Patchpack: Hard Game pack 0.8
Posted: 21 Jul 2010 15:31
by Vaulter
This idea was nurtured by a very long time. From early TTD, I want gameplay to be harder
This is a goal of this patchpack. And I know, this is not a first attempt
Anyway
http://www.tt-forums.net/viewtopic.php? ... 8#p1095548
0.7.144 Bundle for Windows
http://rusfolder.com/32106035 http://www.multiupload.nl/IJ0Z4JL5L0
0.7.144 Bundle with Graphics and settings for Windows
http://rusfolder.com/32106237
0.6.124 Bundle for Windows (6.2 МБ)
x32 x64
0.5.117 Bundle for Windows (6.2 МБ)
x32 x64
- Harder game
- taxes When enabled, all companies will pay additional taxes.
- at start ~2 year free from tax
- ~10% of company value per year after your company reach 250 000 pounds
- ~20% of company value per year after your company reach 1 500 000 pounds
- cash from tax is assign for creation of new industries
(taxes Bigos)
- Improved Breakdowns. (IB Bigos)
- Adjust town passenger/cargo rates Advice to set it -2
(town-cargo-factor SpComb)
- Higher prices for construction near major cities (towncost)
- Station loaders more distance from industry to station - more trasfer payment (station-loaders Vaulter)
- (repaircosts Bilbo)
- Gameplay
- Airport upgrade (airport-upgrade cirdan)
- More console commands For new commands refer to here, there and here (cmd-train-console Bilbo)
- (signaltunnel HackaLittleBit)
- More conditional orders (more-cond-orders Hirundo)
- Setting the length of the day (daylen pavel1269)
- Lease transport (long-term lease with option to purchase) (leasing jemmyw)
- Automatic timetables and separation (ats Gathers,MagicBuzz)
- Very large maps (extra-large-maps Bigos)
- Programmable Waypoints with penalties (progwaypoints)
- (leave-orders doener)
- Automatic train control - trains trapped behind a slower train (up to one signal block or 20 tiles away) will automatically slow down to match the speed of the slower train. (atc urdh)
- Loans depends on company's history and value (improved-loans)
- Traffic lights (trafficlights Roujin,ChillCore)
- Infrastructure sharing (is2 Hirundo)
- Auto advertising campaign ctrl+click on type of adv camp in town authority window (auto_adv_camp pi1985)
- UI
- Colour rating in town label. (rating_town_label Terkhen)
- (zoom64 MJP)
- Departure Boards (departure-boards hthhs)
- Trains whistle when bridge and tunnels approaching. (whistle )
- Watch company last action (watch_gui_7 Muxy)
- Russian town names (russian-town-names)
- Add console command restart_ai <ID>, which reloads AI without infrastructure loses. (reload-ai Bilbo)
- Support daily autosave (daily-autosave )
- Copy / Paste infrastructure - press Ctrl + C / Ctrl + V to copy / paste, and Ctrl + (Left | Right | Up | Down) for rotations / reflections. (clipboard adf88)
- Auto refit when build (build-and-refit gule)
- Minimap Screenshot adds a console command `minimap`. (minimap-screenshot Rolie)
- Invoke daily, monthly and yearly scripts - you can write your scripts for daily, monthly and yearly invokation:
- scripts/on_newday.scr
- scripts/on_newmonth.scr
- scripts/on_newyear.scr
(daily-scripts)
- (industry-stationnames Roujin)
- (townrating-indicator Progman)
- Group info When selecting a group, it will show for the group the same stats as for the vehicules, but for the whole group :
- Profit this year : sum of all profits of all vehicules in the group for this year
- Profit last year : sum of all profits of all vehicules in the group for last year
- Profit button : work like the vehicule profit button, but for the all group
(group-info MagicBuzz,)
- Group by properties This patch adds a drop down to the "create new group" button in the vehicle window. See the screenshot below. Using one of the entries allows you to create Vehicle Groups based on common properties of vehicles. (group-by-property sulai)
- Trip History This patch is designed to show information about the last 10 trips that a vehicle has made. (trip-history Molp,Vaulter)
- GUI tweaks Added ALT key modificator for creating new orders - such it will be "unload all and no load" (gui-tweaks Vaulter)
- Shows station cover by CTRL+click on it (station-cover gehene,Vaulter,ST2)
- Filter NewGRF files in build vehicle window (grf_filter -)
- Polyline track tool (polyline_track_tool adf88)
- (forecast_display handrake)
- Fancy fences (fix-fences LeXa2)
- Measurement tool (measurement Wolf01)
- Cursor tracking viewport (tracking-viewport jawsper)
- 32bpp blitter with antialiasing - put in openttd.ini "blitter = 32bpp-anim-aa" or start via command line "openttd -b 32bpp-anim-aa" (32bpp_anim_aa-blitter LeXa2)
Please report all bugs to this forum.
BTW: all town grows replaced by GameScript
[NoGo] Neighbours are important
All construction costs replaced by NewGRF
BaseCosts 5.0
If you don't have any other openttd installed, probably you will also need to download
OpenSFX and
OpenGFX
Following GRF files are required:
-
trafficlight.grf ( info from
here)
This patch needs a valid trafficlight.grf to work. You can find in this thread
trafficlight_light.grf (works well with most roads),
trafficlight_dark.grf (better for light roads like in TTRS) and
trafficlight_wooden.grf (if you prefer brown ones). Please choose the one you like, put it into your data folder and rename it to trafficlight.grf
Place trafficlight.grf and clipboard.grf into <game>\data folder and NOT in the newgrf folder.
Recommended GRF's are NuTracks with 2cc train set, industry stations,
ECS
Here is pack with recommended graphics if you too lazy to download it yourself - just download and unpack in you openttd folder.
Thanks all developers for such cool fun stuff, which TTD has been turned
Re: Hard Game pack
Posted: 21 Jul 2010 15:42
by Rubidium
Change the version of this patch pack. It is NOT 1.0.2, so PLEASE do not call it 1.0.2 and let OpenTTD advertise it as 1.0.2. It will cause desyncs, people failing to join network games assuming it's just a normal 1.0.2 server and more related issues. Also users of your patch pack will have a hard time finding a server that is running your patch pack due to not using a somewhat more unique name!
Re: Hard Game pack
Posted: 06 Aug 2010 17:17
by ChillCore
Hi Vaulter,
that is an impressive list of included patches you have there.
However,
I was wondering why your binary zip was so small while having so many patches included ...
Seems like you only included the executable and not everything for your bin. Without the rest there is no way to make it work.
The easiest way to get everything you need to include is the "make bundle" command from the main folder. It will make a new folder next to the bin folder named bundle. Zip it, preferably while renaming the zip to something which can be recognised while sitting next to other zips and you're done. Vaulters_Hard_Game_pack.zip might be a good name for it perhaps? (*)
If you prefer zipping your bin, do NOT forget to include COPYING and/or the readme, changelog and known_bugs files. These can be found also in the main folder.
Including COPYING is needed for you to stay in compliance with the license, if you do not include it your binary is likely to disappear from your post ...
(*) If .zip is too big to upload you may want to try 7.z as those are smaller in general.
Re: Hard Game pack
Posted: 06 Aug 2010 23:41
by Luukland
Wow, nice work compiling those together! Really well done! Could you put the lng files also in the .zip file? OpenTTD is crying for some languagepack

