Page 1 of 4

[CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR

Posted: 09 Mar 2011 17:42
by andythenorth
(CHIPS is now released. This is the development thread. Release thread here)

--------------------------------------

A little something me and Yexo are frying up:
chips_and_beer.png
chips_and_beer.png (150.17 KiB) Viewed 15222 times
chips_cobbles.png
chips_cobbles.png (129.03 KiB) Viewed 15222 times
chips_it_lives.png
chips_it_lives.png (172.31 KiB) Viewed 15222 times

Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR

Posted: 09 Mar 2011 18:46
by Lordmwa
Looks good but what on earth is the name of the thread about?

Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR

Posted: 09 Mar 2011 19:03
by Karloe
Lordmwa wrote:Looks good but what on earth is the name of the thread about?
Frying, chips, maybe add some fish to it :P
A new Industry? new farm crop, potato, and deliver it to city's with the big M in it?

Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR

Posted: 09 Mar 2011 21:17
by SamMacca
Ahhh a station set to match FIRS? Sweeeeeet :]

Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR

Posted: 09 Mar 2011 23:22
by Marshy
Drool :]

Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR

Posted: 10 Mar 2011 01:11
by Ameecher
Lordmwa wrote:Looks good but what on earth is the name of the thread about?
Well they all go nicely on FISH (and chips)

Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR

Posted: 10 Mar 2011 08:06
by Lordmwa
i guess

Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR

Posted: 10 Mar 2011 09:18
by PikkaBird
Stations that automatically adapt to the nearest industry? :P

Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR

Posted: 10 Mar 2011 10:39
by Zephyris
PikkaBird wrote:Stations that automatically adapt to the nearest industry? :P
Now that would be very nice...

Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR

Posted: 10 Mar 2011 10:44
by andythenorth
PikkaBird wrote:Stations that automatically adapt to the nearest industry? :P
Sadly we can't do that with current spec :(

Ideally there would just be two station tile types: 'magic station with track' and 'magic station without track' :twisted:

Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR

Posted: 10 Mar 2011 10:49
by wallyweb
I think its the candy coloured buffers. Could this be the start of a buffer set? I particularly like the doubled buffered tracks where access is blocked both in and out. The attending buildings and tiles are nice too. 8)

Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR

Posted: 10 Mar 2011 11:25
by planetmaker
wallyweb wrote:I think its the candy coloured buffers. Could this be the start of a buffer set? I particularly like the doubled buffered tracks where access is blocked both in and out. The attending buildings and tiles are nice too. 8)
I think the buildings are industries, not stations ;-)

Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR

Posted: 10 Mar 2011 11:27
by wallyweb
planetmaker wrote:
wallyweb wrote:I think its the candy coloured buffers. Could this be the start of a buffer set? I particularly like the doubled buffered tracks where access is blocked both in and out. The attending buildings and tiles are nice too. 8)
I think the buildings are industries, not stations ;-)
Well, they are still nice. :wink:
Strange how the building ground tiles match the platforms. Is this an error? :mrgreen:

Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR

Posted: 10 Mar 2011 11:46
by planetmaker
wallyweb wrote:
planetmaker wrote:
wallyweb wrote:I think its the candy coloured buffers. Could this be the start of a buffer set? I particularly like the doubled buffered tracks where access is blocked both in and out. The attending buildings and tiles are nice too. 8)
I think the buildings are industries, not stations ;-)
Well, they are still nice. :wink:
Strange how the building ground tiles match the platforms. Is this an error? :mrgreen:
Both grfs might originate from the same pixel artist :-P

Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR

Posted: 10 Mar 2011 12:37
by wallyweb
planetmaker wrote:Both grfs might originate from the same pixel artist :-P
Or the platforms and industries have a mutual sensitivity to one another? (Is this even possible?)

Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR

Posted: 10 Mar 2011 12:48
by planetmaker
wallyweb wrote:
planetmaker wrote:Both grfs might originate from the same pixel artist :-P
Or the platforms and industries have a mutual sensitivity to one another? (Is this even possible?)
We discussed that. That seems unfortunately not possible. One can detect that there is _a_ industry. But not which nor which industry tile.

Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR

Posted: 10 Mar 2011 12:59
by Hyronymus
planetmaker wrote:
wallyweb wrote:
planetmaker wrote:Both grfs might originate from the same pixel artist :-P
Or the platforms and industries have a mutual sensitivity to one another? (Is this even possible?)
We discussed that. That seems unfortunately not possible. One can detect that there is _a_ industry. But not which nor which industry tile.
Just out of curiousity: why can't it detect which type of industry?

Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR

Posted: 10 Mar 2011 13:02
by andythenorth
There's now a release, details in the release thread :wink:

http://www.tt-forums.net/viewtopic.php?f=67&t=53362

Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR

Posted: 10 Mar 2011 13:32
by planetmaker
Hyronymus wrote:Just out of curiousity: why can't it detect which type of industry?
http://wiki.ttdpatch.net/tiki-index.php ... y_tiles_67_ references http://wiki.ttdpatch.net/tiki-index.php ... y_tiles_60_ and jointly explain the available info about nearby tiles.

Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR

Posted: 10 Mar 2011 14:47
by Hyronymus
If I understand correctly then there is no reliable way to tell what type of industry is located on (x,y) because that information isn't stored?