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PostPosted: Mon Sep 19, 2011 4:26 am 
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This is the train set for the Total Alpine Replacement Set project.
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Image

v0.3.0:

New Engines:
Bombardier TRAXX (different liveries: DB, BLS, SBB, Cisalpino)
ÖBB 1144
ÖBB 1142
ÖBB 1116 Taurus
DB 146.2 IC-Livery (future)

New Multiple Units:
ÖBB 5022 Desiro
ÖBB 4024 Talent
ÖBB 5047
ÖBB 5147
SBB RABDe 500 ICN
BLS RABe 535 Lötschberger

New Coaches:
Cisalpino coaches
ÖBB EC-Coaches
DB Intercity-double-deck-coaches (future)
SBB IC 2000
ÖBB CityShuttle single-deck
ÖBB CityShuttle double-deck

____________________

v0.2.0:

Engines:
DB BR 146.2
DB BR 143
DB BR 101
DB BR 218
SBB Re 460 "Lok 2000"
ÖBB 1116 "railjet"

Multiple units:
DB BR 641
DB BR 611
DB BR 628
Stadler Regio Shuttle
Stadler KISS
Stadler Flirt "Seehas"
SBB Re 450
SBB ICN

Coaches (with cab-cars):
DB double-deck coaches
DB n-coaches "Silberling"
DB IC-coaches
SBB IC-coaches
ÖBB railjet-coaches
freight wagons
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Known Bugs:
-Push-pull trains have wrong details, when they are reversed


Download Version 0.1.1
Download Version 0.2.0
Download Version 0.3.0
Readme (english)
Readme (german)

Please report bugs here!


Last edited by Yoshi on Wed Jul 16, 2014 10:24 am, edited 9 times in total.

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PostPosted: Mon Sep 19, 2011 6:46 am 
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I think I should mention that this is not a complete set, yet. It is just a v0.1 and of course more trains are planned. So if you have wishes, suggestions or if you want to contribute let us know.

EDIT: Two little impressions from the set:

Attachment:
Phillips & Co., 10. Okt 2023#1.png
Phillips & Co., 10. Okt 2023#1.png [ 69.05 KiB | Viewed 34581 times ]


Attachment:
LIST.png
LIST.png [ 24.06 KiB | Viewed 34581 times ]


Attachment:
Unbenannt-1.png
Unbenannt-1.png [ 46 KiB | Viewed 34486 times ]

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Last edited by Dwight_K._Schrute on Mon Sep 19, 2011 4:23 pm, edited 2 times in total.

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PostPosted: Mon Sep 19, 2011 10:02 am 
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Looks nice so far, one thing I like is that there arent useless engines but they evolve with time - newer = better. :)

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PostPosted: Mon Sep 19, 2011 1:19 pm 
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Will there be any freight/shunting stuff?

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PostPosted: Mon Sep 19, 2011 1:27 pm 
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alluke wrote:
Will there be any freight/shunting stuff?


Yes, of course. In later versions this set will contain freight trains as well.

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PostPosted: Mon Sep 19, 2011 3:57 pm 
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Great looking set.

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PostPosted: Mon Sep 19, 2011 4:14 pm 
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Thanks...

I hope it will continue like this :D


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PostPosted: Wed Sep 21, 2011 9:18 pm 
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Location: Heerlen , the Netherlands
Very nice trainsets ! Especially the Stadler Flirt and the RailJet are very nice ! :D :o :o :o

I know it's a first release but the running costs for the RailJet are almost €3.000.000 a year ! :shock:

But overall a very nice trainset !


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PostPosted: Wed Sep 21, 2011 9:46 pm 
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Shouldn't the RailJet also have higher top speed? But I agree with others this is a very good start.

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PostPosted: Wed Sep 21, 2011 9:57 pm 
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as wrote:
Shouldn't the RailJet also have higher top speed? But I agree with others this is a very good start.