Re: Hard Game pack
Posted: 11 Aug 2010 10:48
by Nickel_Plate
The day length patch you link to allows up to 50, but your patch only allows a maximum of 10 is this by design or can we get it increased.
Re: Hard Game pack
Posted: 11 Aug 2010 11:14
by Vaulter
Nickel_Plate wrote:The day length patch you link to allows up to 50, but your patch only allows a maximum of 10 is this by design or can we get it increased.
Info in the first post of daylen thread is outdated.
1-10 times by design of daylen patch.
Re: Hard Game pack
Posted: 22 Sep 2010 19:34
by sickie
So how's the development of the Hard Pack? Abandoned? I just popped-in to say I'm really enjoying it, though it should be even harder

But the game I' playing with this hard pack is the best one I've played so thanks, Vaulter, for that build!
Re: Hard Game pack
Posted: 01 Feb 2011 15:07
by Nickel_Plate
Use MinGW to compile.
Patched OK.
But when compiling long lost of errors below
[SRC] Compiling cargopacket.cpp
[SRC] Compiling cargotype.cpp
[SRC] Compiling cheat.cpp
[SRC] Compiling cheat_gui.cpp
[SRC] Compiling clear_cmd.cpp
[SRC] Compiling clipboard.cpp
In file included from C:/MinGW/msys/1.0/home/Cyril/trunk/src/template_base.h:25:0,
from C:/MinGW/msys/1.0/home/Cyril/trunk/src/clipboard.cpp:11:
C:/MinGW/msys/1.0/home/Cyril/trunk/src/misc/compact_array.hpp:617:7: error: redefinition of 'class CompactArrayBase<T>'
C:/MinGW/msys/1.0/home/Cyril/trunk/src/misc/compact_array.hpp:15:24: error: previous definition of 'class CompactArrayBase<T>'
C:/MinGW/msys/1.0/home/Cyril/trunk/src/misc/compact_array.hpp:745:7: error: redefinition of 'class CompactArray<T>'
C:/MinGW/msys/1.0/home/Cyril/trunk/src/misc/compact_array.hpp:143:49: error: previous definition of 'class CompactArray<T>'
C:/MinGW/msys/1.0/home/Cyril/trunk/src/misc/compact_array.hpp:789:8: error: redefinition of 'struct Compact2DOffset'
C:/MinGW/msys/1.0/home/Cyril/trunk/src/misc/compact_array.hpp:188:1: error: previous definition of 'struct Compact2DOffset'
C:/MinGW/msys/1.0/home/Cyril/trunk/src/misc/compact_array.hpp:804:8: error: redefinition of default argument for 'class Tno_const'
C:/MinGW/msys/1.0/home/Cyril/trunk/src/misc/compact_array.hpp:201:23: note: original definition appeared here
C:/MinGW/msys/1.0/home/Cyril/trunk/src/misc/compact_array.hpp:926:1: error: redefinition of
'template<class Tleft, class Tright, class Tno_const> bool operator=
=(const Compact2DIter<Tleft, Tno_const>&, const Compact2DIter<Tright, Tno_const>&)'
C:/MinGW/msys/1.0/home/Cyril/trunk/src/misc/compact_array.hpp:324:1: error:
'template<class Tleft, class Tright, class Tno_const> bool operator=
=(const Compact2DIter<Tleft, Tno_const>&, const Compact2DIter<Tright, Tno_const>&)' previously declared here
C:/MinGW/msys/1.0/home/Cyril/trunk/src/misc/compact_array.hpp:926:1: error: redefinition of
'template<class T, class Tno_const> bool operator==(const Tno_const*, const Compact2DIter<T, Tno_const>&)'
C:/MinGW/msys/1.0/home/Cyril/trunk/src/misc/compact_array.hpp:324:1: error:
'template<class T, class Tno_const> bool operator==(const Tno_const*, const Compact2DIter<T, Tno_const>&)' previously declared here
C:/MinGW/msys/1.0/home/Cyril/trunk/src/misc/compact_array.hpp:926:1: error: redefinition of
'template<class T, class Tno_const> bool operator==(const Compact2DIter<T, Tno_const>&, const Tno_const*)'
