The Nations Game

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Emperor Jake
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The Nations Game

Post by Emperor Jake » 09 Nov 2011 01:10

Welcome to the continuation of the Map Game. This new thread has a more appropriate name, but I think that it will still be called the "Map Game" because people are just accustomed to the old name. The old thread has over 200 pages and the OP is no longer around, and so this new thread makes us able to post polls to vote on things.

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Rule Amendments go here

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LIST OF RULES
  1. STARTUP AND GENERAL RULES
    1. One country per person
    2. Size: Countries must initially not be larger than the US (10 mln sq km). Size on earth must be kept smaller than 18 mln sq km and may be vetoed (see Rule 3.1)
    3. Slight terraforming is permitted, but no moving of large landmasses like continents
    4. Technology may be introduced at approximately the appropriate time according to the in-game time rate and year. Development of advanced technology (e.g. nuclear tech, rockets, aircraft carriers etc) must be announced before it is completed. Technologies that are too early for the timeframe or implausible may be vetoed (see Rule 3.1)
  2. WARS AND SECESSIONS
    1. Wars are to be fought with reasonable forces. Some aspects may be vetoed (see Rule 3.1) if necessary. During armed conflict a player may not report casualties or damages done to the other party, the other party must respond to attacks in a way that is considered realistic.
    2. Nukes may not be overused and must have a blast radius of less than 0.5 miles. Abuse of this rule can be vetoed (see Rule 3.1).
    3. Seceding is permitted, only if the "leader/owner" of a country decides it. The new territory must merge with another country or become a new, separate country administered by someone else.
  3. ADMINISTRATIVE RULES
    1. Veto Power: If a player disagrees with another's action, they may veto the action. At least two players are needed for the veto to succeed and the action to be taken back. Moderator's word is supreme to all other players, EXCEPT when the moderator is alone in his/her position. If this is the case, the moderator will be overridden (to prevent abuse).
    2. Rule Changing: After these initial rules are agreed upon, a majority vote is required to change a rule. A game moderator counts as two votes.
    3. Restarting: A 4:1 consensus is required to restart. Game mods count as two votes.
Attachments
Map Game Large Blank.png
The Large Map, with key added.
(607.9 KiB) Downloaded 5 times
Map Game Small Blank.png
The Small Map, that we all know and love.
(33.7 KiB) Downloaded 5 times
Map Game Medium.png
The Medium Map with rivers
(198.58 KiB) Downloaded 5 times
Last edited by Emperor Jake on 07 Oct 2012 22:41, edited 40 times in total.
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Re: The Nations Game

Post by Opan » 09 Nov 2011 03:45

I personally like the idea of a larger map, as it makes it more in depth landscaping, and it also allows more area for more players to join the game. My 2 cents on the subject. And I'll wait to do anything until it is decided on which map we are using.

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Re: The Nations Game

Post by Jacko » 09 Nov 2011 07:46

If we do the new map do we have more space for stuff
I also like new name
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Re: The Nations Game

Post by SprungGeoduck21 » 09 Nov 2011 09:33

I might join thsi, and here are my two cents on tis. How about we have a technology tree, Civilization-style? We could even use a Civ tech tree.
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Re: The Nations Game

Post by Hyronymus » 09 Nov 2011 12:02

SprungGeoduck21 wrote:I might join thsi, and here are my two cents on tis. How about we have a technology tree, Civilization-style? We could even use a Civ tech tree.
TYhen you can best start playing Civ on facebook. For here, I think a larger map suffices.

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Re: The Nations Game

Post by Emperor Jake » 09 Nov 2011 13:16

The game is somewhat complex as it is, I really don't want to complicate it even further. Personally I don't mind the larger map, but its size makes it cumbersome to edit and takes more time to upload. Either way, I think we ought to give it at least one chance in an actual game.
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Re: The Nations Game

Post by Jacko » 09 Nov 2011 15:26

I think that's a great idea. Trial it for one game
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Re: The Nations Game

Post by SprungGeoduck21 » 09 Nov 2011 22:56

To simplify things with the tech tree, how about we start in 400BC, where we can only build warrirors for military? The we can follow the Civ5 tech tree all the way to the future.
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Re: The Nations Game

Post by rdrdrdrd » 09 Nov 2011 23:10

the tech tree is fine as is
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Re: The Nations Game

Post by Emperor Jake » 10 Nov 2011 02:38

I have rediscovered the map from the original poster of the old map game thread. It is not quite as large as the other one, but still allows for great detail, pls it is in a different projection that makes land areas more equal. See the first post for this new map, I will also add it to the poll.
This is the one that I would prefer to use, as it is big enough for detail but is not nearly as large as the large map. It also has rivers and lakes, and solid lines which make it neater when editing territories.
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Re: The Nations Game

Post by rdrdrdrd » 10 Nov 2011 03:25

that one is actually pretty cool
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

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Re: The Nations Game

Post by APDAF » 10 Nov 2011 16:35

It is a lot easier to place your capital on the map with rivers.
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Re: The Nations Game

Post by Voyager One » 10 Nov 2011 16:49

So we'll use... which one? :lol:
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Re: The Nations Game

Post by Jacko » 10 Nov 2011 17:09

RIVERS MAP!!!!!! FTW!!!!

Its perfect size and everything
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Re: The Nations Game

Post by APDAF » 10 Nov 2011 18:38

When do we start?
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Re: The Nations Game

Post by Jacko » 10 Nov 2011 20:16

APDAF wrote:When do we start?
i say 1900
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Re: The Nations Game

Post by APDAF » 10 Nov 2011 20:40

I think 1850.

And I was talking about when do we start the game.
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Re: The Nations Game

Post by rdrdrdrd » 10 Nov 2011 21:14

1875 :)
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.

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Re: The Nations Game

Post by Comm Cody » 10 Nov 2011 21:28

1836.

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Re: The Nations Game

Post by APDAF » 10 Nov 2011 21:29

Oh yes that! :oops:
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