[OpenTTD] NuTracks - Dev Thread

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Michi_cc
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Re: [OpenTTD] NuTracks - Dev Thread

Post by Michi_cc »

Michi_cc wrote:
Eddi wrote:well the problem is that there is potentially an exponential explosion in the selections of available railtypes for the vehicle set to consider, which must be covered complex action 6/7/9/D, while with an alternative label list this is completely shielded from the vehicle set, and the railtype set has only linear size.
We have a patch for that, so we could use if it makes sense.
http://newgrf-specs.tt-wiki.net/index.p ... oldid=2896 and http://vcs.openttd.org/git/?p=openttd/t ... 3484958e30

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Re: [OpenTTD] NuTracks - Dev Thread

Post by Transportman »

Apologies if this already has been asked, but is NuTracks going to support infrastructure maintenance costs? Now the costs are the same for all railtypes, only difference is between electrified or not electrified (don't know for 3rd rail or subways). It would make sense to me that high speed rail is more expensive to maintain than low speed rail.
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Re: [OpenTTD] NuTracks - Dev Thread

Post by oberhümer »

Let me copy from the release thread:
could, can, will eventually
Until then, here's the incomplete NML source for anyone interested.
Attachments
nutracks.zip
(720.86 KiB) Downloaded 160 times
--- Licenses: GNU LGPL, version 2 or newer, code and graphics. CC-By-SA, graphics, alternatively. If you're using any, I'd like to hear about it --- Call them "track types" ---
--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) ---

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Re: [OpenTTD] NuTracks - Dev Thread

Post by kujichagulia »

Forgive me if this has been commented on already (I did a search but nothing suitable came up). Also, forgive me if this is the wrong place to put this.

I just started playing around with NuTracks today, and I noticed a bug. When "Track Planning" is selected, the cursor arrow completely disappears! When hovering over the terrain, I can see a "preview" of where I am about to lay down my, uh, "track plans." But when I move the mouse over the buttons at the top, the cursor completely disappears, and I have no idea if it is over the button I want to push or not.

I have no such problems when the other NuTracks options - Low Speed Rail Construction, etc. - are selected.

I'm using version 1.2.0-beta4. Let me know if you need any other information.
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Re: [OpenTTD] NuTracks - Dev Thread

Post by oberhümer »

A screenshot would be useful, I can't see anything wrong using the very newest nightly. Any sort of bug fix soon is also extremely unlikely.
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Kenfingford Transport, 1st Feb 20000.png
(48 KiB) Downloaded 1 time
--- Licenses: GNU LGPL, version 2 or newer, code and graphics. CC-By-SA, graphics, alternatively. If you're using any, I'd like to hear about it --- Call them "track types" ---
--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) ---

--- Need a file packer? 7-Zip --- BOINC - use your computing power to benefit science --- Block trackers, not ads --- Unix in dispersible pellets, the formula for the future. ---
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Re: [OpenTTD] NuTracks - Dev Thread

Post by Transportman »

For those of you who use NuTracks for speed limits on tracks, since r23947 it is possible to set speed limits for travel orders in the timetable window. So download a recent nightly to get this feature (or wait for a stable/testing that includes r23947).
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Re: [OpenTTD] NuTracks - Dev Thread

Post by kujichagulia »

oberhümer wrote:A screenshot would be useful, I can't see anything wrong using the very newest nightly. Any sort of bug fix soon is also extremely unlikely.
Here you go. Note the palette at the top; the rail graphics are missing.
Feebourne Transport, 7th Jan 1920.png
Feebourne Transport, 7th Jan 1920.png (159.44 KiB) Viewed 1104 times
EDIT: If there will be no bug fix soon, then I guess I'll just learn how to use NuTracks without Track Planning, as all the other functions work well and Track Planning is not that essential. This NewGRF is very cool, so thanks for your work on this!
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Re: [OpenTTD] NuTracks - Dev Thread

Post by oberhümer »

That picture is all wrong - there shouldn't be a speed limit. Which parameter settings are you using?
--- Licenses: GNU LGPL, version 2 or newer, code and graphics. CC-By-SA, graphics, alternatively. If you're using any, I'd like to hear about it --- Call them "track types" ---
--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) ---

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Re: [OpenTTD] NuTracks - Dev Thread

Post by kujichagulia »

I didn't set any parameters when I activated NuTracks. Perhaps it was a conflict with another NewGRF? I've since changed the activated NewGRFs and cleaned out my old games, so unfortunately I couldn't tell you what was activated at the time.

