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Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
Posted: 09 Dec 2019 12:00
by ajee
EDIT: solved, thanks!
Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
Posted: 13 Jan 2020 04:48
by TheNewTeddy
Hello; its been years since I've played this game so I apologize if I use bad terminology; but the base in-game "check online content" downloader, lists eGRVTS2 as including vehicles from "
1980 to 2070" whereas the "Detailed NewGRF information" file in "NewGRF Settings" lists vehicles from "
1800 to 2070" whereas starting a new game and checking the introduction date for the earliest (horse) vehicles at
1700
(scratches head) I suppose this is a "hey I noticed this thing for fixing" / "I am confused" post?
Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
Posted: 21 Feb 2020 12:23
by alevan
Hi. I noticed a possible bug / feature.
I left my game on for a few hours, and it got to year 2266. But this far in the future, I could no longer buy cars or trams, or build streets.
If it is a feature, could you make the last available vehicles to never expire?
Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
Posted: 21 Feb 2020 15:01
by LaDoncella
That's probably an oversight.
Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
Posted: 05 Mar 2020 01:20
by Bear
"Transfer and take cargo with refit to <fixed cargo>" doesn't work... at least not with horses.
Intended is that the wagon unloads a cargo for pickup by another vehicle and loads a different cargo, perhaps produced at current station. Actual is that the cargo already on the wagon unloads briefly, then loads back on; no refit.
Control is unloading cargo accepted at station and loading another available cargo. Works as expected.
Guess wagon attempts to load before refit; if load fails, refit succeeds and then another load attempt succeeds. Because. -?
Use case with FIRS has, say: (wagon 1) Ore from mine to furnace and return; (wagon 2) Pigs from furnace to foundry and return. Now let's work the wagons on the return: (2) ES foundry to furnace, transfer; (1) ES back to mine, boost production, $$$. (Yes one could use a single wagon making all three stops but.)
Various workaround attempts fail. Can't refit without unloading; can't unload, leave empty and refit at a dummy station, then return for pickup (because wagon skips dummy stop). Must drop at a dedicated transfer platform, then go load at main.
Replicated bug with only eGRVTS2 newGRF loaded; OpendTTD 1.9.3 via Android port 1.9.3.84 (2019Sep23). I have the test game saved, as well as shots, if anyone wants to see.
Note this transfer-and-refit is usual with rail, works. Surprised I never tried it before with RVs but I tend to limit them to pax.
Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
Posted: 05 Mar 2020 10:51
by andythenorth
Bear wrote: ↑05 Mar 2020 01:20
"Transfer and take cargo with refit to <fixed cargo>" doesn't work... at least not with horses.
This will 99% most likely be a cargodist issue not an eGRVTS issue. If you're going A->B there, it sounds like a backlink B->A has been created, and the cargo awaiting transfer is reloaded.
That said, there's
also a chance it's a bug with articulated road vehicles not becoming available for refit after unloading.
Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
Posted: 07 May 2020 12:34
by sky81
Can someone tell me how to compile the sources for eGRVTS2? There is a file name compile.ps1, but how can I run it? Is neither a pyton or a bach file
Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
Posted: 07 May 2020 13:29
by arikover
.ps1 is the extension for Windows Powershell scripts. It's the new 'batch' on recent (>=7) versions of Windows.
(you might have to enable the execution of shell-scripts, see
here)
If you're not using Windows, well I guess you'll have to translate the script to your preferred shell language.
Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
Posted: 08 May 2020 23:19
by Gadg8eer
sky81 wrote: ↑07 May 2020 12:34
Can someone tell me how to compile the sources for eGRVTS2? There is a file name compile.ps1, but how can I run it? Is neither a pyton or a bach file
arikover wrote: ↑07 May 2020 13:29
.ps1 is the extension for Windows Powershell scripts. It's the new 'batch' on recent (>=7) versions of Windows.