C:/MinGW/msys/1.0/home/Cyril/trunk/src/misc/compact_array.hpp:324:1: error:
'template<class T, class Tno_const> bool operator==(const Compact2DIter<T, Tno_const>&, const Tno_const*)' previously declared here
C:/MinGW/msys/1.0/home/Cyril/trunk/src/misc/compact_array.hpp:927:1: error: redefinition of
'template<class Tleft, class Tright, class Tno_const> bool operator!
=(const Compact2DIter<Tleft, Tno_const>&, const Compact2DIter<Tright, Tno_const>&)'
C:/MinGW/msys/1.0/home/Cyril/trunk/src/misc/compact_array.hpp:325:1: error:
'template<class Tleft, class Tright, class Tno_const> bool operator!
=(const Compact2DIter<Tleft, Tno_const>&, const Compact2DIter<Tright, Tno_const>&)' previously declared here
C:/MinGW/msys/1.0/home/Cyril/trunk/src/misc/compact_array.hpp:927:1: error: redefinition of
'template<class T, class Tno_const> bool operator!=(const Tno_const*, const Compact2DIter<T, Tno_const>&)'
C:/MinGW/msys/1.0/home/Cyril/trunk/src/misc/compact_array.hpp:325:1: error:
'template<class T, class Tno_const> bool operator!=(const Tno_const*, const Compact2DIter<T, Tno_const>&)' previously declared here
C:/MinGW/msys/1.0/home/Cyril/trunk/src/misc/compact_array.hpp:927:1: error: redefinition of
'template<class T, class Tno_const> bool operator!=(const Compact2DIter<T, Tno_const>&, const Tno_const*)'
C:/MinGW/msys/1.0/home/Cyril/trunk/src/misc/compact_array.hpp:325:1: error:
'template<class T, class Tno_const> bool operator!=(const Compact2DIter<T, Tno_const>&, const Tno_const*)' previously declared here
C:/MinGW/msys/1.0/home/Cyril/trunk/src/misc/compact_array.hpp:928:1: error: redefinition of
'template<class Tleft, class Tright, class Tno_const> bool
operator<(const Compact2DIter<Tleft, Tno_const>&, const Compact2DIter<Tright, Tno_const>&)'
C:/MinGW/msys/1.0/home/Cyril/trunk/src/misc/compact_array.hpp:326:1: error:
'template<class Tleft, class Tright, class Tno_const> bool
operator<(const Compact2DIter<Tleft, Tno_const>&, const Compact2DIter<Tright, Tno_const>&)' previously declared here
C:/MinGW/msys/1.0/home/Cyril/trunk/src/misc/compact_array.hpp:928:1: error: redefinition of
'template<class T, class Tno_const> bool operator<(const Tno_const*, const Compact2DIter<T, Tno_const>&)'
C:/MinGW/msys/1.0/home/Cyril/trunk/src/misc/compact_array.hpp:326:1: error:
'template<class T, class Tno_const> bool operator<(const Tno_const*, const Compact2DIter<T, Tno_const>&)' previously declared here
C:/MinGW/msys/1.0/home/Cyril/trunk/src/misc/compact_array.hpp:928:1: error: redefinition of
'template<class T, class Tno_const> bool operator<(const Compact2DIter<T, Tno_const>&, const Tno_const*)'
C:/MinGW/msys/1.0/home/Cyril/trunk/src/misc/compact_array.hpp:326:1: error:
'template<class T, class Tno_const> bool operator<(const Compact2DIter<T, Tno_const>&, const Tno_const*)' previously declared here
C:/MinGW/msys/1.0/home/Cyril/trunk/src/misc/compact_array.hpp:929:1: error: redefinition of
'template<class Tleft, class Tright, class Tno_const> bool operator>
(const Compact2DIter<Tleft, Tno_const>&, const Compact2DIter<Tright, Tno_const>&)'
C:/MinGW/msys/1.0/home/Cyril/trunk/src/misc/compact_array.hpp:327:1: error:
'template<class Tleft, class Tright, class Tno_const> bool
operator>(const Compact2DIter<Tleft, Tno_const>&, const Compact2DIter<Tright, Tno_const>&)' previously declared here
C:/MinGW/msys/1.0/home/Cyril/trunk/src/misc/compact_array.hpp:929:1: error: redefinition of
