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[OTTD] Scenario - Kanto Area (Japan) - FINISHED

Posted: 05 Jun 2012 18:06
by Aerond
After many, many hours of work I can finally present this map:

Kanto Area in Japan; it involves the central part of Japan and some of Japan most important cities like Tokyo, Yokohama, Chiba or Saitama. It covers all of the Tokyo prefecture, the Kanagawa, Chiba and Saitama prefectures in their entirety, and part of the Shizuoka, Gunma, Tochigi, Ibaraki, Yamanashi and Nagano prefectures.

This map has been carefully modelled including the main rivers and lakes in the area, logical distribution of the industries (For example, all the farming around Tone River, lots of industry around Chiba...), and all of the cities in the area with around 0,5% of their real population + a very few towns. Tokyo has been divided into wards, but some of them have been placed together as they were too close to be placed separately in the map. Also, lighthouses have been placed in their real locations.

The starting date is 1st Jan 1920 and the map size is 1024 x 1024. In this version I have included only some basic NewGRF´s which are:

*Japanese Building Set v2
*Japanese Maglev Set v0.1
*Japanese Stations v2.0
*Japanese Train Set v2.1a
*Total Bridge Renewal Set 1.12, for Japan Set
*Total Town Replacement Set 3.13
*FIRS 0.7.5

It´s playable with nightlies from r24261

I have another version with classic industries as well as another one with more GRF´s (Japanese landscape and trees, av8, CHIPS and more). If anyone want to give those a try I´ll gladly post them.

I´ve been quite generous with the number of industries so this map presents a great opportunity to create a HUGE passenger and freight network, plus a good opportunity to work with ships.

I´ll gladly hear any opinions, and of course it would be great to see some savegames or screenshots of your networks! :)

Re: [OTTD] Scenario - Kanto Area (Japan) - FINISHED

Posted: 05 Jun 2012 18:31
by Klaasgras
Do you perhaps have some screenies?

Re: [OTTD] Scenario - Kanto Area (Japan) - FINISHED

Posted: 05 Jun 2012 20:00
by SniperDJ
that are a lot of fishing grounds...

but it is nice to see a firs based scenario.
the only thing is that japan hasn't got that much resources itself, that might be a problem if you want to place realistic industries

Re: [OTTD] Scenario - Kanto Area (Japan) - FINISHED

Posted: 05 Jun 2012 20:15
by Aerond
Yeah, I know Japan don´t have lots of resources. I didn´t pursue going realistic with industries, just place them in logical places (as a refinery in Utsunomiya, for example, wouldn´t make much senses). Obviously, 1920 is way before Japanese began to eat Sushi as crazy so that´s why they still have places to go fishing :mrgreen: :mrgreen: :mrgreen:

Re: [OTTD] Scenario - Kanto Area (Japan) - FINISHED

Posted: 15 Jun 2012 14:44
by bwong
I'm getting a broken saved game, invalid chunk size error
Is there any way you could update the save game to a newer version perhaps? :/

Re: [OTTD] Scenario - Kanto Area (Japan) - FINISHED

Posted: 15 Jun 2012 22:13
by Sallarsahr
What? You have only installed the stable version?
Every one knows : only the nightlies are the versions, which have the realy NERD on his system...every night again!


if you found some like irony, you can take it away......

Re: [OTTD] Scenario - Kanto Area (Japan) - FINISHED

Posted: 07 Mar 2014 16:20
by romazoon
hi, i tried your scenario and i just wanted to say it s a great one and you ll find a couple screenies of my game in the attachment.

And about my opinion on your scenario, just in case if you plan on working on that scenario some more:

-adding more towns/village in remote areas and near major cities (i.e:near fuji/Takasaki/shizuoka/ ! And add Shimizu near Shizuoka (this one i have actually funded it ingame !)

-adding maybe a couple suburbs/wards to kawasaki and yokohama would be nice too.

- also manually editing the small moutain/hills range in the area south of Chiba until Kamogewa would be nice, as it seems in reality to be a little rough terrain there (it doesn t need to be much higher, a couple tiles but randomly so that the terrain appear to be rough and not flat, right now it s just too easy to cut straight through that area !).

that s about it, but don t get mistaken, i really like your scenario, that s why i give you here some comments that are supposed to be constructiv, and they are in no way a request from me. not even advice, just my personal opinion.

Anyway, here i want to thank you for spending uncountable hours on that great scenario(the quality of the scenario tell me so).