The Lighthouse Set

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Moluma
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The Lighthouse Set

Post by Moluma » 16 Apr 2012 19:31

The Lighthouse Set

Welcome to The Lighthouse Set, which is a new object set (eye candy-set) for openTTD. The first edition (v. 1.0) contained six lighthouses, and by now the set has developed to contain 14 lighthouses (v. 1.2). The Lighthouses are not exact copies of real lighthouses, but some of them are more or less inspired from lighthouses primarily in the Nordic countries. Over time it’s my plan to add more lighthouses to the set.

The set is my very first GRF-set. Since I'm not a talented GRF-coder, it has taken some time to make this set, but thanks to many useful topics about coding (and drawing) here at the forum, it was possible. Here I like to thank especially wallyweb for the New Objects GRF Coding Guide, which where an important source for me when coding the initial version. Please also see "Readme" for further credit.
lighthouse-v-1-2.png
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Last edited by Moluma on 16 Sep 2012 10:38, edited 1 time in total.

ColdIce
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Re: The Lighthouse Set

Post by ColdIce » 16 Apr 2012 19:35

:lol: nice.. thank you.

and now Quast65 in 3...2...1
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planetmaker
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Re: The Lighthouse Set

Post by planetmaker » 16 Apr 2012 19:41

Wow, those are really beautiful!

It's very nice to see new people make *such* an entry into the scene :-)

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Re: The Lighthouse Set

Post by Supercheese » 16 Apr 2012 19:58

Very nice! :D
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Hyronymus
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Re: The Lighthouse Set

Post by Hyronymus » 16 Apr 2012 20:33

These look lovely!

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Toni Babelony
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Re: The Lighthouse Set

Post by Toni Babelony » 16 Apr 2012 20:33

Wow, those are some amazing looking graphics! I hope you'll produce more of those seaside goodies.
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Bob_Mackenzie
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Re: The Lighthouse Set

Post by Bob_Mackenzie » 16 Apr 2012 20:38

Nice debut

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silver_777
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Re: The Lighthouse Set

Post by silver_777 » 16 Apr 2012 21:14

Beautiful :) So many details :shock: I want more :!: :wink:
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kamnet
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Re: The Lighthouse Set

Post by kamnet » 16 Apr 2012 21:25

I think planetmaker stole my words! Didn't see this one coming!

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PaulC
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Re: The Lighthouse Set

Post by PaulC » 16 Apr 2012 21:29

Whoa, awesome! :D Cheers dude!

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Leanden
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Re: The Lighthouse Set

Post by Leanden » 16 Apr 2012 22:05

Good stuff, when Quast65 sees these he will certainly cream his underpants...
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ISA
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Re: The Lighthouse Set

Post by ISA » 16 Apr 2012 23:45

Yup fancy stuff!
Toni Babelony wrote:I hope you'll produce more of those seaside goodies.
The grf is named v1.0, so I imagine he does :)

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kamnet
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Re: The Lighthouse Set

Post by kamnet » 17 Apr 2012 00:23

Shouldn't this be in Graphics Releases forum, though? :D


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Quast65
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Re: The Lighthouse Set

Post by Quast65 » 17 Apr 2012 05:16

ColdIce wrote:and now Quast65 in 3...2...1
Leanden wrote:Good stuff, when Quast65 sees these he will certainly cream his underpants...
Hahahaha, consider them creamed :D

WOW!!!! These are absolutely fabulous!!

Few suggestions:

- Could you also make versions with an ISR-style groundtile? That will make them more fitted in at industrial harbours.
- Could you code them in such a way that you only get (for example) the name "Lighthouse Set" in the main menu and when you select that you get the submenu with the various lighthouses. Especially when you are going to expand this set that would keep the main menu a bit more tidy.
- If you are going to make different versions of the same lighthouse (so for example a version with grass tile, a version with ISR-tile and previous suggestions with a rotated view), code that as views. That way you make the most use of one Object-ID, as there are only 255 NewObject-ID's available for the entire game.

This is an example of my code in NFO for 4 different objects with just one ID:

Code: Select all

   

* 23	 04 0F FF 01 01 "ÐNormal ISR tiles" 00
* 17	 04 0F FF 01 02 "ÐISR Object" 00   
* 1	 0C
* 34	 00 0F 09 01 02 08 "IRQ1" 09 01 D0 0A 02 D0 0B 0F 0C 11 0D 02 0E 17 DE 0A 00 0F 00 00 20 00 17 04
* 4	 01 0F 04 01
c:grfmakengrfcodecwindock/newobjects.pcx 7 175 09 99 64 -31 -72
c:grfmakengrfcodecwindock/newobjects.pcx 208 175 09 99 64 -31 -72
c:grfmakengrfcodecwindock/newobjects.pcx 275 175 09 99 64 -31 -72
c:grfmakengrfcodecwindock/newobjects.pcx 616 175 09 99 64 -31 -72
* 17	 02 0F 00 00 8D 0F 00 00 00 00 00 80 02 02 0C 0C 20
* 17	 02 0F 01 00 8D 0F 00 00 01 00 00 80 02 02 0C 0C 20
* 17	 02 0F 02 00 8D 0F 00 00 02 00 00 80 02 02 0C 0C 20
* 17	 02 0F 03 00 8D 0F 00 00 03 00 00 80 02 02 0C 0C 20
* 22           02 0F 04 81 48 00 03 03 01 00 01 01 02 00 02 02 03 00 03 03 00 00
* 10	 03 0F 01 02 01 FF 04 00 04 00
* 1	 0C

Keep up the great work!
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andythenorth
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Re: The Lighthouse Set

Post by andythenorth » 17 Apr 2012 05:18

Nice lighthouses. :)

Please consider releasing your set under the GPL licence, I believe it's the best way to license newgrfs.
http://www.gnu.org/licenses/

Happy to explain what you need to do for GPL (it's simple).

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jor[D]1
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Re: The Lighthouse Set

Post by jor[D]1 » 17 Apr 2012 12:25

Beautiful set, just what I will need in my current game. An uncommon addition may be an old square light house:

Like the Brandaris:
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SAC
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Re: The Lighthouse Set

Post by SAC » 17 Apr 2012 12:27

Truly great graphics... :)) I especially like the 2nd and the 4th one... :))
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PaulC
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Re: The Lighthouse Set

Post by PaulC » 17 Apr 2012 12:33

jor[D]1 wrote:An uncommon addition may be an old square light house... Like the Brandaris
You might want to take a look at this: http://www.tt-forums.net/viewtopic.php?p=416118#p416118

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jian
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Re: The Lighthouse Set

Post by jian » 17 Apr 2012 15:01

I can not use.
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