sometime by Me
All comments from me may or may not be true and do not take them word-for-word
Feel Free to join me and some other people in The Nations Game - its actually quite fun.
1000th Post at Wed Feb 08, 2012 8:43 am
2000th post at Sun Apr 14, 2013 10:22 am
All comments from me may or may not be true and do not take them word-for-word
Feel Free to join me and some other people in The Nations Game - its actually quite fun.
1000th Post at Wed Feb 08, 2012 8:43 am
2000th post at Sun Apr 14, 2013 10:22 am
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