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OpenTTD 1.1.2
Posted: 14 Aug 2011 15:59
by planetmaker
Hello,
as of today we present the brand new OpenTTD 1.1.2 which got two important bug fixes with respect to its preceeding release candidate which fix potential crashes in cases with unknown or missing languages when using NewGRFs referencing these languages and with some broken savegames.
Get the new version from the usual locations and should you discover any bugs, please report them to our
bug tracker
Enjoy!
Re: OpenTTD 1.1.2
Posted: 14 Aug 2011 16:45
by FooBar
planetmaker wrote:... in cases with unknown or missing languages when using NewGRFs referencing these languages and with some broken savegames.
Nice! The fix is basically how I suggested it to be fixed this morning, not knowing that it was already fixed that way...

Re: OpenTTD 1.1.2
Posted: 15 Aug 2011 02:27
by Nite Owl
Many thanks to all involved in the release of OpenTTD 1.1.2. Time does seem to fly when you are having fun.
Re: OpenTTD 1.1.2
Posted: 15 Aug 2011 09:47
by RAMMAR
After the game update (from version 1.1.1 -> 1.1.2) it became unworkable, it seems that it won't work on Windows 2000. The error says that: openttd.exe is not Win32 application. So, I'd to downgrade it back to the 1.1.1.
Re: OpenTTD 1.1.2
Posted: 15 Aug 2011 09:51
by Terkhen
Which version of OpenTTD 1.1.2 did you download? That error message sounds as if you downloaded the 64 bits version by mistake.
Re: OpenTTD 1.1.2
Posted: 15 Aug 2011 10:10
by RAMMAR
It works under Windows XP. But not under Win2k. By the default I can download 32bit version (installer)...
Re: OpenTTD 1.1.2
Posted: 15 Aug 2011 13:37
by Michi_cc
Can you test if the attached EXE works under Win2K? This is a trunk build with an experimental patch applied.
EDIT: That's only the EXE and no langs or data files, so if it works you'll still get an OpenTTD supplied error message about missing files.
-- Michael Lutz
Re: OpenTTD 1.1.2
Posted: 15 Aug 2011 13:39
by orudge
It looks as though OpenTTD is now being built with Visual Studio 2010. In Microsoft's infinite wisdom, VS2010 now generates executables with a minimum version requirement of Windows XP (actually, XP SP2 to be precise).
More information here.
Re: OpenTTD 1.1.2
Posted: 15 Aug 2011 14:45
by Jacko
So what does that, in short. mean?
anyone with old OS's need to update?
mine is XP and has been since i got this PC which as in (ummmmm......) 2005 i think
Re: OpenTTD 1.1.2
Posted: 15 Aug 2011 14:52
by FooBar
In short it means that the current release will not work on Win2000 and WinXP without SP3 (if you updated your Windows XP like you should have, you'll be fine), until a solution for this problem has been found. The first step towards that solution is Michi_cc's post. If that works, a new 1.1.2 or possibly a 1.2.3 binary will be built and provided.
It's unlikely that OpenTTD will stop supporting Win2000. Regardless of that I personally think still using Win2000 is not a very good idea, especially on computers with an internet connection.
Re: OpenTTD 1.1.2
Posted: 15 Aug 2011 15:06
by Michi_cc
FooBar wrote:It's unlikely that OpenTTD will stop supporting Win2000. Regardless of that I personally think still using Win2000 is not a very good idea, especially on computers with an internet connection.
Even 1.1.2 still supports Win2000 if you simply download the Win9x version, which has limited unicode support, but is otherwise identical.
-- Michael Lutz
Re: OpenTTD 1.1.2
Posted: 15 Aug 2011 15:15
by FooBar
Ah, well. Then maybe the easiest solution is to rename the 9x/ME binary to 9x/ME/2000

Re: OpenTTD 1.1.2
Posted: 16 Aug 2011 04:58
by RAMMAR
To Michi_cc:
Your trunk version have worked (it said "incorrect language pack/version", but it means that it is workable).
To others:
As for 9x version it works too. So I've made an update anyway, thanks to all.
Re: OpenTTD 1.1.2
Posted: 16 Aug 2011 08:38
by Darkvater
orudge wrote:It looks as though OpenTTD is now being built with Visual Studio 2010. In Microsoft's infinite wisdom, VS2010 now generates executables with a minimum version requirement of Windows XP (actually, XP SP2 to be precise).
More information here.
That is brilliant... we can always count on Microsoft to f*** up stuff :S
Re: OpenTTD 1.1.2
Posted: 16 Aug 2011 11:57
by orudge
I suppose when you think about it, though, Windows 2000 is eleven years old, and XP is ten years old, so it's probably not unreasonable for them to move on and take advantage of new features. Visual C++ 6.0 in 1998 didn't support creating Windows 2.0 executables!
Re: OpenTTD 1.1.2
Posted: 17 Aug 2011 15:35
by Jacko
Yeah thats true. everything changes to newer versions.
For example PSN had an update last week