If it helps, I am not using a nightly, just the "vanilla" 1.2.0-beta4 OpenTTD. I also have NuTracks 1.1.2.
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Re: [OpenTTD] NuTracks - Dev Thread

Post by Eddi »

the screenshot metadata contains the active newgrfs... no savegame required :)

it says you have a "ukts_2.1.grf" which i don't know, the rest seems unsuspicious.

Code: Select all

raphics set: OpenGFX (909)
NewGRFs:
F1250005 22BA96792061A81173402D7076AFC04C firs.grf
27711002 3E2A2578101FFB3DD8AFC451CC43C8D0 2cctrainset.grf
44440A01 231A4670430113EB9C5F2F46167D2220 pb_av8w.grf
424B5462 22288D56D1D5B3ACF4AE77069D5FCDDD BKTunw.grf
43415463 637BAB6FD6B33DFBF26D82F2BC50E8B0 CanStnw.grf
414E0101 1446376C4DD0111CA5E7C81B37E8471E fish.grf
45530500 FA231F55E8CC472EA98271F7C2AA9EFF jpstationsw.grf
43414361 D1CF802E67F7207C0E38C3DCB3941374 NACityw.grf
74677462 A2396FFDCC0F1BA37A2A89EF525CDF21 total_bridges.grf
72777473 431E58F4ACA83A2B4E25EEC5FD2E1EEF ukts_2.1.grf
42525300 85CF3A21072391B6877803CC8D3A12AB bros__british_rail_openttd_set-r52bros.grf
43485053 80EB009DC3E2CCD5C2C71DDB9A1CFBC3 chips_station_set-0.6.0chips.grf
52455400 1600687C50C5AB1E72EDD487CAD50E2A coded_by_aegir._artwork_by_aegir-1ae_cityw.grf
FBFB0501 32533DE8356B7D38137770523929DFA3 dutch_road_furniture-0.6.0dutchroadfurniture.grf
FBFB0502 55AE61673CBCDE4A7231DEA85973278C dutch_road_furn._uk_signs_addon-1.0.0dutchroadfurnitureuksignsaddon.grf
FBFB0102 FF36ECFC309CE45F6A340ADE2D3A2FF2 dutch_tram_set-2.0.0dutchtramset.grf
4A430002 EFB21CFA6828362FDA9B2D629B5EEEB4 industrial_stations_renewal-0.8.1indstatr.grf
52571201 C1C7D8C53EB7E74EEE2F0EF29638B466 egrvts.1.0egrvts.grf
4D656F17 8A4F8A04256C90BECF818D134C91C816 long_vehicles-v404oct20084lvw.grf
43415000 C6AE1C574FD881A706AA2B623FB83BC1 climate_dependant_airports-0.3.0airportsplus.grf
4F472B32 809FE326606D15B5E6E5DAF6FD393E2E opengfx_road_vehicles-0.3.1ogfx-rv.grf
4F472B31 4E0B2D42462F295F36AFBA90D239A323 opengfx_trains-0.3.0ogfx-trains.grf
46727806 09E95562B1894A4D55D5532C6A889621 opengfx_trees-0.2.2opengfx+trees.grf
554B524C 934F973D33A42EB858B80031F904F057 UKRoadswSigns.grf
444A5401 70955580042DE6758938EA904A2223CA nutracks-1.1.2nutracks.grf

Companies:
 0: Human
in case you want to know how to get this data:

Code: Select all

exiftool -Description -b file.png
kujichagulia
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Re: [OpenTTD] NuTracks - Dev Thread

Post by kujichagulia »

ukts is the UK Town Set.

