
http://www.desura.com/
iDEA: Add OpenTTD to Desura as a free game!
Moderator: OpenTTD Developers
Well, OpenTTD should be added to the store as free!FooBar wrote:Your point being?
Publishing requirements at http://www.desura.com/groups/desura/howto wrote:Make sure your intellectual property (IP) is unique. Ensure your game or mod idea is your own. We will not accept any projects that have a pre-existing IP unless written consent is given by the appropriate parties
Can´t we add OpenTTD as a mod then ?FooBar wrote:Appears to me that their rules don't allow OpenTTD:
Publishing requirements at http://www.desura.com/groups/desura/howto wrote:Make sure your intellectual property (IP) is unique. Ensure your game or mod idea is your own. We will not accept any projects that have a pre-existing IP unless written consent is given by the appropriate parties
You are correct however, this framework you direcly engage the gamersEmperor Jake wrote:There really is not much point in this. OpenTTD is already available on many distributions' repositories.
Well we can´tAlberth wrote:Thanks FooBar, I had a quick look but could not find it fast enough.
@G19star: What should we look into?
If their requirements exclude open source software by definition (at least that's how I read "you must exclusively own all IP of the game"), how is that something we can fix/change?
/me wonders why people think letting a commercial company handle their game requirements is a good idea.
It seems to me that OpenTTD fit into the rules just fine, albeit maybe not by normal convention. All of the intellectual property that makes up OpenTTD has been freely contributed by those who created it, per the terms of the licensing (GPL v2 and Sampling+).FooBar wrote:Appears to me that their rules don't allow OpenTTD:
Publishing requirements at http://www.desura.com/groups/desura/howto wrote:Make sure your intellectual property (IP) is unique. Ensure your game or mod idea is your own. We will not accept any projects that have a pre-existing IP unless written consent is given by the appropriate parties
Who borrowed the idea from Artdink, who borrowed it from MicroProse, who borrowed it from Epyx and Ozark.FooBar wrote:I should have emphasized the "Ensure your game [] idea is your own" bit.
This game is not our idea, it's Chris Sawyer's.
And you still thing it fits the rules?kamnet wrote:Who borrowed the idea from Artdink, who borrowed it from MicroProse, who borrowed it from Epyx and Ozark.
Explain that chain of "borrowers" please? I wasn't aware it was anyone's but Chris Sawyer's and Simon Foster's work?kamnet wrote:Who borrowed the idea from Artdink, who borrowed it from MicroProse, who borrowed it from Epyx and Ozark.FooBar wrote:I should have emphasized the "Ensure your game [] idea is your own" bit.
This game is not our idea, it's Chris Sawyer's.
with all due respect, "having the idea" for a game doesn't make it one's "intellectual property". only creating actual code/graphics does.kamnet wrote:Who borrowed the idea from Artdink, who borrowed it from MicroProse, who borrowed it from Epyx and Ozark.FooBar wrote:I should have emphasized the "Ensure your game [] idea is your own" bit.
This game is not our idea, it's Chris Sawyer's.
A certain threshold of originality would be sufficient. Neither code nor graphics required.Eddi wrote: with all due respect, "having the idea" for a game doesn't make it one's "intellectual property". only creating actual code/graphics does.
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