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Understanding the 32 bit development

Posted: 13 Jan 2011 14:53
by pcfreak1997
after i have seen a few 32bit graphics, i would like to help developing the new 32bit set. i´m quite expirienced with blender, but i have a few questions with the developing:
1. what is the difference between normal and full zoom?
2. where do i see what buildings or vehicles are still to do and which ones are free?
3. how and where should i post a new image?
4. are there standard materials like grass so that every image fits in the game?

thanks,
pcfreak1997

Re: Understanding the 32 bit development

Posted: 13 Jan 2011 15:28
by CryingCorvus
I think you want to check this:
http://wiki.openttd.org/32bpp_Extra_Zoom_Levels

and this for tracking the progress
http://wiki.openttd.org/32bpp_graphics_ ... xtra_zoom)

also there are some standard materials... I just don't remember where

Re: Understanding the 32 bit development

Posted: 13 Jan 2011 16:13
by Lord Aro
please note that the wiki tends to be outdated, or unclear...
see http://jupix.info/openttd/gfxdev-repo and http://jupix.info/openttd/gfxdev-nightlies for (slightly more info)