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improvement vehicle SFX sound effects
Posted: 14 Nov 2012 16:42
by drecksgame
hi all,
i have a good idea, see the tread name
here you can see what i mean
thats feature its from Chris Sawyer's Locomotion
http://www.youtube.com/watch?v=CF5CnPZzwTU
sorry for my bad english
Re: improvement vehicle SFX sound effects
Posted: 14 Nov 2012 16:47
by Yexo
I'd much rather read here what exactly you mean that having to look at a youtube video. I didn't view it yet and don't plan on doing so.
There are some vehicle NewGRFs that have custom sounds, did you try any of those? Also if you want new sounds, please try and record some, if the sound is nice I'm sure OpenSFX or some NewGRFs are willing to accept new sound files.
Re: improvement vehicle SFX sound effects
Posted: 17 Nov 2012 19:36
by drecksgame
sorry for the delay
follow, what i mean its that
the Background sounds from this vehicle from this Video
now yet give it one Sound per vehicle,
i mean that vehicle coming, and get a horn sound that gives it currently in Opentdd yes.
but not what i mean.
what i mean
if that vehicle drive then play a move sound from this vehicle(see Chris Sawyers Locomotion)
in this Video you can see it plays a sound when it move.
sorry for my bad english
Re: improvement vehicle SFX sound effects
Posted: 17 Nov 2012 23:47
by Eddi
the UKRS and the NARS vehicle sets have running sounds like that.
Re: improvement vehicle SFX sound effects
Posted: 18 Nov 2012 16:26
by drecksgame
ok thanks thats really nice..
can you me please say, as can i make a own .grf file with running sounds?
as i can learn this, give it a tutorial?
Re: improvement vehicle SFX sound effects
Posted: 18 Nov 2012 20:59
by Zuu
Re: improvement vehicle SFX sound effects
Posted: 19 Nov 2012 17:29
by FLHerne
I think he might mean making his own grf, to add sound to default/other vehicles? In which case the
NML Tutorial would be more applicable.
Re: improvement vehicle SFX sound effects
Posted: 20 Nov 2012 13:02
by drecksgame
first, thanks you all for yours answers
I think he might mean making his own grf, to add sound to default/other vehicles? In which case the NML Tutorial would be more applicable.
yes I think the
but thats extrem heavy to give a vehicle a running sound,
i can't understand this NML Language, its to hard,
did not know, that it so heavy to be.
it testet that with the Generic_Cars-0.4 cars.grf ,but next came i not
give it then no another simple solution, to bring a running sound in a default vehicle?
Re: improvement vehicle SFX sound effects
Posted: 30 Nov 2012 17:20
by belugas
If you think that NML is too complicated for you, I'd say there are no simpler solution, no
Apart using something already built up for your taste, of course