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[CHIPS development thread] MAYO, KETCHUP, SALT + VINEGAR
Posted: 09 Mar 2011 17:42
by andythenorth
(CHIPS is now released. This is the development thread. Release thread here)
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A little something me and Yexo are frying up:

- chips_and_beer.png (150.17 KiB) Viewed 15222 times

- chips_cobbles.png (129.03 KiB) Viewed 15222 times

- chips_it_lives.png (172.31 KiB) Viewed 15222 times
Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR
Posted: 09 Mar 2011 18:46
by Lordmwa
Looks good but what on earth is the name of the thread about?
Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR
Posted: 09 Mar 2011 19:03
by Karloe
Lordmwa wrote:Looks good but what on earth is the name of the thread about?
Frying, chips, maybe add some fish to it

A new Industry? new farm crop, potato, and deliver it to city's with the big M in it?
Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR
Posted: 09 Mar 2011 21:17
by SamMacca
Ahhh a station set to match FIRS? Sweeeeeet
![Pleased :]](./images/smilies/pleased.gif)
Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR
Posted: 09 Mar 2011 23:22
by Marshy
Drool
![Pleased :]](./images/smilies/pleased.gif)
Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR
Posted: 10 Mar 2011 01:11
by Ameecher
Lordmwa wrote:Looks good but what on earth is the name of the thread about?
Well they all go nicely on FISH (and chips)
Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR
Posted: 10 Mar 2011 08:06
by Lordmwa
i guess
Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR
Posted: 10 Mar 2011 09:18
by PikkaBird
Stations that automatically adapt to the nearest industry?

Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR
Posted: 10 Mar 2011 10:39
by Zephyris
PikkaBird wrote:Stations that automatically adapt to the nearest industry?

Now that would be
very nice...
Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR
Posted: 10 Mar 2011 10:44
by andythenorth
PikkaBird wrote:Stations that automatically adapt to the nearest industry?

Sadly we can't do that with current spec
Ideally there would just be two station tile types: 'magic station with track' and 'magic station without track'

Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR
Posted: 10 Mar 2011 10:49
by wallyweb
I think its the candy coloured buffers. Could this be the start of a buffer set? I particularly like the doubled buffered tracks where access is blocked both in and out. The attending buildings and tiles are nice too.

Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR
Posted: 10 Mar 2011 11:25
by planetmaker
wallyweb wrote:I think its the candy coloured buffers. Could this be the start of a buffer set? I particularly like the doubled buffered tracks where access is blocked both in and out. The attending buildings and tiles are nice too.

I think the buildings are industries, not stations

Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR
Posted: 10 Mar 2011 11:27
by wallyweb
planetmaker wrote:wallyweb wrote:I think its the candy coloured buffers. Could this be the start of a buffer set? I particularly like the doubled buffered tracks where access is blocked both in and out. The attending buildings and tiles are nice too.

I think the buildings are industries, not stations

Well, they are still nice.

Strange how the building ground tiles match the platforms. Is this an error?

Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR
Posted: 10 Mar 2011 11:46
by planetmaker
wallyweb wrote:planetmaker wrote:wallyweb wrote:I think its the candy coloured buffers. Could this be the start of a buffer set? I particularly like the doubled buffered tracks where access is blocked both in and out. The attending buildings and tiles are nice too.

I think the buildings are industries, not stations

Well, they are still nice.

Strange how the building ground tiles match the platforms. Is this an error?

Both grfs might originate from the same pixel artist

Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR
Posted: 10 Mar 2011 12:37
by wallyweb
planetmaker wrote:Both grfs might originate from the same pixel artist

Or the platforms and industries have a mutual sensitivity to one another? (Is this even possible?)
Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR
Posted: 10 Mar 2011 12:48
by planetmaker
wallyweb wrote:planetmaker wrote:Both grfs might originate from the same pixel artist

Or the platforms and industries have a mutual sensitivity to one another? (Is this even possible?)
We discussed that. That seems unfortunately not possible. One can detect that there is _a_ industry. But not which nor which industry tile.
Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR
Posted: 10 Mar 2011 12:59
by Hyronymus
planetmaker wrote:wallyweb wrote:planetmaker wrote:Both grfs might originate from the same pixel artist

Or the platforms and industries have a mutual sensitivity to one another? (Is this even possible?)
We discussed that. That seems unfortunately not possible. One can detect that there is _a_ industry. But not which nor which industry tile.
Just out of curiousity: why can't it detect which type of industry?
Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR
Posted: 10 Mar 2011 13:02
by andythenorth
There's now a release, details in the release thread
http://www.tt-forums.net/viewtopic.php?f=67&t=53362
Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR
Posted: 10 Mar 2011 13:32
by planetmaker
Hyronymus wrote:Just out of curiousity: why can't it detect which type of industry?
http://wiki.ttdpatch.net/tiki-index.php ... y_tiles_67_ references
http://wiki.ttdpatch.net/tiki-index.php ... y_tiles_60_ and jointly explain the available info about nearby tiles.
Re: MAYONNAISE, KETCHUP, SALT_AND_VINEGAR
Posted: 10 Mar 2011 14:47
by Hyronymus
If I understand correctly then there is no reliable way to tell what type of industry is located on (x,y) because that information isn't stored?