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NewStations v0.6

Posted: 16 Dec 2012 22:50
by michael blunck
Today, I´d like to release NewStations 0.6, fully compatible to its predecessors.

Besides a couple of bug fixes and graphics improvements, its highlights are:

- two new types of entryways for underpasses
- a new "waypoint" w/o building (footpath only, not for TTDPatch)
- a separating track w/o platforms (automatic)
- a large number of freight sheds, fitting the MariCo sheds
- depot facilities: engine sheds and roundhouses
NewStations06_roundhouses2.png
NewStations06_roundhouses2.png (185.21 KiB) Viewed 27193 times
For a more in-depth view, please consult the donotreadme.

The new version can be downloaded from my site and here:
newstats.zip
(985.54 KiB) Downloaded 2916 times
This is the version based on the TTD DOS palette, which should be used for OpenTTD. A version based on TTD´s windows palette, suitable for TTDPatch (windows) can be downloaded from my site.

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After nearly 7 years, for NewStations, the very first newGRF station set ever coded for TTDPatch/OpenTTD, a new version has been released!

This version 0.5 is compatible with its predecessor, v0.44.

Highlights:

- support for OpenTTD's "rail type" feature,
- station building including "custom" foundations when build on slopes,
- automatic buffers, both for platforms and free track,
- 4 new station buildings (Solovec, Freiburg, Bamberg, Avetri),
- 1 new platform type,
- 4 new non-track platform tiles,
- mostly all-new graphics for platform tiles.

In more detail:

V0.51 (Dec 21th, 2012)

- fixed blinking ground tile of non-track large hall (in menu)
- fixed some translations (Dutch, Espagnol)
- fixed corrupted buffer ID counting (due to late inserting of "Avetri" into the low ID range)
- fixed corrupted nopylons() and nowires() functions for all non-track tiles
- ground sprite fix for monorail & maglev rail types (in menu)
- changed: draw platform buffers only for this newGRF, not for others

V0.5 (Dec 12th, 2012):
- fixed availability dates for non-track stations "Buir", "Taucha" and "Sitges"
- fixed all platform rear edge graphics to better fit new custom foundations
- fixed platform edge graphics for snowy non-track small stations
- fixed wrong passenger sprite allocation for "roofs" (pedestrian overpass)
- fixed: "Montelusa" was lacking company colour on southern station tile
- fixed: graphical unification of pedestrian crossings for "roofs", "parking lots" and "empty"
- fixed some translations
- modified warning stripes on all platforms
- modified the AI support
- disallowed building of parking lots on "wrong" slopes
- removed automatic building of underpasses for "platforms"
- added small station "Solovec"
- added medium stations "Freiburg", "Bamberg" and "Avetri"
- added two new non-track station types (small/large hall)
- added "automatic" buffers
- added a "separating track" station tile (mock signal)
- added a "void" buffer variant (for free tracks)
- added platform type "stairs" (custom slope)
- added "passenger shelters" on "platform" tiles
- added standard custom foundations for building on land or near water
- added fences for all platforms when build on different height levels
- added snow for "void" station and buffer tiles
- added snow for standard buffer tiles
- added cargo triggers for station tiles showing passenger graphics


Image

Image

Image

A note for medium stations "Bamberg" and "Avetri":
These two stations are intended to be built on slopes. "Bamberg" and its extensions always needs to be built on a "front slope" (i.e., towards the viewer). "Avetri" may also be built on flat terrain, but in this case won´t display its forefront complete with entrance and shops.

The set can be downloaded from my site and here:
newstats.zip
(848.18 KiB) Downloaded 2150 times
As always, the bundles (DOS- and Windows graphics) contain a donotreadme file with some more information.


Last, but not least, I'd like to thank my alpha testers, especially lead tester wallyweb, for tireless bug-hunting, through a series of 21 alpha versions in just 5 weeks!

Have fun!
Michael

Re: NewStations v0.5

Posted: 16 Dec 2012 22:58
by oberhümer
Trying it out right now. 8)

Re: NewStations v0.5

Posted: 16 Dec 2012 22:58
by Supercheese
Christmas has indeed come early. :D

Re: NewStations v0.5

Posted: 16 Dec 2012 23:07
by Chris_Booth
Is this going to be on Bananas?

Re: NewStations v0.5

Posted: 16 Dec 2012 23:22
by Badger
Lovely stuff, just started a new DB game so this is perfect. Thanks Michael.

Re: NewStations v0.5

Posted: 16 Dec 2012 23:27
by SwissFan91
Super work by everyone involved. To all those inspired to start new games by this release (including myself) - enter the bloomin' screenshot competition! We only have 3 entries so far!