'template<class T, class Tno_const> bool operator>(const Tno_const*, const Compact2DIter<T, Tno_const>&)'
C:/MinGW/msys/1.0/home/Cyril/trunk/src/misc/compact_array.hpp:327:1: error:
'template<class T, class Tno_const> bool operator>(const Tno_const*, const Compact2DIter<T, Tno_const>&)' previously declared here
C:/MinGW/msys/1.0/home/Cyril/trunk/src/misc/compact_array.hpp:929:1: error: redefinition of
'template<class T, class Tno_const> bool operator>(const Compact2DIter<T, Tno_const>&, const Tno_const*)'
C:/MinGW/msys/1.0/home/Cyril/trunk/src/misc/compact_array.hpp:327:1: error:
'template<class T, class Tno_const> bool operator>(const Compact2DIter<T, Tno_const>&, const Tno_const*)' previously declared here
C:/MinGW/msys/1.0/home/Cyril/trunk/src/misc/compact_array.hpp:930:1: error: redefinition of
'template<class Tleft, class Tright, class Tno_const> bool operator<
=(const Compact2DIter<Tleft, Tno_const>&, const Compact2DIter<Tright, Tno_const>&)'
C:/MinGW/msys/1.0/home/Cyril/trunk/src/misc/compact_array.hpp:328:1: error:
'template<class Tleft, class Tright, class Tno_const> bool operator<
=(const Compact2DIter<Tleft, Tno_const>&, const Compact2DIter<Tright, Tno_const>&)' previously declared here
C:/MinGW/msys/1.0/home/Cyril/trunk/src/misc/compact_array.hpp:930:1: error: redefinition of
'template<class T, class Tno_const> bool operator<=(const Tno_const*, const Compact2DIter<T, Tno_const>&)'
C:/MinGW/msys/1.0/home/Cyril/trunk/src/misc/compact_array.hpp:328:1: error:
'template<class T, class Tno_const> bool operator<=(const Tno_const*, const Compact2DIter<T, Tno_const>&)' previously declared here
C:/MinGW/msys/1.0/home/Cyril/trunk/src/misc/compact_array.hpp:930:1: error: redefinition of
'template<class T, class Tno_const> bool operator<=(const Compact2DIter<T, Tno_const>&, const Tno_const*)'
C:/MinGW/msys/1.0/home/Cyril/trunk/src/misc/compact_array.hpp:328:1: error:
'template<class T, class Tno_const> bool operator<=(const Compact2DIter<T, Tno_const>&, const Tno_const*)' previously declared here
C:/MinGW/msys/1.0/home/Cyril/trunk/src/misc/compact_array.hpp:931:1: error: redefinition of
'template<class Tleft, class Tright, class Tno_const> bool operator>
=(const Compact2DIter<Tleft, Tno_const>&, const Compact2DIter<Tright, Tno_const>&)'
C:/MinGW/msys/1.0/home/Cyril/trunk/src/misc/compact_array.hpp:329:1: error:
'template<class Tleft, class Tright, class Tno_const> bool operator>
=(const Compact2DIter<Tleft, Tno_const>&, const Compact2DIter<Tright, Tno_const>&)' previously declared here
C:/MinGW/msys/1.0/home/Cyril/trunk/src/misc/compact_array.hpp:931:1: error: redefinition of
'template<class T, class Tno_const> bool operator>=(const Tno_const*, const Compact2DIter<T, Tno_const>&)'
C:/MinGW/msys/1.0/home/Cyril/trunk/src/misc/compact_array.hpp:329:1: error:
'template<class T, class Tno_const> bool operator>=(const Tno_const*, const Compact2DIter<T, Tno_const>&)' previously declared here
C:/MinGW/msys/1.0/home/Cyril/trunk/src/misc/compact_array.hpp:931:1: error: redefinition of
'template<class T, class Tno_const> bool operator>=(const Compact2DIter<T, Tno_const>&, const Tno_const*)'
C:/MinGW/msys/1.0/home/Cyril/trunk/src/misc/compact_array.hpp:329:1: error:
'template<class T, class Tno_const> bool operator>=(const Compact2DIter<T, Tno_const>&, const Tno_const*)' previously declared here
