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MisterD Fed Ex in 2070

Posted: 28 Dec 2009 14:52
by Number138
Most of the time I will not get this far because it gets kind a boring after 2030. but this one is still very interesting.
This because there a lot of cargo and it is a challenge to get it away fast en efficient. my goal is to get at least 100.000 pallets of goods
in total en get them to the other side of the map. Here a picture of my save game. hope you enjoy it.

Image

Have a look at this game and some commend and tips are always welcome.

To play the save game you need:
- OpenTTD 0.7.5
- DBSET XL 0.85
- Industrial Renewal 0.8.0
- old wagons with new cargo 1.1
- UK renewal train set 3.04 (+add on) // this one is in de list but i don't think a use trains from this set.
- 2 cc train set
- Open ttd add on ( TD DP+ A)

Re: MisterD Fed Ex in 2070

Posted: 28 Dec 2009 15:22
by petert
I really like the save, nice job.
A few comments:
1. Your lines are quite big, and yet I have yet to spot a jam, very well done.

2. At places like this junction, you could very well make use of Priorities so that the trains that are switching tracks do not block other high-speed trains on the main line.
junction.png
junction.png (69.94 KiB) Viewed 1977 times
3. I like that all your stations are very orderly, all the presignals are the same, all RoRo, another good thing.

4. Are you considering an upgrade to MagLev? Just kidding... :)

Re: MisterD Fed Ex in 2070

Posted: 29 Dec 2009 12:32
by Number138
Thanks for the comments.
2. At places like this junction, you could very well make use of Priorities so that the trains that are switching tracks do not block other high-speed trains on the main line.
I use almost al presignals only the last 2 I do not fully understand so can you ex plane them to me?

thanks.

Re: MisterD Fed Ex in 2070

Posted: 29 Dec 2009 15:04
by petert
In the signal GUI the last two are PBS signals, read this: http://wiki.openttd.org/PBS

In the wiki page I linked you, the last two are examples of more priorities.