[OTTD] Bulgaria Scenario (using heightmap)
Posted: 17 Nov 2009 00:41
First I would like to thank moe33 for reminding me of my old Bulgaria Scenario.
This is a 1024x512 scenario, using a heightmap. There are little bits of the surrounding countries, but I decided to put just a few towns from the "neighbors". I've tried to make the industries location more "realistic" by basically checking on wikipedia. I hope it's interesting enough for you
The game starts in 1955 (I chose the date randomly) and I do not claim any time correctness of industries, towns and roads, meaning I am not sure whether they existed at that year. Still, I'm quite sure there were no motorways back then, so I haven't built them - just some main roads to connect the larger towns.
NewGRF's Needed:
All of the ECS Vectors
http://george.zernebok.net/
NewGRF's I recommend:
For Trains, Railroad Tracks and Roads -> the CS ones
http://ttd.tycoonez.com/
For Buses -> German Road Vehicle Set
http://uwe.s2000.ws/ttdx/germanrv/index.php?lang=en
This is a 1024x512 scenario, using a heightmap. There are little bits of the surrounding countries, but I decided to put just a few towns from the "neighbors". I've tried to make the industries location more "realistic" by basically checking on wikipedia. I hope it's interesting enough for you

The game starts in 1955 (I chose the date randomly) and I do not claim any time correctness of industries, towns and roads, meaning I am not sure whether they existed at that year. Still, I'm quite sure there were no motorways back then, so I haven't built them - just some main roads to connect the larger towns.
NewGRF's Needed:
All of the ECS Vectors
http://george.zernebok.net/
NewGRF's I recommend:
For Trains, Railroad Tracks and Roads -> the CS ones
http://ttd.tycoonez.com/
For Buses -> German Road Vehicle Set
http://uwe.s2000.ws/ttdx/germanrv/index.php?lang=en