This is fixed in 0.1.1. I forgot to adjust the top speed of the control car and the coach.

PinkMoon wrote:
Very nice trainsets ! Especially the Stadler Flirt and the RailJet are very nice ! :D :o :o :o

I know it's a first release but the running costs for the RailJet are almost €3.000.000 a year ! :shock:

But overall a very nice trainset !


Thank You! But I can't see the problem with the running costs. See attached picture. Maybe you can post a screenshot or a savegame?

Attachment:
Unbenannt-1.png
Unbenannt-1.png [ 26.96 KiB | Viewed 34271 times ]


EDIT: If you play with inflation this may happen. But the revenues are very high then, too, aren't they?

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PostPosted: Thu Sep 22, 2011 7:34 am 
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I've made a screenshot of the game I play at this moment . As you see the running costs are above 3 million euro's . What can I do ?


Attachments:
File comment: Screenshot of the game
(RailJet)

22092011.jpg [876.18 KiB]
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PostPosted: Thu Sep 22, 2011 7:46 am 
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Are you sure you dont have inflation on? As your train obviously made only -400 000 om the last year, 2 600 000 income per year is ... suspicious

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PostPosted: Thu Sep 22, 2011 7:56 am 
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Indeed I had the inflation on . Now I disabled it but the running costs stay very high ! :(:(:(
The ÖBB set is really beautiful but with such high running costs it is very difficult to make profits .
The DB set I use doesn't have that high amount of running costs.


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PostPosted: Thu Sep 22, 2011 8:32 am 
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Disabling inflation in a running game doesn't reset all costs. It just disables inflation from that point forward.

A savegame may be useful to figure out what went wrong here.

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PostPosted: Thu Sep 22, 2011 8:52 am 
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Thank you for the information . For the next new game I will disable the inflation.


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PostPosted: Thu Sep 22, 2011 9:16 am 
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I think inflation is no problem as your revenues rise in the same amount your costs do. But there seem to be very few passengers in your train. So maybe your average utilisation is just too low to run the train profitably.

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PostPosted: Thu Sep 22, 2011 12:33 pm 
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actually income rises slower than expenses with inflation, so when you don't have technical development over the 170 years of inflation you run into trouble.

Addendum: my math says:
(1.04/1.03)^170 = 5.168202132 (4% inflation) and
(1.02/1.01)^170 = 5.338209935 (2% inflation)
so after 170 years running costs have increased by ~ factor 5.

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PostPosted: Thu Sep 22, 2011 7:46 pm 
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Thank you for this information Eddi. So I think the best and easiest way to handle this is a parameter. Version 0.2 will have a parameter to adjust running costs (1/4, 1/2, 1, 2, 4)

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PostPosted: Fri Sep 23, 2011 12:36 am 
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Eddi wrote:
actually income rises slower than expenses with inflation, so when you don't have technical development over the 170 years of inflation you run into trouble.


"Technical development" is beside the point; it's impossible to balance a set for inflation, because the level of divergence between costs and incomes is dependent on how long the game has been running - ie, by game year 2000 a game which was started in 1850 has 150 years of inflation divergence, whereas one started in 1975 only has 25 years worth. To make the vehicles competitive in the first case means making them ridiculously cheap in the second (and they still wont make profit in a game started in 1800!).

The only reasonable thing set developers can do for now is recommend players play with inflation turned off, and balance vehicles for that.

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PostPosted: Wed Sep 28, 2011 10:46 am 
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Here is version 0.1.2

It fixes some minor issues with speed (SBB control car) and graphic alignments (SBB Re 450). There is still a bug with DB BR 628 (graphics too long), which we will fix before 0.2.0. After that work can begin for 0.2.0. There are alreaady some SBB mail wagons. But if you have further suggestions, please let us know.


Attachments:
File comment: DACH Train Set v0.1.2
dach_0.1.2.grf [106.95 KiB]
Downloaded 811 times

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