Page 1 of 1

Multiple Coal mines

Posted: 24 Jan 2010 00:32
by gzer0686
Hi, recently discovered openttd and am loving it, lots of fond memories od ttd from my childhood but now is so much more...

Anyway was watching this video on youtube and saw how this guy had lots and lots of coal mines all really close together. How can this be done? with scenario editor your always limited to one per town?

http://www.youtube.com/watch?v=hlGZQpEeXWQ

Re: Multiple Coal mines

Posted: 24 Jan 2010 00:36
by Benny
Go look through the advanced settings. There's a setting that allows you to build multiple industries of the same types close to each other and one to build more than one in each town.

Edit: These two:

http://wiki.openttd.org/Advanced_Settin ... s_per_town

http://wiki.openttd.org/Advanced_Settin ... each_other

Image

Re: Multiple Coal mines

Posted: 24 Jan 2010 09:46
by gzer0686
Ahh!!!

Thanks so much! :)

Re: Multiple Coal mines

Posted: 27 Jan 2010 05:59
by Open Addict
You dont really need that many coal mines aswell, In Scenario editor when you click on the coal mine you can also adjust its production value.
Just my few cents.

Re: Multiple Coal mines

Posted: 27 Jan 2010 14:19
by caveatemptor
IMO there's something very sightly about masses of coal mines though...

Re: Multiple Coal mines

Posted: 27 Jan 2010 18:34
by JacobD88
It may not always be best in-game to have that many, but it's not uncommon in the real world (Commence flaming for referring to such a thing :mrgreen: ), for example, near where i live there is a place (that's sadly recently been demolished) called Stanton Iron Works, within the valley that contains the Iron Works and the still operational St Gobain Pipeline Factory, there is a now long disused canal some three miles long, The Nutbrook Canal, that at it's peak served no less than 25 separate coal mines along a three mile stretch of land and that's not including the many small shafts that accompanied them :wink:

As to OTTD though, sometimes i like to bunch resources together in small areas of large maps, simply because it's more of a challenge to get Coal, for example, some 500+ tiles to a Power Station or Iron Works, when there is no other area of the map with coal mines... And still keep station ratings up as well as regular supplies across that distance to stop industries closing... Not including the amount of cash you have to save to build routes that long or the choice of transport or engine in an early game...

Re: Multiple Coal mines

Posted: 29 Jan 2010 23:37
by ostlandr
Multiple mines should work especially well with Pikka's Basic Industries, as mines can be "worked out" and close.

Agreed that this is prototypical- in the eastern USA before 1950 or so, it was a common sight to have light engines running on steep, twisty branch lines to serve multiple coal mines, then dropping the cars for pickup by a train on the main line. Up through 1920 or so, timber (wood) and oil were accessed the same way. This is how I tend to play when it's a long haul to the resources- keep the ratings up at the resource with frequent service, then make the long haul with bigger locomotives and longer trains.
JacobD88 wrote:It may not always be best in-game to have that many, but it's not uncommon in the real world (Commence flaming for referring to such a thing :mrgreen: ), for example, near where i live there is a place (that's sadly recently been demolished) called Stanton Iron Works, within the valley that contains the Iron Works and the still operational St Gobain Pipeline Factory, there is a now long disused canal some three miles long, The Nutbrook Canal, that at it's peak served no less than 25 separate coal mines along a three mile stretch of land and that's not including the many small shafts that accompanied them :wink:

As to OTTD though, sometimes i like to bunch resources together in small areas of large maps, simply because it's more of a challenge to get Coal, for example, some 500+ tiles to a Power Station or Iron Works, when there is no other area of the map with coal mines... And still keep station ratings up as well as regular supplies across that distance to stop industries closing... Not including the amount of cash you have to save to build routes that long or the choice of transport or engine in an early game...