Questions about moving from SimuTrans to OpenTTD
Posted: 23 Sep 2012 13:23
Hi everyone,
since I can't figure out a way of keeping the AIs in SimuTrans from going bankrupt by building route upon route that will stop making money very quickly (e.g. only providing a steel mill with coal or iron but not both, not distributing the produced goods to consumers, ...) I want to switch to another TTD type game.
Now I very much like SimuTrans' feature that every passenger and good has a certain destination and every consumer only accepts goods from certain producers (e.g. power plant A only accepts coal from mines B and C but not D). Is there a similar system in OpenTTD? If there is, how do I enable it?
I also like that in SimuTrans stations can have different capacities for goods, passengers and mail (if you enable that feature). So a station can be full with passengers and accept no new ones but still accept goods. Is this somehow available in OpenTTD too?
And most importantly: Does the OpenTTD AI know how to build routes that will not result in it's eventual bankruptcy?
I'd also be thankful for any suggestions regarding other TTD-type games that have these features. But since it's the best known one I guess OpenTTD is my best shot.
Thx 4 your help,
Alex
since I can't figure out a way of keeping the AIs in SimuTrans from going bankrupt by building route upon route that will stop making money very quickly (e.g. only providing a steel mill with coal or iron but not both, not distributing the produced goods to consumers, ...) I want to switch to another TTD type game.
Now I very much like SimuTrans' feature that every passenger and good has a certain destination and every consumer only accepts goods from certain producers (e.g. power plant A only accepts coal from mines B and C but not D). Is there a similar system in OpenTTD? If there is, how do I enable it?
I also like that in SimuTrans stations can have different capacities for goods, passengers and mail (if you enable that feature). So a station can be full with passengers and accept no new ones but still accept goods. Is this somehow available in OpenTTD too?
And most importantly: Does the OpenTTD AI know how to build routes that will not result in it's eventual bankruptcy?
I'd also be thankful for any suggestions regarding other TTD-type games that have these features. But since it's the best known one I guess OpenTTD is my best shot.
Thx 4 your help,
Alex