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Re: Zakos' Screenshots

Posted: 28 Jan 2015 06:48
by Zakos
Enjoying the shots? Let me know and I'll post more!

Re: Zakos' Screenshots

Posted: 28 Jan 2015 12:05
by Alberth
Looks very nice to me, even though I never played Locomotion.

I was wondering about the shots at http://www.tt-forums.net/viewtopic.php? ... 8#p1141558 why are there the huge curves in the tracks (3rd picture in particular). Is that by design or did it just happen?

Re: Zakos' Screenshots

Posted: 28 Jan 2015 17:48
by Zakos
That's my own odd little design. I just wanted the massive station to be more compact.

Also, thanks! :D

Re: Zakos' Screenshots

Posted: 30 Jan 2015 06:31
by Sir BNSF
The second I saw the post saying you were doing a Megapack-infused Oil Oasis the only thing I could think to myself is "This guy is a genius" :bow:
I'm loving the screenshots keep them coming!

Re: Zakos' Screenshots

Posted: 30 Jan 2015 08:36
by Zakos
Really glad that you think so!

I've got more screenies brewing, but I'm thinking of redoing the whole map but starting in 1960 for the diesel age.

Re: Zakos' Screenshots

Posted: 31 Jan 2015 06:12
by Sir BNSF
I'm looking forward to seeing some more of these screenshots. Don't be surprised if you see my own Oil Oasis screenshots popping up in the screenshots thread in the not too distant future. :D

Re: Zakos' Screenshots

Posted: 17 Feb 2015 04:13
by Zakos
Choosing engines is proving painful.

Re: Zakos' Screenshots

Posted: 18 Mar 2015 15:20
by Zakos
I swear I'll do it soon! However, expect to see some shots of a multiplayer game with my friend, who will be home next week for Spring break.

Re: Zakos' Screenshots

Posted: 18 Mar 2015 18:57
by Emperor Darth Sidious
I'm sorry Sir BNSF but I post most of my screenshots in my own screenshot-topic hehehe :mrgreen:

Re: Zakos' Screenshots

Posted: 11 Mar 2016 07:10
by Zakos
Zakos wrote:I swear I'll do it soon!
Remember when I said that? Well, I ran into a snag. Locomotion stopped working altogether and it seems like my computer just rejected it. However, I just bought it on Steam and it's up and running again.

Should I still make a diesel-age Oil Oasis, or is it time for another project?

Re: Zakos' Screenshots

Posted: 11 Mar 2016 14:33
by Emperor Darth Sidious
If you are having fun doing that, you should :lol: :wink: . If not, or if you think it's dated then you shouldn't. You play the game of course mostly for your own fun, and if we have the pleasure of viewing your work that's totaly up to you mate :!:

Let's see what you've got :wink:

Re: Zakos' Screenshots

Posted: 15 Mar 2016 23:57
by Zakos
Well first thing's first, I've got a few leftovers from a while ago.

Re: Zakos' Screenshots

Posted: 16 Mar 2016 00:10
by Zakos
I think (?) this is from Aerophobia.
Screenshot8.png
Screenshot8.png (424.59 KiB) Viewed 17368 times
Screenshot7.png
Screenshot7.png (364.21 KiB) Viewed 17368 times
Also if you'd like to help me troubleshoot my game so I can post more, please do :mrgreen:

Re: Zakos' Screenshots

Posted: 16 Mar 2016 15:02
by S-Transport
Nice!

Re: Zakos' Screenshots

Posted: 16 Mar 2016 17:23
by Zakos
Thanks!

I've decided to revisit the Lake District in the diesel age, and due to the wooded landscape I plan to focus on engines and rolling stock found in the north such as Canadian National and even some BNSF or Norfolk Southern here and there.

Currently on hold with Atari customer support about my game issue...

Re: Zakos' Screenshots

Posted: 29 Mar 2016 10:25
by Emperor Darth Sidious
Nice screenshots Zakos ! I didn't really played a lot with the Lake District (always sticked to the Serpent somehow), but maybe I give it a shot as well. I still would like to try out my banned NAM project on that scenario as it has a lot of potential (like all of Zimmlock's scenarios :mrgreen: ). When I'm working on it I will post a few screenshots as well in my own screenshot-topic :wink:

Re: Zakos' Screenshots

Posted: 02 Apr 2016 04:51
by Zakos
Alright, so I ran into some troubles. First of all, the first time I started my game, I ended up going bankrupt because the rating system for Locomotion is fairly short-term so it doesn't recognize a profitable line unless it turns a profit often enough. In short, I had to build the same simple oil line twice.

After that, things were running smoothly. I built a very long oil line that stretched almost the length of the entire map and also had another oil line feed into the same station. It was all well and good last night until I loaded my game this morning and it looked like I had never saved after building the first line.

So I built it a second time and everything was perfect. Then I went to quit the game as I was talking to my sister and I hit "don't save," so you can imagine where that landed me.

The good news is, I've rebuilt everything and more. The bad news is, I've had to repeat certain steps three times in the past two days.

Griping aside and without further ado, I give you the Lake District in the diesel age!

Re: Zakos' Screenshots

Posted: 02 Apr 2016 04:55
by Zakos
Here's more of that long line, where we can see the "feeder" station serviced by CSX engines.

Also I built a tram track in Blackwater because why not.

Re: Zakos' Screenshots

Posted: 02 Apr 2016 04:58
by Zakos
Here you can see basically the same thing, just done a second time. Notice that the engines are Burlington Northern instead of CSX, which I'll use on the next delivery system.

Re: Zakos' Screenshots

Posted: 02 Apr 2016 09:59
by Emperor Darth Sidious
Never forget to save your game :mrgreen: Nice screenshots man !