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Re: rbos86' Screenshots
Posted: 02 Mar 2013 03:16
by rbos86
And again a little more improved:
Re: rbos86' Screenshots
Posted: 02 Mar 2013 08:56
by STD
rbos86 wrote:And again a little more improved:
NewGRF-Trans, 28 Jun 1996.png
NewGRF-Trans, 2 Jul 1996.png
NewGRF-Trans, 10 Jul 1996.png
Very good screenshots
.
Re: rbos86' Screenshots
Posted: 06 Mar 2013 02:01
by rbos86
My industry extended, with high capacity trains:
My inner -city of Groot Teroever, with dutch stations ofcourse:
And the city Noord Dokhoven/Enkzijl with stations:
Re: rbos86' Screenshots
Posted: 06 Mar 2013 06:46
by Purno
Nice shots, but they need more trains.
Re: rbos86' Screenshots
Posted: 06 Mar 2013 07:28
by wojteks86
I like your freight station layout. That town replacement set looks good, too!
Re: rbos86' Screenshots
Posted: 06 Mar 2013 23:17
by rbos86
Purno wrote:Nice shots, but they need more trains.
I'll have to learn the secrets about that!
I did try with Einhoven station (sorry for the soccer -fans) at the city Utrecht:
Re: rbos86' Screenshots
Posted: 07 Mar 2013 06:35
by rbos86
Wood -transport from all around the region to the sawmill, from there goods to Hardenbeek and Utrecht:
Re: rbos86' Screenshots
Posted: 07 Mar 2013 07:35
by Purno
rbos86 wrote:Purno wrote:Nice shots, but they need more trains.
I'll have to learn the secrets about that!
I usually manually stopped the trains specifically for the screenshots
Re: rbos86' Screenshots
Posted: 08 Mar 2013 00:37
by rbos86
A new station with much more trains arriving and departing from it:
Re: rbos86' Screenshots
Posted: 09 Mar 2013 09:47
by STD
rbos86 wrote:A new station with much more trains arriving and departing from it:
NewGRF-Trans, 25 Aug 2027.png
rbos86 wrote:Wood -transport from all around the region to the sawmill, from there goods to Hardenbeek and Utrecht:
NewGRF-Trans, 13 Nov 2019.png
Very good screenshots
Re: rbos86' Screenshots
Posted: 12 Mar 2013 18:37
by rbos86
Thank you all for the replies
I got a new city in development, and I suddenly found out that it's possible to build a bridge over a tunnel -entrance:
Re: rbos86' Screenshots
Posted: 13 Mar 2013 07:25
by Purno
Is this a "search for the train" game screenshot? Where's the trains!
Re: rbos86' Screenshots
Posted: 14 Mar 2013 01:54
by rbos86
An improved industry (with trains!):
Re: rbos86' Screenshots
Posted: 14 Mar 2013 06:52
by Purno
Nice! This is my favourite screenshot topic ATM
Re: rbos86' Screenshots
Posted: 19 Mar 2013 22:28
by rbos86
I started a new game, beginning in 1925.
Immediatly a question: Should I remove the signs in the red circle, in the next screenshot? Will it work as it should be? If it gets crowded with trains, do they wait at the entry signal, or otherwise enter the station when already a train waits?
Here it is:
This railroad -track leads to Oud Hardoschede -west:
And it leads to Marmuiden in the north-east:
Re: rbos86' Screenshots
Posted: 20 Mar 2013 13:51
by rbos86
Never mind my question, I already figured it out. I leave the signals there...
Here's another screenshot from that station and developments around it. My first electrical train rides to Tilricht:
Re: rbos86' Screenshots
Posted: 20 Mar 2013 16:04
by jor[D]1
Nice screens.
Those signals you can remove at terminus stations. At through stations they must be placed.
Ps. I builded stations the way you do before, but now I don't add switches at every station. Deadlock risk was a too big.
Re: rbos86' Screenshots
Posted: 20 Mar 2013 20:04
by rbos86
Thanks!
I've improved one of my stations, and it became a succes:
Re: rbos86' Screenshots
Posted: 26 Mar 2013 18:14
by rbos86
One more station in development. I had a hard time building it at huge amounts of money, and too late on prospected building-schedule, and it isn't a succes yet:
Re: rbos86' Screenshots
Posted: 27 Mar 2013 09:43
by STD
rbos86 wrote:One more station in development. I had a hard time building it at huge amounts of money, and too late on prospected building-schedule, and it isn't a succes yet:
Advanced Transport, 10 Jul 1994.png
A good screenshot
.