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OpenTTD Game speed...
Posted: 15 Dec 2009 14:36
by TheJaguar
Hi,
Anyone knows how to slow down the game speed or simply modify the game speed, in .cfg file or with another method?
Thanks a lot
Re: OpenTTD Game speed...
Posted: 15 Dec 2009 14:42
by HackaLittleBit
1. Download source code.
2. Edit daylength
3. compile.

Re: OpenTTD Game speed...
Posted: 15 Dec 2009 14:52
by Hamilton2007
Search the forum for 'daylenght patch'
Re: OpenTTD Game speed...
Posted: 15 Dec 2009 15:25
by Hamilton2007
or, press ctrl + alt + c and choose build in pause mode, done building unpause..
Re: OpenTTD Game speed...
Posted: 15 Dec 2009 16:34
by petert
Just download the compiled binary at this topic (
http://www.tt-forums.net/viewtopic.php?f=33&t=42432).
Re: OpenTTD Game speed...
Posted: 15 Dec 2009 19:59
by TheJaguar
Thanks, I've downloaded, It works fine, but it's something strange about the language, it's in Chech and apparently I can't change it, or I don't know, at least with the options from the menu, but the most important issue or what I used to like it a lot, it's the extra zoom feature along with 32bpp. For that, I'm using "openttd-32bppextrazoom-r17832-windows-win64-v12" build witch is great indeed, but the game runs too fast, that's why I opened this thread with this question regarding game speed.
I've downloaded even the patch for day length change, but I don't know programming at all and I wanna patch the extra zoom build, to have all the major features enabled. Could you please tell me how to do that with the patch file (I don't even have the sources for "openttd-32bppextrazoom-r17832-windows-win64-v12")? Or someone who knows how to compile, to provide the binaries or installation files for "openttd-32bppextrazoom-r17832-windows-win64-v12" & "openttd-32bppextrazoom-r17832-windows-win32-v12" builds patched with the daylength patch, for 32 & 64 bit platforms?
It will be very helpful
Thank you very much
Re: OpenTTD Game speed...
Posted: 15 Dec 2009 20:06
by petert
TheJaguar wrote:
Thanks, I've downloaded, It works fine, but it's something strange about the language, it's in Chech and apparently I can't change it, or I don't know, at least with the options from the menu
Strange, not the first time I've heard that problem arise with that binary.
TheJaguar wrote:
I've downloaded even the patch for day length change, but I don't know programming at all and I wanna patch the extra zoom build, to have all the major features enabled. Could you please tell me how to do that with the patch file (I don't have the even the sources for "openttd-32bppextrazoom-r17832-windows-win64-v12")? Or someone who knows how to compile, to provide the binaries or installation files for "openttd-32bppextrazoom-r17832-windows-win64-v12" & "openttd-32bppextrazoom-r17832-windows-win32-v12" builds patched with the daylength patch, for 32 & 64 bit platforms?
You can check out the "Compiling on Windows" tutorials in my signature, but they are a bit complicated. You basically need to download the source that is nearest (revision-wise) to 32bpp extra zoom and the daylength patch, then patch them both and compile. They probably don't go well together, so without some C++ experience, it won't really work.
Re: OpenTTD Game speed...
Posted: 15 Dec 2009 20:52
by TheJaguar
petert wrote:TheJaguar wrote:
Thanks, I've downloaded, It works fine, but it's something strange about the language, it's in Chech and apparently I can't change it, or I don't know, at least with the options from the menu
Strange, not the first time I've heard that problem arise with that binary.
TheJaguar wrote:
I've downloaded even the patch for day length change, but I don't know programming at all and I wanna patch the extra zoom build, to have all the major features enabled. Could you please tell me how to do that with the patch file (I don't have the even the sources for "openttd-32bppextrazoom-r17832-windows-win64-v12")? Or someone who knows how to compile, to provide the binaries or installation files for "openttd-32bppextrazoom-r17832-windows-win64-v12" & "openttd-32bppextrazoom-r17832-windows-win32-v12" builds patched with the daylength patch, for 32 & 64 bit platforms?
