Palette documentation, volume I
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Palette documentation, volume I
I am hoping to see at some point a fully-documented palette, showing what all the colours are, and what they represent in the game (i.e. some represent flashing in DOS, others represent transparency, and some more for player colours). I have started work on a visual translation table showing what the player colour IDs are on the palette, and which colours they translate to when given player colours are selected. Should be done and finished in a couple of weeks (I hope ot get a preliminary impression done before the start of next week), and will be issued under the GNU FDL (Google might help with this one).
If there is plenty of interest in this, I shall bring it up my list of priorities and get it out sooner.
If there is plenty of interest in this, I shall bring it up my list of priorities and get it out sooner.
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- Tycoon
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Re: Palette documentation, volume I
And Win since a9VCs(1/2)ChrisCF wrote:some represent flashing in DOS
Here is a file to show you all palette colors of the win version at the start screen. Backup everything first!
Windows version.
Hope it helps. :-)
Windows version.
Hope it helps. :-)
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- startcol.zip
- Here you go
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- Engineer
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Re: Palette documentation, volume I
Ooh - That'll be amazingly useful for me! But I'm not working on my TT-related stuff at the moment, so don't rush for my sake.ChrisCF wrote:I am hoping to see at some point a fully-documented palette
hmm I have a litle list I use, not that fancy, but it works for me
http://home.tiscali.nl/broodje/TTD_colour_codes.txt
ahh shoot not what I wanted
http://home.tiscali.nl/broodje/TTD_colour_codes.txt
ahh shoot not what I wanted
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6-12-2003
This file contains the till now found special colours from the windows palet
Got some more, please tell me.
Daan
d.krantz_at_hccnet_dot_nl
52 = see trough for the station roofs
138= red flashing light (only in fullscreen)
198-205 = are all company colours
215= black ingame
222-226= grey blue to white slow blinking (the water pixels in fullscreen mode (tnx TBOT)
227-231= brownish fast colour cycle (by TBOT and a litle testing by me :P)
232-238= red flashing light, are part of the fire on the oil platforms (only in fullscreen, also by TBOT )
239-240= if 239 goes light red 240 goes dark red, if 239 then goes dark red 240 goes light red, (thanks nils)
244-243-242-241= Yelow flashing in the order they are written down (only fullscreen (thanks marcel))
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- Engineer
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- Attachments
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- colours.zip
- The next release will feature the palette indices on the image
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Yes. To use this chart to decide which shade of player-colour to use:
1. Look up the actual colour you need
2. Use the colour under "Dark Blue" (the first column)
3. Check in game that with the correct colour in use the sprite looks correct
Not all of the colour ranges are sequential, which is why I will be adding the palette IDs
1. Look up the actual colour you need
2. Use the colour under "Dark Blue" (the first column)
3. Check in game that with the correct colour in use the sprite looks correct
Not all of the colour ranges are sequential, which is why I will be adding the palette IDs
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Suggestion #1: That'll probably come next, though any graphics editing tool worth its salt should be able to tell you the RGB value with the mouse over a pixel.
Suggestion #2: Maybe. Depends on what you mean by "wrong colours"
Suggestion #2: Maybe. Depends on what you mean by "wrong colours"
Bugzilla available for use - PM for details.
Sugestion concerning 2)
Better paint a line of the colors the flashing pixels get in order.
For example with the yellow black blinking colors:
Better paint a line of the colors the flashing pixels get in order.
For example with the yellow black blinking colors:
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begin then then then
241: black black black yellow
242: black black yellow black
243: black yellow black black
244: yellow black black black
But not the other way round (anymore)ChrisCF wrote:Suggestion #1: That'll probably come next, though any graphics editing tool worth its salt should be able to tell you the RGB value with the mouse over a pixel.
Colours that are reserved for special effects, usually blinking but there is magic pink and background blue too.ChrisCF wrote:Suggestion #2: Maybe. Depends on what you mean by "wrong colours"
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