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Re: Working on a nicer UI for Simutrans

Posted: 11 Apr 2013 17:48
by Alberth
Looks nice.
Unfortunately, I have not enough time to play the game.

Re: Working on a nicer UI for Simutrans

Posted: 14 Apr 2013 11:33
by Varkaleas
Thanks, it's good to know that my tries to make it look better actually work :)

I've published a first version with the new font routines. Actually, there is still a lot of room for improvement, in some situations the font anti-aliasing even reduces the readability. I'm confident though that I can get it right with some more experimentation:

http://sourceforge.net/projects/ironsim ... ntal/r066/

The only real change in this version is that town names are now displayed by default in a different style from station and landmark names.

Re: Working on a nicer UI for Simutrans

Posted: 15 Apr 2013 10:31
by Varkaleas
r066b got more font related changes, a few map creation related improvements, also a bugfix for a problem that made Iron Bite crash when the general help was triggered but a bad key-binding configuration was supplied by the pak set.

http://sourceforge.net/projects/ironsim ... ntal/r066/

Re: Working on a nicer UI for Simutrans

Posted: 18 Apr 2013 20:08
by Varkaleas
I feel a bit uncertain if this is the right way to go, but I started to rename the project from "Simutrans Iron Bite" to "The Iron Way". r067 is the first release with the new name used more throroughly.

http://sourceforge.net/projects/ironsim ... ntal/r067/

There have been some more correction in regard to the new font system, and the download package includes slightly updated versions of pak48.Excentrique and pak72.Elegance.

pak72.Elegance is meant to become the "standard" graphics set for "The Iron Way", but at the moment there is still a lot missing. So the bundled pak64.Crisp will serve for this purpose, and pak72.Elegance serves as a preview of the future standard.

Re: Working on a nicer UI for Simutrans

Posted: 22 Apr 2013 20:20
by Varkaleas
The Iron Way r069 got quite a lot more font-related bugfixes to correct mistakes which were introduced during the transition to the new font system. Along with that came another rework of the depot window.

http://sourceforge.net/projects/ironsim ... ntal/r068/

And finally, the tree planting tool was extended and got a switch to plant trees which can be used for avenues and similar decorative purposes.