You can check out the "Compiling on Windows" tutorials in my signature, but they are a bit complicated. You basically need to download the source that is nearest (revision-wise) to 32bpp extra zoom and the daylength patch, then patch them both and compile. They probably don't go well together, so without some C++ experience, it won't really work.
Wow, I didn't knew that was so complicated and with the need of some C++ experience.
Could you please help me with a special build patched with 32bpp extra zoom and daylength patch? When you have time of course.
I'm using an 64 bit OS, but I supposed it's not only me who is interested in a such a special build, so if you want and can help, please..
Or any method to slow down the game without cheating pressing CTRL + ALT + C and trying to build in pause mode. It is really really fast by default
Thank you again
Re: OpenTTD Game speed...
Posted: 15 Dec 2009 20:57
by petert
TheJaguar wrote:Could you please help me with a special build patched with 32bpp extra zoom and daylength patch? When you have time of course.
I'm using an 64 bit OS, but I supposed it's not only me who is interested in a such a special build, so if you want and can help, please..
Sorry, I don't have enough C++ experience myself to do it. Besides, I'm using a 32-bit system, so I can't compile for a 64-bit system.
Re: OpenTTD Game speed...
Posted: 15 Dec 2009 21:04
by Lord Aro
petert wrote:
Sorry, I don't have enough C++ experience myself to do it. Besides, I'm using a 32-bit system, so I can't compile for a 64-bit system.
but i think 32-bit works on 64-bit...
even if it doesn't it should!

Re: OpenTTD Game speed...
Posted: 15 Dec 2009 21:59
by Gremnon
Yes, 32-bit will work on 64-bit.
And if you can compile for one, you can compile for the other. It's just a question of forcing the right flags when you run ./configure to make it compile for 64 on 32, and vice versa.
Don't ask me which flags, or how to though.
Re: OpenTTD Game speed...
Posted: 15 Dec 2009 22:10
by petert
It would be worth it, if anyone knows how...
Re: OpenTTD Game speed...
Posted: 15 Dec 2009 23:39
by Gremnon
If the configure file is commented (Which it probably is) then a glance through the comments, or possibly a search on the OTTD Wiki could probably reveal the answer. Failing that, ask someone who would know.
Re: OpenTTD Game speed...
Posted: 15 Dec 2009 23:45
by petert
On another note...
pavel1269 just updated his daylength patch, and the language bug is fixed...
Re: OpenTTD Game speed...
Posted: 16 Dec 2009 00:05
by TheJaguar
petert wrote:On another note...
pavel1269 just updated his daylength patch, and the language bug is fixed...
Even so, no 32bpp extra zoom feature on the build:( on either platform
Re: OpenTTD Game speed...
Posted: 16 Dec 2009 00:10
by petert
32bpp extra zoom hasn't been updated in a while. If you go make a request at the patch topic for an update, I'll try and patch it for you.
Re: OpenTTD Game speed...
Posted: 16 Dec 2009 00:29
by TheJaguar
petert wrote:32bpp extra zoom hasn't been updated in a while. If you go make a request at the patch topic for an update, I'll try and patch it for you.
meaning here?...
http://www.tt-forums.net/viewforum.php?f=33
It's the only place and OpenTTD Graphics where is talking about patches and so on... as far as I looked into the forum. I might be wrong also, so...sorry
It would be very helpful even a newer version of 32bpp extra zoom build... If it's better, why not
Can you compile for both of the platforms, 32 & 64bit? Personally I want the 64bit build, but because I'm not the only one who's playing the game, it will be helpful for all of us compiled for both platforms
Very very big thanks for all you are trying to do for us and the development of the game
Re: OpenTTD Game speed...
Posted: 16 Dec 2009 00:34
by petert
No, I meant at this topic (
http://www.tt-forums.net/viewtopic.php?f=36&t=35794). So, go check that out and ask nicely for an update to trunk.
Re: OpenTTD Game speed...
Posted: 16 Dec 2009 00:57
by TheJaguar
I've post the request
Thank you
Re: OpenTTD Game speed...
Posted: 16 Dec 2009 13:34
by Lord Aro
hmmm
this is the post with the latest .diff file in it -->
here
i know the trunk gets updated nightly but its only a month and a half old (Mon 26 October)