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Re: 32bpp GRVTS and eGRVTS

Posted: 20 Feb 2010 16:44
by sweetdude
here is an other example to make your inventions a bit easier.

Image

Image

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and a futuristic looking trolly truck
Image

Re: 32bpp GRVTS and eGRVTS

Posted: 22 Feb 2010 20:25
by Zephyris
The completed cargo trams and coaches. I am quite pleased with how the cargo trams turned out, I think they are a nice set of sequential design improvements... The second, third and fourth ones are coded like mini double-headed trains; the front with the pantograph up and the rear with it down*. The coaches are a simple taller (with an extra rear wheel) version of the busses of the same era.

*The pantographs may be made larger to accomodate double decker trams better...

Re: 32bpp GRVTS and eGRVTS

Posted: 22 Feb 2010 21:44
by Zephyris
A preview of the two earliest passenger trams...

Re: 32bpp GRVTS and eGRVTS

Posted: 22 Feb 2010 21:50
by FHS
One question about the second tram, where do the passengers enter?

Re: 32bpp GRVTS and eGRVTS

Posted: 22 Feb 2010 22:39
by Zephyris
By the doors which blend into the CC blue (just above the wheels).
And the next tram design...

Re: 32bpp GRVTS and eGRVTS

Posted: 22 Feb 2010 23:06
by sweetdude
Zephyris wrote:I have done (modeled, rendered, masked, coded):
Mail: V.Old, Old, Current, Future, V.Future, Express Current, Express Future, Express V.Future
Box: V.Old, Old, Current, Future, V.Future, Express Current, Express Future, Express V.Future
Refrigerated: V.Old, Old, Current, Future, V.Future, Express Current, Express Future, Express V.Future
Armored: V.Old, Old, Current, Future, V.Future, Express Current, Express Future, Express V.Future
Tanker: V.Old, Old, Current, Future, Medium Trailer
Hopper: V.Old, Old, Current, Future, Medium Trailer (inc. 2 loading stages for 8 cargos)
Flatbed: V.Old, Old, Current, Future, Medium Trailer (inc. 2 loading stages for 8 cargos)
Bus: V.Old, Old, Current, Future, V.Future

WIP (simple modifications of existing models):
DoubleDecker Bus: Old, Current, Future, V.Future
Articulated Bus: Current, Future, V.Future
Coach: Old, Current, Future, V.Future

To Do:
Tram: V.Old, Old, Current, Future, V.Future
DoubleDecker Tram: Old, Current, Future, V.Future
Cargo Tram: V.Old, Old, Current, Future, V.Future

So yeah, not too far till I am finished! The trams will probably be tricky though...
So the progress...
Done:
DoubleDecker Bus: Old, Current, Future, V.Future
Articulated Bus: Current, Future, V.Future
Coach: Current, Future, V.Future
Tram: V.Old, Old
Cargo Tram: Old, Current, Future, V.Future
Articulated Tram: not planned but still done

WIP:
Coach: Old
Tram: Current, Future, V.Future
Cargo Tram: V.Old
DoubleDecker Tram: Old, Current, Future, V.Future

As far as i can tell judging your enormous tempo first release upcomming weekend :lol:

Re: 32bpp GRVTS and eGRVTS

Posted: 22 Feb 2010 23:16
by Zephyris
I think the todo list is actually as follows:

Tram: V.Future
DoubleDecker Tram: Old, Current, Future, V.Future

I made a couple of mistakes writing the vehicle list from memory :)

And another tram! I think the modern trams are going to be a bit plain, sadly there is not much to model when it comes to sleek modern vehicles...

Re: 32bpp GRVTS and eGRVTS

Posted: 22 Feb 2010 23:55
by FHS
Try this one for very modern.

Image

I have to admit I am no fan of its riding qualities however.
But I think it has got a very distinct windshield.

Re: 32bpp GRVTS and eGRVTS

Posted: 23 Feb 2010 00:03
by maquinista
Very nice trams. I have made this preview with GIMP:

Re: 32bpp GRVTS and eGRVTS

Posted: 23 Feb 2010 00:07
by Zephyris
FHS wrote:Try this one for very modern.
Too slow I'm afraid!

*edit* Is the 32bpp catenary for tram tracks available somewhere?