C:/MinGW/msys/1.0/home/Cyril/trunk/src/misc/compact_array.hpp:937:7: error: redefinition of
'class Compact2DArray<T>'
C:/MinGW/msys/1.0/home/Cyril/trunk/src/misc/compact_array.hpp:335:51: error: previous definition of 'class Compact2DArray<T>'
C:/MinGW/msys/1.0/home/Cyril/trunk/src/clipboard.cpp:42:11: error: redefinition of 'Clipboard _clipboard'
C:/MinGW/msys/1.0/home/Cyril/trunk/src/clipboard.cpp:14:11: error: 'Clipboard _clipboard' previously declared here
C:/MinGW/msys/1.0/home/Cyril/trunk/src/clipboard.cpp:43:10: error: redefinition of 'Template _clipboard_content'
C:/MinGW/msys/1.0/home/Cyril/trunk/src/clipboard.cpp:15:10: error: 'Template _clipboard_content' previously declared here
C:/MinGW/msys/1.0/home/Cyril/trunk/src/clipboard.cpp:46:15: error: redefinition of 'TemplateFace* Clipboard::Content()'
C:/MinGW/msys/1.0/home/Cyril/trunk/src/clipboard.cpp:18:15: error: 'TemplateFace* Clipboard::Content()' previously defined here
C:/MinGW/msys/1.0/home/Cyril/trunk/src/clipboard.cpp:52:6: error: redefinition of 'void Clipboard::Clear()'
C:/MinGW/msys/1.0/home/Cyril/trunk/src/clipboard.cpp:24:6: error: 'void Clipboard::Clear()' previously defined here
make[1]: *** [clipboard.o] Error 1
make[1]: Leaving directory `/usr/home/Cyril/trunk/objs/release'
make: *** [all] Error 1
Cyril@office-one ~/trunk
$
Re: Hard Game pack
Posted: 03 Feb 2011 19:38
by Vaulter
Nickel_Plate wrote:Use MinGW to compile.
Patched OK.
But when compiling long lost of errors below
Got it. Will check
But windows bundle is available
here
copy bundled openttd.cfg to your profile's openttd.cfg
Re: Hard Game pack
Posted: 03 Feb 2011 20:35
by ChillCore
Nickel_Plate wrote:
C:/MinGW/msys/1.0/home/Cyril/trunk/src/clipboard.cpp:52:6: error: redefinition of 'void Clipboard::Clear()'
C:/MinGW/msys/1.0/home/Cyril/trunk/src/clipboard.cpp:24:6: error: 'void Clipboard::Clear()' previously defined here
Hmm , had a quick looksie at the patch and I think I know what happened.
The quote above is just an example but is representative for the rest of the redifinition errors.
Nickel_Plate, have you applied the patch twice without removing/reverting the new files by hand in between?
I have seen this error before when I made that misstake myself with another patch.
Reverting the source only reverts the files under revision control and not the new files, you need to revert these by hand first.
I am almost sure that this is what happened because when looking at the patch Vaulter posted ... clipboard.ccp has only 28 lines.
Instead of reverting the source and removing/reverting the new files you can also remove the parts that are in the new files multiple times before trying to compile again.
Re: Hard Game pack
Posted: 04 Feb 2011 09:48
by Nickel_Plate
Gone back and did clean install then patched OK.
Now just getting these errors.
[SRC] Compiling cheat.cpp
[SRC] Compiling cheat_gui.cpp
[SRC] Compiling clear_cmd.cpp
[SRC] Compiling clipboard.cpp
[SRC] Compiling clipboard_copying.cpp
[SRC] Compiling clipboard_pasting.cpp
[SRC] Compiling command.cpp
[SRC] Compiling command_queue.cpp
[SRC] Compiling company_cmd.cpp
[SRC] Compiling company_gui.cpp
[SRC] Compiling console.cpp
[SRC] Compiling console_cmds.cpp
C:/MinGW/msys/1.0/home/Cyril/trunk/src/console_cmds.cpp: In function 'int DoVehicleCommand(const Vehicle*, VehicleCommand, int, char**)':
C:/MinGW/msys/1.0/home/Cyril/trunk/src/console_cmds.cpp

