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[WIP] xUSSR/Russian vehicles
Posted: 01 Apr 2010 22:04
by akaction
This topic is just for working process. There is will be posted test models. Final model will be posted here
http://www.tt-forums.net/viewtopic.php?f=36&t=47841
So i created another model - Ikarus-435/Moskovit 6222 (it is two name of one bus modification). Ikarus-435 was building in Hungary, Moskovit 6222 copyed in Russia.
Maquinista, your turn
Length 17850 мм 17850 mm
Width 2500 мм 2500 mm
Height 3037 мм 3037 mm
Total weight of the bus 27160 кг 27,160 kg
Build date: 1990
Life time: 20 years (first buses still working in our days)
Class bus: Particularly large
Appointment: City
The total number of passengers (sitting&standing): 180 (40)
Engine Model: RABA-MAN
Environmental standard: EURO 0
Engine: 10349 см3
Engine power: 250 hp
Supply system: Diesel
Cylinders: 6
Fuel: Diesel fuel
Detailed Information about bus:
http://translate.google.ru/translate?js ... l=ru&tl=en
Re: [WIP] xUSSR/Russian vehicles
Posted: 02 Apr 2010 10:52
by Killer 11
Nice bus, but you should stick to one topic, if you do a new topic for each individual vehicle it will start to get messy. Just make a set and post them all in one place as you complete the vehicles.
Re: [WIP] xUSSR/Russian vehicles
Posted: 02 Apr 2010 10:59
by akaction
No, one topic for work process and one topic for final models.
Total 2 topics. As you understand it is unreasonable to join them together.
Re: [WIP] xUSSR/Russian vehicles
Posted: 07 Apr 2010 13:53
by maquinista
I have coded the bus. It's awesome, I like it.
Re: [WIP] xUSSR/Russian vehicles
Posted: 07 Apr 2010 14:20
by kotssmurf
This looks really nice!
Keep up the good work

Re: [WIP] xUSSR/Russian vehicles
Posted: 10 Apr 2010 21:40
by akaction
Maquinista, i will soon finished another bus - Liaz-677. Carcase (framework) i created many years ago. I added to it cabin (salon).
Re: [WIP] xUSSR/Russian vehicles
Posted: 10 Apr 2010 22:24
by Antonio1984
Very good!!!congratulations!
Re: [WIP] xUSSR/Russian vehicles
Posted: 11 Apr 2010 21:19
by akaction
Maquinista, i prepared another set of sprites with Company Colour Mask.
This is Liaz-677 (first series, not modificated)
weight, kg - 8363
speed, km / h - 70
Produced: since 1967-1980
the maximum capacity : 87 passengers
Power: 180
http://translate.google.ru/translate?js ... l=ru&tl=en
Re: [WIP] xUSSR/Russian vehicles
Posted: 13 Apr 2010 02:35
by maquinista
I have made the latest release of this set. I will try to write a good tutorial to add vehicles, for the moment, I will code them.
Re: [WIP] xUSSR/Russian vehicles
Posted: 13 Apr 2010 06:39
by akaction
Cool.
What about "mask" for Company colour? Do you have any problem with mask? If you had problems with it i can do sprites in another way. Now i render model in high resolution (384x384 pixel) but vehicle use only ~1/4 of this space. I see that you cut image resolution to ~120x120. I can zoom in (till it will fit into the screen)and render vehicle with resolution 120x120 then it will occupy almost all screen.
Re: [WIP] xUSSR/Russian vehicles
Posted: 13 Apr 2010 11:04
by maquinista
akaction wrote:Cool.
What about "mask" for Company colour? Do you have any problem with mask? If you had problems with it i can do sprites in another way. Now i render model in high resolution (384x384 pixel) but vehicle use only ~1/4 of this space. I see that you cut image resolution to ~120x120. I can zoom in (till it will fit into the screen)and render vehicle with resolution 120x120 then it will occupy almost all screen.
Where did you get one-way road (i see it on your screen)?

I have not found it at
http://wiki.openttd.org/Base_Tracks_%28New_Graphics%29
Not, the mask has a good size. The only problem is that They must be in indexed (palette) mode (RGB images doesn't work). But They are very easy to convert with this script for GIMP. It's very fast, the difficult part is to create the script, but I have used other that I have used previously for locomotion.
This script converts all PNG images of a directory.
Re: [WIP] xUSSR/Russian vehicles
Posted: 13 Apr 2010 11:36
by akaction
maquinista wrote:
The only problem is that They must be in indexed (palette) mode (RGB images doesn't work). But They are very easy to convert with this script for GIMP. It's very fast, the difficult part is to create the script, but I have used other that I have used previously for locomotion.
This script converts all PNG images of a directory.
Thanks for the script. If OTTD uses for the "mask" the same palette as Locomotion, then i can use photoshop "Actions" set. I usually use this Photoshop actions set
http://forums.ttdrussia.net/download/file.php?id=1372 It converts colour to indexed palette. I used AA1 and after that AA2-palette action from this file.
As i see i do everything in the another way

. I use 3DsMax & photoshop while other Blender & GIMP.
Re: [WIP] xUSSR/Russian vehicles
Posted: 13 Apr 2010 12:19
by maquinista
akaction wrote:maquinista wrote:
The only problem is that They must be in indexed (palette) mode (RGB images doesn't work). But They are very easy to convert with this script for GIMP. It's very fast, the difficult part is to create the script, but I have used other that I have used previously for locomotion.
This script converts all PNG images of a directory.
Thanks for the script. If OTTD uses for the "mask" the same palette as Locomotion, then i can use photoshop "Actions" set. I usually use this Photoshop actions set
http://forums.ttdrussia.net/download/file.php?id=1372 It converts colour to indexed palette. I used AA1 and after that AA2-palette action from this file.
As i see i do everything in the another way

. I use 3DsMax & photoshop while other Blender & GIMP.
It's a different palette. I use two conversions for mask files:
1: RGB -> Palette with only Company colours.
2: Palette with only Company colours -> RGB.
3: RGB -> OpenTTD palette.
Re: [WIP] xUSSR/Russian vehicles
Posted: 13 Apr 2010 20:20
by akaction
I installed the GIMP, copy palettes&script to the corresponding folders but i don`t understand how to use script.
I found how to convert it manually (pic1+Pic2).

- Pic1
- pic1.png (29.23 KiB) Viewed 7685 times

- Pic2
- pic2.png (35.66 KiB) Viewed 1074 times
But how to activate "action" script i don`t know. I Find script windows (see pic.3) but what to do next - i don`t know. It looks like i shall use executive command with parameters in console(like it was in DOS).
Re: [WIP] xUSSR/Russian vehicles
Posted: 13 Apr 2010 21:21
by maquinista
It is in file -> create -> mis -> batch openttd mask.
Re: [WIP] xUSSR/Russian vehicles
Posted: 11 Feb 2011 14:39
by akaction
ED-2T is in working process (i hope:) )
I sent new set of sprites of the train ED2-T to maquinista.
Also I created new train "legend" ER1. This train was producing 1957- 1973. But this type of train still working at ex-USSR republic till our days.
To make my work easier I created only “Head” wagon carriage, another type of carriages (Motor wagon & without motor wagon) will be the same for ED2-T, ER1 and few other train models because there is no visible difference in Motor wagon & without motor wagon.
So waiting for maquinista…
Re: [WIP] xUSSR/Russian vehicles
Posted: 15 Feb 2011 20:00
by maquinista
I will try to code It son, and the latest modelled house.
Re: [WIP] xUSSR/Russian vehicles
Posted: 21 Feb 2011 21:09
by Vaulter
Awesome!
