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[wip?] Custom mod suggestions
Posted: 12 Jun 2012 01:43
by Spacek531
Does anyone have a train that they want implemented into Locomotion? I'm bored out of my mind, and I want to make a train but I have no idea what to make
Suggest something for me to make please?
Re: [wip?] Custom mod suggestions
Posted: 12 Jun 2012 06:29
by Illegal_Alien
Pick a country not already done and do it? (Ok maybe a bit hard as most of them are already done / "claimed".)
Re: [wip?] Custom mod suggestions
Posted: 12 Jun 2012 14:35
by Manuel18
Re: [wip?] Custom mod suggestions
Posted: 12 Jun 2012 16:04
by Spacek531
I haven't had the best of luck with MU's, but I will make the C 550 when I get home. Thanks!
Re: [wip?] Custom mod suggestions
Posted: 13 Jun 2012 03:37
by maquinista
You developed some Talgo coaches (for Amtrak), If You like, You can develop a cab car for push-pull compositions:
http://s4.zetaboards.com/amtkz/topic/9373929/3/
http://beenerm.wordpress.com/2012/03/19 ... ica-maybe/
http://www.flickr.com/photos/22338037@N04/7110491403/
The Talgo coaches are almost the same, with other colours.
The problem is that Locomotion doesn't work well with push-pull trains, They always flip at end of line.
Re: [wip?] Custom mod suggestions
Posted: 13 Jun 2012 05:56
by Spacek531
Well, I tried my best to make the train, but I have never figured out how to make MU's.
If anyone wants to turn the sprites into a train, be my guest, but make sure to give credit.
Re: [wip?] Custom mod suggestions
Posted: 13 Jun 2012 06:05
by Spacek531
Also, for those of you who want to see what it would look like if it wasn't an 8-bit isometric, here's a high-quality rendering for you.
Re: [wip?] Custom mod suggestions
Posted: 13 Jun 2012 09:02
by Densha
maquinista wrote:The problem is that Locomotion doesn't work well with push-pull trains, They always flip at end of line.
You can solve that by using an 'engine flipper', I use them on my game but I don't have any idea where I found it. >_>
Re: [wip?] Custom mod suggestions
Posted: 13 Jun 2012 10:25
by Illegal_Alien
IrmoTrainfan wrote:maquinista wrote:The problem is that Locomotion doesn't work well with push-pull trains, They always flip at end of line.
You can solve that by using an 'engine flipper', I use them on my game but I don't have any idea where I found it. >_>
Sounds more like a coding error, as you have a certain bit, (cant remember wich one, currently not in reach of my tools.) wich can be set to 1, and voila it works.
Spacek531: send me the sprites or .s model with the textures and i will make it
. (its easy though;)
000 - 135 = first set of sprites (For example front cab)
136 - 272 = second set of sprites (passenger)
273 - 408 = Third set of sprites (passenger + panto)
408 - 544 = 4th set of sprites (Back cab) please note this one is not needed if exactly the same as the front cab! Makes the .dat a little bit smaller.
This is if your train has 4 different parts. A locomotion EMU can have a max of 4 in one .dat.
Re: [wip?] Custom mod suggestions
Posted: 13 Jun 2012 10:39
by Densha
IA,
I don't know enough about Locomotion coding to know what you mean, but another thing I thought of is pretending as if it's a loco but with 0 power.
Re: [wip?] Custom mod suggestions
Posted: 13 Jun 2012 10:41
by Illegal_Alien
Nope you dont need to have it pretend as a locomotive, if you open VC on the right side you will see something like "will be in front if train reverses". It will make the code you need.
Re: [wip?] Custom mod suggestions
Posted: 13 Jun 2012 13:48
by Spacek531
@IA: there is a download of the sprites below the pictures of the sprites.
Plus you wouldn't want my model unless you have 3DS max.
Re: [wip?] Custom mod suggestions
Posted: 25 Jun 2012 10:03
by AxelP14
How about Boeing 747 with Garuda Indonesia and AirAsia.com livery?
Re: [wip?] Custom mod suggestions
Posted: 25 Jun 2012 16:32
by 304 001
Just a random idea, and it would probably only serve as eye candy, but how about a BR nuclear flask waggon?
Re: [wip?] Custom mod suggestions
Posted: 29 Jun 2012 06:36
by Flat_Iron
Finish that triplex i tried to make, lol. just kidding
Re: [wip?] Custom mod suggestions
Posted: 11 Aug 2012 23:56
by NickGaru
Spacek531
I don't know if you are accepting "requests" yet, but, you were asking for trains to be made. Do you want to model the whole train or you want to make company skins for already built ones too? Because I'm thinking about making a scenario for Locomotion, and I wanted to use the railroad company locomotives and wagons from my region, to look more realistic (But the map will not look realistic for sure >.<). Anyway, if you want to look forward on this, here's a site of the company already on their locomotives/wagons page
http://www.mrs.com.br/ingles/interna.ph ... &IdSecao=0. There aren't many photos of the actual locomotives, but there are the models and for what they are used for. The company skin can be easily found on google, so I can post some links or even the photos itself.
If you want to do it, I will appreciate it a lot. If you do not want to do it, no problem. I can build the scenario without the trains and use only the original ones. The scenario project will be going on when I have time.
Thanks for your attention.
NickGaru
Re: [wip?] Custom mod suggestions
Posted: 12 Aug 2012 10:23
by K.Y.Chung
Spacek531 wrote:Does anyone have a train that they want implemented into Locomotion? I'm bored out of my mind, and I want to make a train but I have no idea what to make
Suggest something for me to make please?
You may consider making trains from maybe Southeast Asia or Africa if you just want to make something new
I've made some trains in North Korea and India already
Re: [wip?] Custom mod suggestions
Posted: 12 Aug 2012 23:41
by MaglevNL
Re: [wip?] Custom mod suggestions
Posted: 04 Jun 2021 05:13
by griffinrails
I know this is a GIGA BUMP, but I'd like some help with something.
The DB class 400, as we know, has all of its sprites released for us to download and convert to a proper train. The original creator WANTED us to release it, and the Readme is perfectly fine for us to convert and release it (obviously we need to acknowledge the original creator.)
So, I tried to convert it into a proper, usable train. I am having A LOT of trouble, and basically the only progress I have made is just getting stats. Could someone else do it for me?
Stats for the train are (keep in mind these are fictional since the train was never produced)-
Built - 2012
Top Speed - 160kph
Power - 410kw
Weight - same as the Electro-Star
Capacity - 250(ish) passengers
Re: [wip?] Custom mod suggestions
Posted: 05 Jun 2021 03:24
by Walter1940
griffinrails wrote: ↑04 Jun 2021 05:13
I know this is a GIGA BUMP, but I'd like some help with something.
The DB class 400, as we know, has all of its sprites released for us to download and convert to a proper train. The original creator WANTED us to release it, and the Readme is perfectly fine for us to convert and release it (obviously we need to acknowledge the original creator.)
So, I tried to convert it into a proper, usable train. I am having A LOT of trouble, and basically the only progress I have made is just getting stats. Could someone else do it for me?
Stats for the train are (keep in mind these are fictional since the train was never produced)-
Built - 2012
Top Speed - 160kph
Power - 410kw
Weight - same as the Electro-Star
Capacity - 250(ish) passengers
A download link would be useful