:shock: Wow, I had no idea you could get that information from a screenshot's metadata. The game certainly has changed since I had the original Transport Tycoon on my Tandy PC.

Again, thank you for all of your work.
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Re: [OpenTTD] NuTracks - Dev Thread

Post by FLHerne »

Can I just say that I have the same problem, using Chill's PP.
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Re: [OpenTTD] NuTracks - Dev Thread

Post by zooks »

If I recall correctly, it's due to a conflict between 2ccset (bananas version) and nutracks. Saw it in my games as well. Try using the 2cc nightly, that should fix things
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Re: [OpenTTD] NuTracks - Dev Thread

Post by FLHerne »

I don't have, and never have had on this computer, the 2cc set. It probably isn't that :wink: .
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Re: [OpenTTD] NuTracks - Dev Thread

Post by kujichagulia »

I did have the 2cc set activated, so I will try to use the latest nightly, although I never use nightlies. Oh well, maybe time for a new challenge anyway. Bring on the nightlies, lads!
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Re: [OpenTTD] NuTracks - Dev Thread

Post by Purno »

zooks wrote:If I recall correctly, it's due to a conflict between 2ccset (bananas version) and nutracks. Saw it in my games as well.
AFAIK that has been fixed by releasing a new version of the 2ccset. AFAIK both 'current' versions on Bananas should co-operate with each other. If this isn't the case, please give a shout.
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Re: [OpenTTD] NuTracks - Dev Thread

Post by oberhümer »

With those wonderful new tracks by coalroads_artist coming up hopefully soon, I thought it was time to dust off the code again. I have:
- Removed the planning tracks - Useless Tracks does it better (thanks FooBar)
- Removed the metro tracks - use the Metro Track Set 2.0 (thanks again FooBar :wink:). It's missing some things like the full-concrete tracks, but they can be added without too much trouble, and doing so will be a prerequisite to any new NuTracks release.
- Changed the low speed track fence to the same as the medium speed fence
- Slightly adjusted the very high speed tracks

Not copying what's in other sets already also makes further developments like NML converting much easier, so definitely good news.
Beyond that, I've modified an old NewGRF by uzurpator called "Unintrusive Catenary" to make it even more so, because narrower rails with the same old one-meter-thick catenary wires seem silly to me. See the attachment for everything visibly new including that GRF, which is separate from NuTracks and not released yet.
Attachments
nunutracks.png
nunutracks.png (14.9 KiB) Viewed 3238 times
Last edited by oberhümer on 16 Dec 2012 00:36, edited 1 time in total.
--- Licenses: GNU LGPL, version 2 or newer, code and graphics. CC-By-SA, graphics, alternatively. If you're using any, I'd like to hear about it --- Call them "track types" ---
--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) ---

--- Need a file packer? 7-Zip --- BOINC - use your computing power to benefit science --- Block trackers, not ads --- Unix in dispersible pellets, the formula for the future. ---
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Re: [OpenTTD] NuTracks - Dev Thread

Post by Fenris »

Did someone report this small glitch:
glitch.png
glitch.png (52.57 KiB) Viewed 1029 times
It appears with the very low speed and the low speed track and as far as i know, it exists since the beta.
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Re: [OpenTTD] NuTracks - Dev Thread

Post by jor[D]1 »

Could it be possible to still have the wooden fences in early years, I liked them very much in rural areas.
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Re: [OpenTTD] NuTracks - Dev Thread

Post by oberhümer »

Fenris: Noted.

jor[D]1: I was actually planning that, but either only the medium speed tracks or both low and medium speed tracks would have painted wood fences. Only the NFO needs to be fixed up for that, the graphics exist already.
--- Licenses: GNU LGPL, version 2 or newer, code and graphics. CC-By-SA, graphics, alternatively. If you're using any, I'd like to hear about it --- Call them "track types" ---
--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) ---

--- Need a file packer? 7-Zip --- BOINC - use your computing power to benefit science --- Block trackers, not ads --- Unix in dispersible pellets, the formula for the future. ---
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