[OTTD] OpenGFX+ Airports 0.5.0

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zero.eight
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[OTTD] OpenGFX+ Airports 0.5.0

Post by zero.eight »

Hello ladies and gents,

We are proud to present OpenGFX+ Airports 0.5.0, a NewGRF designed to enhance the default airports. This release version adds four rotations for all airports, specific graphics for tiles above the snowline and several fixes to the base set sprites.

OpenGFX+ Airports 0.5.0 is available through the ingame online content service or directly from openttdcoop (thanks for hosting) for manual installation. You must have OpenTTD 1.2.0 or r22518 or later.
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opengfxairports_1.png (317.99 KiB) Viewed 28569 times
Big thanks to Skidd13 and Zephyris for their work on the original OpenGFX sprites which were used for drawing the new graphics, and to yexo and planetmaker for coding, the developers of the AirportTiles NewGRF extension, and not forgetting others who have made small but nonetheless significant contributions. Please see the readme for full credits.

If you'd like to contribute to this set or have any suggestions, please post in the development thread. Since this set fully replaces the default airports, it is possible to do things that cannot easily be done (if at all) by base set replacements, such as unique sprites for specific airports.
4 rotations and snow graphics for all default airports
4 rotations and snow graphics for all default airports
opengfxairports_2.png (243.08 KiB) Viewed 28569 times
Enjoy :)
OpenTTD: VAST - station tiles and objects | MICS - urban monorail graphical conversion | Universal Rail Type - easier train replacement
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Level Crossing
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Re: [OTTD] OpenGFX+ Airports 0.3.0

Post by Level Crossing »

zero.eight wrote:You must have OpenTTD 1.2.0
Wait...what? That hasn't been released yet! :?
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Re: [OTTD] OpenGFX+ Airports 0.3.0

Post by Yexo »

Level Crossing wrote:
zero.eight wrote:You must have OpenTTD 1.2.0
Wait...what? That hasn't been released yet! :?
But that will be the first stable that supports this NewGRF. If you want to use it now, you can use nightly r22518 or later.
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Pingaware
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Re: [OTTD] OpenGFX+ Airports 0.3.0

Post by Pingaware »

Level Crossing wrote:
zero.eight wrote:You must have OpenTTD 1.2.0
Wait...what? That hasn't been released yet! :?
It requires features that won't hit the main releases until 1.2.0 comes around, judging by the required nightly.
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Re: [OTTD] OpenGFX+ Airports 0.3.0

Post by Level Crossing »

The feature won't be included in, for example, 1.1.3?
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Re: [OTTD] OpenGFX+ Airports 0.3.0

Post by Yexo »

Level Crossing wrote:The feature won't be included in, for example, 1.1.3?
No.
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Re: [OTTD] OpenGFX+ Airports 0.3.0

Post by FooBar »

Level Crossing wrote:The feature won't be included in, for example, 1.1.3?
If the version number x.y.z increases the z-value, that means it's a bugfix release that will not include any new features, certainly not siginificant ones. A release with new features is identified by the increase of the y-value and a reset to 0 of the z-value. New feature releases come out typically once a year in April.


Apart from that, good work on the airports! If I may suggest a suggestion, than that's improving the jetways of the city airport. One appears to be flat on the ground while another is connected to the top of the gate-building. Plus that the main walkway doesn't seem to be connected to the main building.
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Re: [OTTD] OpenGFX+ Airports 0.3.0

Post by planetmaker »

zero.eight wrote: Enjoy :)
That I do :-) - another NewGRF for my 'always on' NewGRF-list. Marevelous work on all the graphics (and code) :-)
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Re: [OTTD] OpenGFX+ Airports 0.3.0

Post by akasoft »

Good work!
I attached my translation into Russian for this set (revision 144).
russian.lng
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Re: [OTTD] OpenGFX+ Airports 0.3.0

Post by 2006TTD »

This looks really great! The different rotations suits very well. :)
I would also like to provide a translation for traditional Chinese too.
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romazoon
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Re: [OTTD] OpenGFX+ Airports 0.3.0

Post by romazoon »

You guys really rock ! This rotation feature is pure awesomeness !
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Re: [OTTD] OpenGFX+ Airports 0.3.0

Post by Yexo »

Thanks for your contributions, in r145 translations for Dutch, Russian, Spanish and traditional Chinese have been added.
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Re: [OTTD] OpenGFX+ Airports 0.3.0

Post by Sabre_Justice »

A release so current it's compatible with a OTTD version not even out yet!
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Re: [OTTD] OpenGFX+ Airports 0.3.0

Post by Lord Aro »

Great work!
Now all that's needed is for someone to draw the airport rotations for the original graphics, and this grf will be obsoleted! :D
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planetmaker
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Re: [OTTD] OpenGFX+ Airports 0.3.0

Post by planetmaker »

Lord Aro wrote:Great work!
Now all that's needed is for someone to draw the airport rotations for the original graphics, and this grf will be obsoleted! :D
Quite not so. Default airports don't adopt to the ground (i.e. always green grass) and have never any snow cover.
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Re: [OTTD] OpenGFX+ Airports 0.3.0

Post by Zuu »

Very nice done! :bow:

I will sure enjoy these additional views in the ongoing work to add support for AIs to use airport views. :-)
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Re: [OTTD] OpenGFX+ Airports 0.3.0

Post by kamnet »

I'm absolutely blown away by the time and effort that the OpenGFX+ team puts into these projects. I wish I had more time right now to throw into some complementary projects.
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buckethead
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Re: [OTTD] OpenGFX+ Airports 0.3.0

Post by buckethead »

Great! Ill download the set as soon as I get home. :)
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Re: [OTTD] OpenGFX+ Airports 0.3.0

Post by Cheshire Cat ^..^ »

I'm guessing this grf doesn't work in toy climate? It didn't for me...
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Re: [OTTD] OpenGFX+ Airports 0.3.0

Post by Alberth »

Quite possible, toyland climate is severely lacking good grfs
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