Mini tournament (NoCAB, AdmiralAI, CluelessPlus SVN)
Posted: 08 May 2010 15:12
While cleaning my keyboard I ran a mini-tournament.
AIs:
I planed to run with SimpleAI also but somehow forgot it when I had to restart the game because of a bug I found in CluelessPlus. Someone with interest of doing so may want to run new tournaments with more AIs and possible different settings.
Edit: All AIs of course use their most aggressive settings.
Settings:
* Hard except for the reduction of number of AI companies (yes, it had "normal" amount of break downs)
* Temperate
* 256x512
* Start at 1950
GRFs:
Generic Tram Set v0.4
FIRS 0.1.1
HEQS 0.6
(FISH)
eGRVTS v1.0
Basic Platforms Set
City Stations
UKRS v3.04
Stolen Trees
I've taken screenshots and saved the game every 5 year. Not always exactly at 1:st january, but I had other things to do than baby sitting OpenTTD 100%.
At around 1964 CluelessPlus ran out of vehicles which is why it stalled around then.
[I'm going to post in total 6 attachments, so hold on]
AIs:
- NoCAB v2.0.4
- Admiral AI v22
- CluelessPlus SVN r9 + SuperLib SVN r19
I planed to run with SimpleAI also but somehow forgot it when I had to restart the game because of a bug I found in CluelessPlus. Someone with interest of doing so may want to run new tournaments with more AIs and possible different settings.
Edit: All AIs of course use their most aggressive settings.
Settings:
* Hard except for the reduction of number of AI companies (yes, it had "normal" amount of break downs)
* Temperate
* 256x512
* Start at 1950
GRFs:
Generic Tram Set v0.4
FIRS 0.1.1
HEQS 0.6
(FISH)
eGRVTS v1.0
Basic Platforms Set
City Stations
UKRS v3.04
Stolen Trees
I've taken screenshots and saved the game every 5 year. Not always exactly at 1:st january, but I had other things to do than baby sitting OpenTTD 100%.
At around 1964 CluelessPlus ran out of vehicles which is why it stalled around then.
[I'm going to post in total 6 attachments, so hold on]