[OTTD] Bottleneck scenario
Posted: 05 Sep 2009 00:27
Intro:
Hello! I have created a map based around a bottleneck. Initially the small gap will not be a problem, but once the towns start growing and your traffic gets heavier it can become quite a squeeze. If you don't like trying to rework your network to squeeze through a small gap, then you could build some long briges, or if you can afford it simply terraform your way across, but I think that defeats the fun of this map
.
Size:
The map itself is not very big, but gave me a good 50 years of game play before I had linked everything up and got it running smoothly (50 years of game time that is
).
Towns:
There are 2 cities at either end of the map, two large towns inbetween, and 4 smaller towns in the remaining spaces.
Industries:
There are quite a few industries, most similar raw industries are on the same half of the map, with processing industries placed at both ends of the map. This way you can choose whether to transport freight long distances, or short distances.
On the overview images attached I have circled some main areas of industry so you can see the general layout.
Terrain:
The top of the map is heavily populated with trees, and the bottom half is very mountainous. The map is divided down the middle by a couple wide lakes and rivers, leading down to the sea at the bottom. This allows for you to use ships for transport if you wish, since all the waters are joined up, and there are quite a few industries near the water.
GRFs:
Although I used stolen trees in the screenshot, this scenario doesn't actually require you to have any GRFs. When I played the scenario, I used the manual industries GRF so that industries wouldn't disappear before I'd built to them, since I carefully placed them all.
Finally...
I played through this scenario once myself to test it all, and found it satisfying because I ended up with everything linked together, whereas on larger maps I often get bored first! My train network was laid out so that the only place it passed through the middle of the map was through the bottleneck down at the bottom-middle. However I also used a lot of boats and road vehicles as well, so my network was not as congested as yours might be.
Enjoy the map, and feel free to comment!
Hello! I have created a map based around a bottleneck. Initially the small gap will not be a problem, but once the towns start growing and your traffic gets heavier it can become quite a squeeze. If you don't like trying to rework your network to squeeze through a small gap, then you could build some long briges, or if you can afford it simply terraform your way across, but I think that defeats the fun of this map

Size:
The map itself is not very big, but gave me a good 50 years of game play before I had linked everything up and got it running smoothly (50 years of game time that is

Towns:
There are 2 cities at either end of the map, two large towns inbetween, and 4 smaller towns in the remaining spaces.
Industries:
There are quite a few industries, most similar raw industries are on the same half of the map, with processing industries placed at both ends of the map. This way you can choose whether to transport freight long distances, or short distances.
On the overview images attached I have circled some main areas of industry so you can see the general layout.

Terrain:
The top of the map is heavily populated with trees, and the bottom half is very mountainous. The map is divided down the middle by a couple wide lakes and rivers, leading down to the sea at the bottom. This allows for you to use ships for transport if you wish, since all the waters are joined up, and there are quite a few industries near the water.
GRFs:
Although I used stolen trees in the screenshot, this scenario doesn't actually require you to have any GRFs. When I played the scenario, I used the manual industries GRF so that industries wouldn't disappear before I'd built to them, since I carefully placed them all.
Finally...
I played through this scenario once myself to test it all, and found it satisfying because I ended up with everything linked together, whereas on larger maps I often get bored first! My train network was laid out so that the only place it passed through the middle of the map was through the bottleneck down at the bottom-middle. However I also used a lot of boats and road vehicles as well, so my network was not as congested as yours might be.
Enjoy the map, and feel free to comment!
