No no no. I (ME) thought of this months ago
I was actually surprised not to see in anywhere else. I did have a good look at your thread as I "expected" it there. Great minds think alike I guess.
I actually thought of it months ago, but I figured with SwissFan91 working on TARS, he would get to it when it was time to polish off those graphics. You could also throw in another railtype for funicular railroads, also.
Now, I've PM'd Beul with some ideas for where to take this. In my reckoning - we need the following graphics:
- Overhead wires that look more like pylons
- Trains that look like cable cars (possibly with an illusion that makes them look like they're connected to the wire)
- Some invisible signals and invisible depots.
Exacly what I thought. Agree with all points
We also need to tackle to idea of bridges and tunnels - could an invisible bridge be drawn? But then I guess we'd have floating pylons..
Well, also thought about that allready but that does not seem to be possible (yet).
Also - I think we need to be clear on the definition of 'cable cars'. I'm thinking more this
, whereas I guess some of you are thinking more of the San Francisco Cable Car type thing?
I was thinking along the lines of the first two links indeed. Cable cars that I would really like to include are: http://tablemountain.net/
and of course a lot of classicaly shaped cars like the ones from your urls's
Ummm... is it just me, or is this NewGRF broken? I just downloaded it twice, couldn't get it to load. Decompiled it through grfcodec and both the nfo and spritesheet are empty.
First of all it is coded in NML, so decompiling will not work. Will send you a zip of my files though. Secondly I haven't added a version check yet, but I think I used some fearures that require 1.2.1 or higher. Could that be the problem? Anybody else having trouble loading it?
but no way at all with signals unless you ONLY play with this set. But, if the signals are invisible, how do you know where they are and what they're doing?
Well invisible signals would be great, maybe I can manipulate the sprites in a way that they are made visible when making them invisible.
That is one weird sentence, I hope you understand what I mean though. Could later include that and make a parameter setting out of it.
- could an invisible bridge be drawn?
Not without replacing one of the rail bridges, that goes for default TTD/OpenTTD as well as any of the sets which offer bridge replacements.
Unfortunately you are correct here. I think I will put that at the bottom of the priorities list.
Also - I think we need to be clear on the definition of 'cable cars'
Probably better to rename it "Aerial Lift".
: Aerial liftMain article: Aerial lift
Aerial lifts where the vehicle is suspended in the air from a cable:
An aerial tramway consists of a cabin suspended from a cable, pulled by another cable.
A gondola lift consists of a loop of cable that is strung between two or more stations, usually over intermediate supporting towers, from which cars are suspended.
A ropeway conveyor or material ropeway is a subtype of gondola lift, from which containers for goods rather than passenger cars are suspended.
Chairlifts where open chairs are hauled above the ground by means of a cable.
Maybe I am reaching a bit to far now, but I would be great to make separate types like with normal rail and e-rail. I would sugest:
- Aerial lift: large and double decker cabins
-Areal tramway: medium sized cabns
-gondola: (very) small cabins and chairlifsts, maybe some small goods vehicles as well.
I think this would also look a lot better than suspending that huge 17-tonne cabins and chairlift from the same cables.
EDIT: Thanks for all the kind words