Flexible Tunnels
Posted: 07 Sep 2010 14:38
Flexible Tunnels
Alpha 0.01
One more project to add in rotation to keep me from getting bored.
These are tunnels you have complete control over by way of parameters. One type of tunnel can be reused. All climates are supported.
That's the goal anyway. What is available so far are three types of tunnels for temperate climate OpenGFX base set only. Credits go to the OpenGFX team for the ground sprites I used of course.
Parameters:
Reason for early release? I want to have my coding tested. I'm not too comfortable with using variables and parameters in NFO. I also got tired placing tunnels on ground sprites. More importantly, if anyone wants to help me with this, just let me know. I would really appreciate it.
Copyright © 2010 Froix
Alpha 0.01
One more project to add in rotation to keep me from getting bored.
These are tunnels you have complete control over by way of parameters. One type of tunnel can be reused. All climates are supported.
That's the goal anyway. What is available so far are three types of tunnels for temperate climate OpenGFX base set only. Credits go to the OpenGFX team for the ground sprites I used of course.
Parameters:
- 1st: Base Graphics Compatibility - 0-TTD, 1-OpenGFX
- 2nd: Road - 0-Use None (Base Graphics Tunnel), 1 to 3 - Type of Tunnel to Use
- 3rd: Rail - do -
- 4th: Monorail - do -
- 5th: Maglev - do -
Reason for early release? I want to have my coding tested. I'm not too comfortable with using variables and parameters in NFO. I also got tired placing tunnels on ground sprites. More importantly, if anyone wants to help me with this, just let me know. I would really appreciate it.
Copyright © 2010 Froix