Re: NewStations v0.5

Posted: 17 Dec 2012 05:01
by Railwaymodeler
Thanks for this wonderful release, Michael! So often I've wanted to use a new rail GRF, but also wanted to use your stations. Until now, I would pick one or the other, as the graphical difference between default track, and some of the new track sprites was too much for me to enjoy.

Now I don't have to choose new stations or new track!

Indeed an early Christmas present!

Re: NewStations v0.5

Posted: 17 Dec 2012 07:43
by Purno
Good stuff. I've always liked the flexibility NewStations offered, so I'm happy to see even more different tiles to build endless combinations with. :tongue:

Re: NewStations v0.5

Posted: 17 Dec 2012 10:54
by Wohngebietsuwe
YES, thank you for releasing :-D *downloading*

Re: NewStations v0.5

Posted: 17 Dec 2012 11:48
by kotssmurf
This has actually motivated me to continue my game :-)

Re: NewStations v0.5

Posted: 17 Dec 2012 13:26
by oberhümer
Chris_Booth wrote:Is this going to be on Bananas?
No - Bananas isn't l33t enough or something :P There are probably some posts about it you can find.

Re: NewStations v0.5

Posted: 17 Dec 2012 15:23
by maquinista
Thanks, I like it! :D

Re: NewStations v0.5

Posted: 17 Dec 2012 15:27
by FLHerne
michael blunck wrote:- support for OpenTTD's "rail type" feature,
- station building including "custom" foundations when build on slopes,
- automatic buffers, both for platforms and free track,
- 4 new station buildings (Solovec, Freiburg, Bamberg, Avetri),
- 1 new platform type,
- 4 new non-track platform tiles,
- mostly all-new graphics for platform tiles.
That really is a nice set of new features. :D In particular, the railtypes will make it look far better with Nutracks, and should allow me to play with the new finescale things without it looking absurd...
Thanks. :bow:
Chris_Booth wrote:Is this going to be on Bananas?
Pleeease? :P
In particular, it'll make it far more practical to use it in multiplayer games, where it's at the least inconvenient to ensure matched versions of non-Banana-ised grfs across all players. Possible for private matches between a reasonably constant group of people, but it effectively excludes NewStations from the (quite large) pool of public servers.

Re: NewStations v0.5

Posted: 17 Dec 2012 16:24
by STD
Hello everyone :) ! Thanks for this set of graphics, michael blunck :bow: ! With pleasure I will use in the game :D !

Re: NewStations v0.5

Posted: 17 Dec 2012 17:23
by ISA
Wonderful job there michael!

Re: NewStations v0.5

Posted: 17 Dec 2012 18:19
by alluke
One wish: Could you separate the bare ground buffers from station ones? :bow:

Re: NewStations v0.5

Posted: 17 Dec 2012 18:30
by rbos86
I love the work on the newstations -grf! Keep up the good work!


But in dutch language it reads: "Middelgrot" and should be "Middelgroot". That's all.

Thank you for this present! :D :D :D

Re: NewStations v0.5

Posted: 17 Dec 2012 18:42
by wallyweb
alluke wrote:One wish: Could you separate the bare ground buffers from station ones? :bow:
Michael Blunck wrote:automatic buffers, both for platforms and free track,
Where are you building your buffers?
As indicated, these are now automatic:
- Platforms get platform buffers
- Void platforms (grass) get void buffers (grass)
- Non-station tracks get void buffers (grass)
All this is available from just one icon.

Re: NewStations v0.5

Posted: 17 Dec 2012 19:02
by michael blunck
Thank you all for your interest. It´s my pleasure to present you another valuable game addition.


Don´t hesitate to report any bugs/glitches/inconveniences in this thread.

ATM, there seem to be only very small bugs (some blinking pixels, some translations typos). This speaks for the quality of the alpha testers.

Should there emerge any more bugs, I´ll release a bug fix version soon, together with wallyweb´s extensive and illustrative French fichier "nemelisezpas". :p

regards
Michael

Re: NewStations v0.5

Posted: 17 Dec 2012 19:45
by ziond
First of all thanks for awesome set :)
michael blunck wrote:Don´t hesitate to report any bugs/glitches/inconveniences in this thread.
Well if it is correct place i put it here.

There seems no support for railtype feature for some stations tiles (buffers and void platforms) above snow line
railtype gliches
railtype gliches
Seestable Park Transport, 20-е мар 1920 г..png (92.53 KiB) Viewed 38355 times
And for station "Freiburg" there are gliches when using with foundations (Maybe there should be restrictions on terrain to be leveled :roll: )
foundations gliches
foundations gliches
Seestable Park Transport, 9-е апр 1920 г..png (120.4 KiB) Viewed 38355 times
And savegame if needed :)
newstations_glitches.sav
savegame for OpenTTD 1.2.3 all GRFs are findable on bananas
(17.44 KiB) Downloaded 466 times