[OpenTTD] Warraweah Transport (256 years and counting)
Posted: 07 Jul 2012 09:59

I loaded up this game after a while, and was so surprised at what exactly we (it's an online co-op game with 1-4 people building the same company) had managed to build.
We had only two rules:
1) Choose one Factory, Sawmill, Steel Mill, Power Station and Oil Refinery. Then take everything on the entire map to them.
2) Try to build thing organically, without too much planning.
The map is a random 2048x2048 in the temperate zone.
- Current stats -

Screenshot of the main city area. Most of it at least:
http://koti.mbnet.fi/peksoft/files/Warr ... -08-30.png (1920x1018)
All images below are clickable thumbnails.
Minimap:

Factory Station:

This was the first station built, and was next to a lake which has since disappeared.
Steel Mill Station:

The Steel Mill had spawned between two small towns (Warraweah & Sarepta Park). It was nice and close to the Factory to begin with, but has been really difficult to expand since. You can also see the High-Speed Station, which has passenger connections to much of the map.
Sawmill Station:

This area was a hill filled with forests, next to the small town of Rhatigan. Notice the 5 double tracks built to fit a width of 6 grids.
Oil Refinery Station:

The Oil Refinery was not even close to the original city, and was neglected for a long time until Oil Rigs started amassing themselves.
Power Plant Station:

The Power Plant station was built far away from the main city, but it has forced us to build some pretty heavy long-distance infrastructure.
Main Intersection, with 9 double-tracks heading to & from the city:

This intersection handles at least 1000 trains, all 8-20 grids long. It pretty much connects everything to everything else. And this is only the middle part of it.
==================================
So, that's the general introduction. Next post I'll be showing you around the public transport around the Greater Warraweah Area.