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Pre-Civil Rights Bus Law?

Posted: 03 Jan 2012 23:06
by spellingmistake
I was playing Open TTD tonight and I had a bit of an idea. TTD never really took into account the civil rights movement in regard to buses. I was wondering if it would be possible to have a mod that took into account black people being segregated on the US bus network pre-1960s?

I was half thinking of this in a historical/educational way, and half tongue in cheek, although I'm completely aware this falls into some pretty dodgy territory. I'm not sure if it's possible to present segregation in an appropriate way through a transport simulator! But indulge me in this idea, at least theoretically.

Some ideas for how this would manifest itself in the game would be through special segregated buses and black or white only buses. Perhaps the passengers are separate 'cargos' in the bus station :/. I had a quick search to see if (for some reason!) desegregation had any noticeable impact on bus companies profits at the time, but couldn't find anything.

I'm aware this is a bit of a weird idea. But I'd be interested if anyone had any (obvs non-racist) ideas how this might play out in a game like Open TTD??

Re: Pre-Civil Rights Bus Law?

Posted: 03 Jan 2012 23:18
by Supercheese
spellingmistake wrote:I'm aware this is a bit of a weird idea.
Largest understatement of 2012 thus far, IMO.

Re: Pre-Civil Rights Bus Law?

Posted: 03 Jan 2012 23:27
by Chris
How can segregation in any way be non-racist? It is just a completely inappropriate thing to put in a game - OTTD is not a historically accurate game and even if it was why would anybody want to play with that just because some evil, twisted b****** in the US had such corrupt morals?

Re: Pre-Civil Rights Bus Law?

Posted: 03 Jan 2012 23:40
by SwissFan91
Perhaps the passengers are separate 'cargos' in the bus station :/
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Re: Pre-Civil Rights Bus Law?

Posted: 04 Jan 2012 00:04
by spellingmistake
I found this academic paper on the political economy of segregation,
http://journals.cambridge.org/action/di ... id=4140176

According to Wikipedia many streetcar companies at the time refused to take part in segregation for up to 15 years, perhaps local authorities could be of different political persuasions, some could be more liberal, others more... well, racist. They could levy fines against you for not segregating your buses or become unhappy with you or the liberal ones could reward you for not segregating your buses?

Re: Pre-Civil Rights Bus Law?

Posted: 04 Jan 2012 00:05
by Level Crossing
Issues like racism do not belong in a game oriented for all ages.

Re: Pre-Civil Rights Bus Law?

Posted: 04 Jan 2012 00:08
by PaulC
It's all very interesting from a historical perspective, but as a suggestion for OTTD I think this is in rather poor taste (to say the least).

Re: Pre-Civil Rights Bus Law?

Posted: 04 Jan 2012 00:56
by ChillCore
WTF, I am speechless after reading this crap.

You really want me to tell my three year old, who is glued to the screen like a fly on flypaper whenever OpenTTD runs whilst shouting "tsjoeke tsjoeke tuut tuut", that black people go in the back of the bus ... I don't think so mate.
Perhaps the passengers are separate 'cargos' in the bus station
Hey better would be to create a slave market and make them black people slaves instead of special cargo in a bus. You could transport them to farms and factories to boost production. eh?



spellingmistake, one more such suggestion and I will never ever speak to you again.
Welcome to the forums, you sure made an entry that won't be forgotten anytime soon


edit: typo ... thank you Level Crossing

Re: Pre-Civil Rights Bus Law?

Posted: 04 Jan 2012 01:45
by Level Crossing
ChillCore wrote:you sure made an entree that won't be forgotten anytime soon
Agreed with the rest of your post. Not sure if this is a typo, so just a quick correction:

entry is arrival (in this case).
entree is the main course in a restaurant.

Re: Pre-Civil Rights Bus Law?

Posted: 04 Jan 2012 04:16
by spellingmistake
I wasn't suggesting it as an broadly available feature of the game, I just thought it was interesting idea in theory.

The game deals with the changing technology of transport, I thought it'd be interesting to see if the changing politics of transport could be represented in the a game in such a way that was playable and of course, non-racist, perhaps even having a pro-civil rights slant to it.

And in case there was any doubt, earlier I was referring to white people as 'cargo' too.

Anyway didn't mean to upset anyone, I didn't seriously consider that someone would take the time to make this, just an idea.

Re: Pre-Civil Rights Bus Law?

Posted: 04 Jan 2012 04:26
by Supercheese
spellingmistake wrote:I didn't seriously consider that someone would take the time to make this, just an idea.
It therefore boggles the mind why you would bother to post it at all. A suggestion you really didn't think anyone would want to implement is scarcely a suggestion at all.

Because I'm nice and want to give you the benefit of the doubt, I won't accuse you of premeditated trolling. But your original post sure looks a heck of a lot like just that.

Re: Pre-Civil Rights Bus Law?

Posted: 04 Jan 2012 07:42
by FooBar
Try tourists in ECS Vectors. It's basically the same principle of having two types of passengers for which you need separate vehicles.

Re: Pre-Civil Rights Bus Law?

Posted: 04 Jan 2012 10:04
by ChillCore
And in case there was any doubt, earlier I was referring to white people as 'cargo' too.
In game passengers are refered too as cargo to be transported ... that was not what upset me at all.
The fact that you would even consider differenciating between people based on the colour of their skin did.


I've calmed down a bit now after a night of sleep.
I'll give you the benefit of the doubt too and asume that you wanted to discuss the historical perspective.

The human race has many ugly faces and horrible things have happened during the course of our collective history ... that does not mean that we should include them in a friendly family game.

Re: Pre-Civil Rights Bus Law?

Posted: 04 Jan 2012 11:12
by Dave
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Re: Pre-Civil Rights Bus Law?

Posted: 04 Jan 2012 11:37
by Lord Aro
^ What Dave said.

Re: Pre-Civil Rights Bus Law?

Posted: 04 Jan 2012 12:05
by Hyronymus
You registered here just to make this suggestion?

I think you're better off producing Maya calanders.

Re: Pre-Civil Rights Bus Law?

Posted: 04 Jan 2012 13:02
by Voyager One
While we're at it, we could also consider having separate vehicles for separate races. I.e. buses for blacks that breakdown all the time or get crashed by trains every time they try to cross a rail line... No wait! A great idea: passenger ships for blacks only and all of them get named Titanic and all of them get the appropriate fate too!

Not funny, not even as a "historical" idea. :roll: :(

Re: Pre-Civil Rights Bus Law?

Posted: 04 Jan 2012 13:40
by Leanden
Ye, the passenger capacity of the slave ships could be greatly increased to reflect the historical fact of how bad the conditions were on the ships at the time to make the largest profit...

Re: Pre-Civil Rights Bus Law?

Posted: 04 Jan 2012 15:37
by Pyoro
Maybe I'm just too insensitive to get all these reactions, but to me it'd just be something that would make some historic NA scenarios more accurate. Which, imo, is pretty much always a good thing (for scenarios; this wouldn't make sense on a random map without any context, obviously).

Re: Pre-Civil Rights Bus Law?

Posted: 04 Jan 2012 16:05
by Hyronymus
Pyoro wrote:Maybe I'm just too insensitive to get all these reactions, but to me it'd just be something that would make some historic NA scenarios more accurate. Which, imo, is pretty much always a good thing (for scenarios; this wouldn't make sense on a random map without any context, obviously).
Maybe this helps: imagine someone asks for livestock vans to be refitted to carry Jews, to make a hsitorical accurate representation of how the German Reichsbahn transported Jews to concentration camps.