(you might have to enable the execution of shell-scripts, see
here)
If you're not using Windows, well I guess you'll have to translate the script to your preferred shell language.
I could compile it for you. What changes did you make compared to r203?
Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
Posted: 09 May 2020 05:13
by sky81
I manage to compile it. Thank you for your help. Still, you don't get error when trying to play it in openttd? I got some errors like unknown property Ox17 on action 0 sprite 10. Thanks again
Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
Posted: 09 May 2020 14:35
by LaDoncella
sky81 wrote: ↑09 May 2020 05:13
I manage to compile it. Thank you for your help. Still, you don't get error when trying to play it in openttd? I got some errors like unknown property Ox17 on action 0 sprite 10. Thanks again
It probably means you are using a grf with tramtypes on a version of OTTD that doesn't support it.
Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
Posted: 10 May 2020 06:05
by sky81
Indeed I was using vrs 1.8.0 . But this is strange as I had trams on 1.8.0. Are there different trams?
Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
Posted: 10 May 2020 14:36
by LaDoncella
sky81 wrote: ↑10 May 2020 06:05
Indeed I was using vrs 1.8.0 . But this is strange as I had trams on 1.8.0. Are there different trams?
The r203 source is an "unoficial" version that added explicit support for NRT.
NotRoadTypes allow for example to have horse trams without a overhead catenary, you need another grf for that though.
Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
Posted: 10 May 2020 20:17
by NekoMaster
sky81 wrote: ↑10 May 2020 06:05
Indeed I was using vrs 1.8.0 . But this is strange as I had trams on 1.8.0. Are there different trams?
OpenTTD has had regular trams for a while now, but with RATT/NRT that allows for road and tram types like differnt types of road or electrified and non-electrified tram tracks (handy for those early non-electric trams like steam and horse trams)
unspooled, U&RATT and other RATT GRF's should have various types of tram rails that are compatible with Road Vehicle sets that have NRT support.
Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
Posted: 25 Apr 2021 07:10
by Limyx826
Just curious is there a version of eGRVTS that support tram NRT? I'm having a 1700s play and yet when I use tram I need to build electric tram which is 100 years early.
Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
Posted: 25 Apr 2021 08:38
by kamnet
Limyx826 wrote: ↑25 Apr 2021 07:10
Just curious is there a version of eGRVTS that support tram NRT? I'm having a 1700s play and yet when I use tram I need to build electric tram which is 100 years early.
eGRVTS does not have non-electric trams. Timberwolf's UK Road Vehicles introduces horse-drawn tram wagons in 1790. 2CC Trams introduces steam trams in 1872. Both Timberwolf's UK Road Vehicles and PolRoads has animal-drawn road wagons in 1700.
Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
Posted: 25 Apr 2021 09:02
by Limyx826
kamnet wrote: ↑25 Apr 2021 08:38
eGRVTS does not have non-electric trams. Timberwolf's UK Road Vehicles introduces horse-drawn tram wagons in 1790. 2CC Trams introduces steam trams in 1872. Both Timberwolf's UK Road Vehicles and PolRoads has animal-drawn road wagons in 1700.
Thanks
Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
Posted: 25 Apr 2021 09:18
by leifbk
kamnet wrote: ↑25 Apr 2021 08:38eGRVTS does not have non-electric trams.
Ehhhh ...
- Utvalg_087.png (11.27 KiB) Viewed 8989 times
But personally, I'm very pleased with the RoadHog trams, available from 1860.
Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
Posted: 25 Apr 2021 10:05
by Fairyfloss
I think the first post on the previous page has a version with NRT support...
Re: [Univ] GRVTS - Generic Road Vehicles and Trams sets
Posted: 26 Apr 2021 01:41
by kamnet
leifbk wrote: ↑25 Apr 2021 09:18
kamnet wrote: ↑25 Apr 2021 08:38eGRVTS does not have non-electric trams.
Ehhhh ...
Oh, yes! Brain collapse.