Auto-level land button for tracks

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gsaurus
Engineer
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Joined: 14 Mar 2011 11:26

Auto-level land button for tracks

Post by gsaurus »

A toggle button to automatically lower/raise land when dragging a track.

If the button is on, when the player starts dragging a track the level of the first square is taken as base level to the rest of the dragged track.
If impossible to level land => error message and incomplete track is built.

This should be easy to implement since it's based on already existing features.


This is specially handy for diagonal rail tracks, it's very annoying to level land for those ;(
At first I though on adding diagonal land level features, but that wouldn't be that easy to implement. I think the auto-level is much handier and can improve gameplay a lot.

Edit: ok I found it here now. Auto-leveling would still be faster though.



If toolbars are getting too big, I would remove the "toggle remove track" button, I see it as an advanced tool that is done with Ctr only. For beginners the demolition one is fine. Signals still need the remove button but that may be set on the signals toolbar only.


(Sorry if already suggested, I didn't find it)


Cheers
G
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planetmaker
OpenTTD Developer
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Joined: 07 Nov 2007 22:44
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Re: Auto-level land button for tracks

Post by planetmaker »

gsaurus wrote: At first I though on adding diagonal land level features, but that wouldn't be that easy to implement
you should first try out the current release candidate...

And auto-level... is not something we need in my eyes and also doesn't fit well into the game concept. Rather I'd recommend to you to try realistic acceleration for a change; then slopes have not that big a disadvantage for vehicles anymore (but curves do).
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