27: error: 'tolower' was not declared in this scope
C:/MinGW/msys/1.0/home/Cyril/trunk/src/console_cmds.cpp

113: warning: enumeral and non-enumeral type in conditional expression
C:/MinGW/msys/1.0/home/Cyril/trunk/src/console_cmds.cpp: In function 'bool str_isprefix(const char*, const char*)':
C:/MinGW/msys/1.0/home/Cyril/trunk/src/console_cmds.cpp

47: error: 'tolower' was not declared in this scope
C:/MinGW/msys/1.0/home/Cyril/trunk/src/console_cmds.cpp: In function 'void ConMatchTypeHelp(const StringInfo<MatchType>*, size_t, const char*, int)':
C:/MinGW/msys/1.0/home/Cyril/trunk/src/console_cmds.cpp

59: warning: format not a string literal, argument types not checked
make[1]: *** [console_cmds.o] Error 1
make[1]: Leaving directory `/usr/home/Cyril/trunk/objs/release'
make: *** [all] Error 1
Cyril@office-one ~/trunk
$
Re: Hard Game pack
Posted: 09 Feb 2011 09:44
by misieq666
Hi
I'm realy curious about this modification, but. I'm not good in cyrylic

So here is my question. Is there any other language for this mod ? Especially I'm interested in English or Polish

But if no can you give my any advices how to translate main language into another ?
Thanks in advance
Re: Hard Game pack
Posted: 12 Feb 2011 23:30
by Vaulter
misieq666 wrote:Hi
I'm realy curious about this modification, but. I'm not good in cyrylic

So here is my question. Is there any other language for this mod ? Especially I'm interested in English or Polish

But if no can you give my any advices how to translate main language into another ?
Thanks in advance
For sure! English is a default language for this game and all patches contains all english strings as well as russian.
Just change your settings.

0.5 will be with 32bpp extra zoom.
Re: [patchpack] Hard Game pack 0.5
Posted: 22 Feb 2011 09:57
by Vaulter
Updated.
Added extra-zoom for 32bpp grafiks.
Fixed some bugs.
Windows bundle in first post.