Understanding the 32 bit development
Posted: 13 Jan 2011 14:53
after i have seen a few 32bit graphics, i would like to help developing the new 32bit set. i´m quite expirienced with blender, but i have a few questions with the developing:
1. what is the difference between normal and full zoom?
2. where do i see what buildings or vehicles are still to do and which ones are free?
3. how and where should i post a new image?
4. are there standard materials like grass so that every image fits in the game?
thanks,
pcfreak1997
1. what is the difference between normal and full zoom?
2. where do i see what buildings or vehicles are still to do and which ones are free?
3. how and where should i post a new image?
4. are there standard materials like grass so that every image fits in the game?
thanks,
pcfreak1997