Re: 32bpp GRVTS and eGRVTS

Posted: 23 Feb 2010 00:24
by maquinista
Zephyris wrote:
FHS wrote:Try this one for very modern.
Too slow I'm afraid!

*edit* Is the 32bpp catenary for tram tracks available somewhere?
Not, They are only two lines (black and grey) that I have drawn with GIMP. The rails are based on a 1 m gauge and They needs lots of improvements in lower zoom levels.

Re: 32bpp GRVTS and eGRVTS

Posted: 23 Feb 2010 01:17
by Zephyris
maquinista wrote:Not, They are only two lines (black and grey) that I have drawn with GIMP. The rails are based on a 1 m gauge and They needs lots of improvements in lower zoom levels.
Ah, fair enough!

Anyways, these are the last four vehicles modelled for GRVTS. If I have done everything right all vehicles are now modelled, rendered, masks generated, alligned coded and ready for in-game!
That is:
~250 sets of vehicle sprites
~2000 sprites
~12000 .pngs for images and masks for z2, z1 and z0
~80mb (un-rar'd)
~15000 "spare" sprites, eg. extra loading stages (the 2/3 stage), unused variants (express hopper/flatbed/tanker trucks)

I am going to do some general bugfixing (matching up the misnumbered sprites, fixing minor rendering errors, etc) but hopefully I can release these graphics for general consumption soon! The one remaining serious issue is how to handle the horizontal views, they are currently ~0.8 the width they should be to match up end-to-end in articulated vehicles in the various list views. I think, for the moment, they will stay this length (it looks better when turning corners), though it may well be changed in the future... It would take some serious re-rendering though!

Re: 32bpp GRVTS and eGRVTS

Posted: 23 Feb 2010 15:38
by AndersI
Zephyris wrote:A preview of the two earliest passenger trams...
To me, the wheel placement look very un-tram-ish. Almost all trams I have seen have the wheels close to the center, and a large overhang in front and end. Try the google images for "old trams" to see what I mean.

Re: 32bpp GRVTS and eGRVTS

Posted: 23 Feb 2010 16:03
by maquinista
Try to keep always the same pantograph height, because It must fit in the catenary.

Re: 32bpp GRVTS and eGRVTS

Posted: 23 Feb 2010 16:13
by Zephyris
maquinista wrote:Try to keep always the same pantograph height, because It must fit in the catenary.
This is quite hard to do when there are no finished 32bpp tram track/catenary sprites; I'm not going to bother finalising pantograph heights till these are available.
Almost all trams I have seen have the wheels close to the center, and a large overhang in front and end.
Fair enough!

Re: 32bpp GRVTS and eGRVTS

Posted: 23 Feb 2010 23:34
by Zephyris
A little question, is it appropriate to use Jupix's repo for these graphics? Or is that repo supposed to be base graphics only?

*edit* Never mind! I went for the upload anyway, and also put a copy on my dropbox space. Download now available in the first post!

Re: 32bpp GRVTS and eGRVTS

Posted: 24 Feb 2010 02:11
by PikkaBird
AndersI wrote:Almost all trams I have seen have the wheels close to the center, and a large overhang in front and end.
Almost all trams I've seen use four-wheel bogies, like train cars. Only the very smallest old trams have just two axles (in which case, yes, the wheelbase is usually short relative to the vehicle length).

Re: 32bpp GRVTS and eGRVTS

Posted: 24 Feb 2010 08:55
by Zephyris
I think the trams will be the first to get some improvement, they are definately some of the worst models I have made for this set.

*edit* I have also put the source .blends, ImageJ macros and .bat online if anyone is interested. These can be used under the CC-BY-NC-SA v3.0 license. If you want to use anything for any other set/license just ask! I would be glad to help :)

Re: 32bpp GRVTS and eGRVTS

Posted: 24 Feb 2010 09:40
by Killer 11
Zeph, how come you are so good at coming into a project and then just making the entire project in like 4 weeks total when other people have been strugling to do as much as you do for years. I'm talking about 32bpp in general. Yes, some work has been done but I have never seen such speed that you are displaying here!

After you finish this definitely consider jumping aboard the 32bpp project, it needs godlike artists like you!

Re: 32bpp GRVTS and eGRVTS

Posted: 24 Feb 2010 10:19
by Lordmwa
Those are amazing graphics. Is the download just GRVTS at the moment with eGRVTS to come?

If so i cant wait for the rest of it :O